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LEVEL
50
CHAMPION POINTS 160
DAGGERFALL COVENANT RANK
Rize Oakenshade
Wood Elf Nightblade (Stamina)
0 Magicka
0 Health
64 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 239

Skyshards:
0 / 3
Assassination

ULTIMATES
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
17447
Disease Damage, and increasing your damage against them by
20
% for
6
seconds. Stuns enemies for
4.5
seconds when cast with 120 Ultimate or more.

Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.
Incapacitating Strike
SKILLS
Impale
Instant
Cast Time
Enemy
Target
28 meters
Range
2383 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
2415
Magic Damage. Deals
300
% more damage to enemies below
25
% Health.
Impale
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
3098 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
7437
Physical Damage and stunning them for
2
seconds.

Also grants you Empower, increasing the damage of your next Light Attack by
40
%.

If the target is a player, they are briefly snared instead of being stunned.
Ambush
Double Take
Instant
Cast Time
Self
Target
26 seconds
Duration
3440 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, reducing damage from area attacks by
25
% for
26
seconds.

Grants Major Expedition, increasing your Movement Speed
30
% for
4
seconds.
Double Take
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
2646 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by
5280
for
20
seconds.

When a marked enemy dies, you heal for
74
% of your Max Health and you gain Major Berserk, increasing your damage done by
25
% for
5
seconds.

You can only have one Reaper's Mark active at a time.
Reaper's Mark
Relentless Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
2066 Stamina
Cost
Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by
8
% and Stamina Recovery by
10
% for
20
seconds.

While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow for half cost at an enemy to deal
20602
Disease Damage.
Relentless Focus
PASSIVES
Master Assassin
Increases your Weapon and Spell Damage by
10
% while you are Sneaking or invisible.

Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by one of your Assassination abilities, you restore
1876
Magicka or Stamina, whichever maximum is higher.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.

Current bonus:
876
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED

Increases your Critical Damage by
10
%.

Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1320
for
20
seconds.
Hemorrhage 2
CLASS
Assassination
Shadow
Siphoning
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
12341
Health
20448
Stamina
29523

Magicka Recovery
1022
Health Recovery
917
Stamina Recovery
2495

Spell Damage
2186
3665
Spell Critical
13.9%
70%
Weapon Damage
4868
10591
Weapon Critical
42.4%
70%

Spell Resistance
24927
Physical Resistance
24545
Critical Resistance
1290

Spell Penetration
1500
Physical Penetration
4950
Artaeum Takeaway Broth
Battle Spirit
Boon: The Warrior
Defensive Scroll Bonus
Exploiter Off-Balance
Major Brutality
Major Endurance
Major Expedition
Major Fortitude
Major Intellect
Major Resolve
Major Savagery
Major Ward
Minor Berserk
Minor Endurance
Minor Force
Minor Maim (Target)
Minor Savagery
Offensive Scroll Bonus
Bar 1
Relentless Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
2066 Stamina
Cost
Build up deadly momentum to gain Minor Berserk and Minor Endurance, increasing your damage done by
8
% and Stamina Recovery by
10
% for
20
seconds.

While active, hitting an enemy with
5
Light or Heavy Attacks changes this ability into Assassin's Scourge, allowing you to fire a single shot from a spectral bow for half cost at an enemy to deal
20602
Disease Damage.
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
1620 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
3861
Physical Damage with each weapon and causing them to bleed for an additional
16059
Physical Damage over
9
seconds.

You also reduce their Movement Speed by
40
% for
4
seconds.
Evil Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
2538 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds. While active the Stamina costs of your Fighters Guild abilities are reduced by
28
%.

While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
.
Leeching Strikes
Instant
Cast Time
Self
Target
20 seconds
Duration
791 Stamina
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to heal you for
1786
Health and restore
106
Stamina for
20
seconds. Fully charged Heavy Attacks restore twice the value.

You restore up to
4270
additional Stamina when the effect ends, based on the length of time Leeching Strikes was active.
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
2066 Stamina
Cost
Slash an enemy, dealing
11082
Physical Damage and afflicting them with Major Fracture, which reduces their Physical Resistance by
5280
for
17.2
seconds.

Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for
4.6
seconds and sets them Off Balance for
5
seconds.
       
Incapacitating Strike
Instant
Cast Time
Enemy
Target
5 meters
Range
70 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
17447
Disease Damage, and increasing your damage against them by
20
% for
6
seconds. Stuns enemies for
4.5
seconds when cast with 120 Ultimate or more.

Also afflicts the enemy with Major Defile, reducing their healing received and Health Recovery by
30
%.
Bar 2
Race Against Time
Instant
Cast Time
Self
Target
2690 Magicka
Cost
Bend time and space around you to gain Major Expedition for
3
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.

Reduces the cost of Sprint by
50
% for
3
seconds.
Shuffle
Instant
Cast Time
Self
Target
23 seconds
Duration
3305 Stamina
Cost
Requires 5 pieces of medium armor equipped

Shroud yourself in mist to gain Major Evasion, decreasing damage from area attacks by
25
% for
23
seconds.

Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
.5
seconds.
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
3705 Magicka
Cost
Summon a dark spirit to terrify up to
2
enemies, causing them to flee in fear for
4.6
seconds.

After the fear ends, their Movement Speed is reduced by
53
% for
2
seconds and they are afflicted with Minor Maim, reducing their damage done by
15
%.
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
3646 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.

You heal for
1485
Health every
2
seconds while active, and an additional
2298
Health when Rally expires. The final heal is increased by up to
564
%, in proportion to the length of time Rally has been active.
Shadowy Disguise
Instant
Cast Time
Self
Target
2.5 seconds
Duration
3705 Magicka
Cost
Cloak yourself in shadow to become invisible for
2.8
seconds.

Your next direct damage attack used within
3
seconds will always be a Critical Strike.
       
Soul Siphon
Instant
Cast Time
Area
Target
28 meters
Radius
3.5 seconds
Duration
150 Ultimate
Cost
Sanctify your soul and the souls of nearby allies with a night rune, healing for
14872
Health and an additional
41382
Health over
4
seconds.

You and your allies will also receive Major Vitality, increasing your healing received by
30
% for
4
seconds.

An ally can target a nearby enemy and activate the
Soul Leech
synergy, dealing
9875
Magic Damage to them and healing for the damage caused.
Overload
       
Werewolf
       
Character data Edited on 2019-02-27 05:55:22

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