Sound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10%.
You and your allies also gain Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by 1320 for 39 seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
10044 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by 10% for 8 seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3348 Stamina
Cost
Renew your forces' resolve, healing yourself for
13939
Health over
5
seconds and nearby allies for
10756
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
28 meters
Range
30 seconds
Duration
10044 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
2688
Physical Damage and an additional
1310
Physical Damage each second.
Also reduces Movement Speed for enemies in the target area by
70
% for
3
seconds and even after that, continues to reduce Movement Speed by
30
% until the caltrops expire.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
5265 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
2525
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases Weapon and Spell Damage by 10% and Magicka and Stamina Recovery by 20% for 10 minutes after capturing a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 0
Reach
Increases the range of long-range abilities by 5 meters while near a keep.
Any ability with a range greater than 15 meters is affected.
Reach 0
Combat Frenzy
Grants an additional 20 Ultimate when killing an enemy player.
Combat Frenzy 0
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
37595
damage.
Each time a ward dissolves, you restore
6
Ultimate and
163
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
11044 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by 35%.
Also increases the range of abilities with a range greater than 20 meters by 7 meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
10530 Magicka
Cost
Cleanse yourself and your group, removing 2 negative effects and reducing the duration of any further negative effects by 50% for 6 seconds.
If a negative effect is removed, the target is healed for 18% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
5023 Stamina
Cost
Create a lifebond between you and an ally. While bonded, 30% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by 12%.
The bond will remain until you recast the spell or move more than 15 meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
5616 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
9467
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases Magicka Recovery by 10% for each Support ability slotted.
Magicka Aid 0
Combat Medic
Increases the effectiveness of healing you initiate by 20% when near a Keep.
Combat Medic 0
Battle Resurrection
WHILE IN PVP AREAS Reduces the time it takes to resurrect another player by 30%.
Battle Resurrection 0
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
5967 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
3640
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
321
Magicka. This bonus increases by
6
% for each piece of Light Armor equipped.
Current bonus:
6
%.
Harness Magicka
PASSIVES
Evocation
Reduces the Magicka cost of spells by
3
% per piece of Light Armor equipped.
Current bonus:
3
%.
Evocation 0
Recovery
Increases Magicka Recovery by
4
% per piece of Light Armor equipped.
Current bonus:
4
%.
Recovery 0
Spell Warding
Increases your Spell Resistance for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 0
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED Increases your Spell Critical rating by 2191.
Prodigy 0
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED Increases your Spell Penetration by 4884.
Concentration 0
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
5356 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, which increases your dodge chance by 20% for 23 seconds.
Duration is increased 5% for each piece of Medium Armor equipped.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating for each piece of Medium Armor equipped.
Current bonus:
986
.
Dexterity 0
Wind Walker
Increases Stamina Recovery by
4
% per piece of Medium Armor equipped. Current bonus:
12
%.
Also reduces the Stamina cost of abilities by
3
% per piece of Medium Armor equipped. Current bonus:
9
%.
Wind Walker 0
Improved Sneak
Reduces the cost of sneaking by
7
% per piece of Medium Armor equipped. Current bonus:
21
%.
Also reduces the size of your detection area by
5
% per piece of Medium Armor equipped. Current bonus:
15
%.
Improved Sneak 0
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED Increases your Weapon Damage by 12%.
Agility 0
Athletics
Increases your movement speed while using Sprint by
3
% and reduces the cost of Roll Dodge by
4
% per piece of Medium Armor equipped.
Current Roll Dodge bonus:
12
%.
Athletics 0
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
15 seconds
Duration
6026 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by
5280
for
15
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Effect's duration is increased for each piece of heavy armor equipped. Current Bonus:
15
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
Current bonus:
1087
.
Resolve 0
Constitution
Increases Health Recovery by
4
% per piece of Heavy Armor equipped. Current bonus:
12
%.
Also restores Magicka and Stamina each time you are hit, but only once every
4
seconds. Amount restored is increased per piece of Heavy Armor equipped. Current bonus:
558
.
Constitution 0
Juggernaut
Increases Max Health by
2
% per piece of Heavy Armor equipped.
Current bonus:
6
%.
Juggernaut 0
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED Gain 20 Weapon and Spell Damage for 6 seconds when you take damage, stacking up to 10 times.
Wrath 0
Rapid Mending
WITH 5 OR MORE PIECES OF HEAVY ARMOR EQUIPPED Increases your healing received by 8% and increases the Magicka or Stamina your Heavy Attacks restore by 50%.
Rapid Mending 0
Assassination
ULTIMATES
Soul Harvest
Instant
Cast Time
Enemy
Target
5 meters
Range
50 Ultimate
Cost
Ravage an enemy with a spinning attack, dealing
13173
Magic Damage and increasing your damage against them by
20
% for
6
seconds.
Also afflicts the enemy with Major Defile, reducing the effectiveness of healing done to them by
30
%.
While slotted, any time you kill an enemy you gain
10
Ultimate.
Soul Harvest
SKILLS
Impale
Instant
Cast Time
Enemy
Target
18 meters
Range
2457 Magicka
Cost
Throw a magic blade with lethal precision to strike an enemy, dealing
1754
Magic Damage. Deals
300
% more damage to targets at or below
25
% Health.
Impale
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
5022 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
8073
Physical Damage and stunning them for
2
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
If the target is a player, they are briefly snared instead of being stunned.
Ambush
Double Take
Instant
Cast Time
Self
Target
26 seconds
Duration
4563 Magicka
Cost
Surround yourself in a phantasmic aura to gain Major Evasion, increasing your Dodge Chance by 20% for 26 seconds.
Also grants Major Expedition, increasing movement speed by 30% for 4 seconds.
Double Take
Reaper's Mark
Instant
Cast Time
Enemy
Target
50 meters
Range
20 seconds
Duration
3510 Magicka
Cost
Expose an enemy's weaknesses to afflict them with Major Fracture and Major Breach, reducing Physical Resistance and Spell Resistance by 5280 for 20 seconds.
When a marked enemy dies, you heal for 60% of your Max Health and you gain Major Berserk, increasing your damage done by 25% for 5 seconds.
You can only have one Reaper's Mark active at a time.
Reaper's Mark
Merciless Resolve
Instant
Cast Time
Self
Target
20 seconds
Duration
3510 Magicka
Cost
Build up deadly momentum to gain Minor Berserk, increasing your damage done by
8
% for
20
seconds.
While active, hitting an enemy with
4
Light or Heavy Attacks changes this ability into Assassin's Will, allowing you to fire a single shot from a spectral bow at an enemy to deal
16734
Magic Damage and reduce their movement speed by
40
% for
5
seconds.
Merciless Resolve
PASSIVES
Master Assassin
Increases Weapon and Spell Damage while invisible or stealthed by 10%. The stun from the Crouch ability stuns for 100% longer.
Master Assassin 0
Executioner
WHILE USING ASSASSINATION ABILITIES Killing an enemy with an Assassination ability restores 1876 Magicka over 6 seconds.
Executioner 0
Pressure Points
WITH AN ASSASSINATION ABILITY SLOTTED
Increases Critical Strike and Spell Critical ratings for each Assassination ability slotted. Current bonus:
438
.
Pressure Points 0
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED Increases damage dealt by Critical Strikes by 10%.
A successful critical hit gives nearby allies Minor Savagery, increasing Weapon Critical Strike rating by 657 for 20 seconds.
Hemorrhage 0
Shadow
ULTIMATES
Veil of Blades
Instant
Cast Time
Area
Target
5 meters
Radius
15.5 seconds
Duration
200 Ultimate
Cost
Conjure a ring of shadows around you, reducing enemy movement speed by
70
%, dealing
3657
Magic Damage to them every
1
second, and granting you and your allies Major Protection, reducing your damage taken by
30
%.
Low health allies in the target area can activate Hidden Refresh, granting invisibility, increasing their movement speed by
50
%, and healing them for
30469
over
4
seconds.
Veil of Blades
SKILLS
Shadowy Disguise
Instant
Cast Time
Self
Target
2.5 seconds
Duration
4914 Magicka
Cost
Cloak yourself in shadow to become invisible for 2.5 seconds.
Your next attack within 3 seconds will always be a Critical Strike.
Shadowy Disguise
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
2678 Stamina
Cost
Slash an enemy, dealing
10458
Physical Damage and afflicting them with Major Fracture, which reduces their Physical Resistance by
5280
for
15
seconds.
Attacking with Surprise Attack while stealthed or invisible stuns the enemy and sets them off balance for
4
seconds.
Surprise Attack
Refreshing Path
Instant
Cast Time
Self
Target
10 seconds
Duration
4563 Magicka
Cost
Create a corridor of shadows, dealing
489
Magic Damage to enemies in the target area every
1
second.
While on the path and for up to
2
seconds after leaving it you and your allies are healed for
518
Health every
1
second. You also gain Major Expedition, increasing your movement speed by
30
%.
Refreshing Path
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
4914 Magicka
Cost
Summon a dark spirit to terrify up to 3 enemies, causing them to flee in fear for 4 seconds.
Even after recovering, enemies have their movement speed reduced by 53% for 4 seconds and are afflicted with Minor Maim, which reduces their damage done by 15%.
Mass Hysteria
Shadow Image
Instant
Cast Time
Enemy
Target
28 meters
Range
18 seconds
Duration
3510 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
18
seconds.
The shade's attacks deal
461
Magic Damage and afflict the enemy with Minor Maim, reducing their damage done by
15
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
Shadow Image
PASSIVES
Refreshing Shadows
Increases Stamina, Health and Magicka Recovery by 15%.
Refreshing Shadows 0
Shadow Barrier
Activating a Shadow ability grants Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by
5280
for
4
seconds. This duration is increased for each piece of Heavy Armor equipped.
Current Bonus:
75
%
Shadow Barrier 0
Dark Vigor
WITH A SHADOW ABILITY SLOTTED Each Shadow Ability slotted increases your Max Health by 3%.
Current bonus: 0%.
Dark Vigor 0
Dark Veil
WHILE USING SHADOW ABILITIES Increases duration of Shadow abilities by 15%.
Dark Veil 0
Siphoning
ULTIMATES
Soul Tether
Instant
Cast Time
Area
Target
6 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
12180
Magic Damage and stunning them for
4.5
seconds. Affected enemies are also tethered, siphoning
1938
health to you every
1
second while they remain nearby.
An ally can target an affected enemy and activate Soul Leech to steal
7980
Health.
Soul Tether
SKILLS
Swallow Soul
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
1777 Magicka
Cost
Steal an enemy's life force, dealing
3250
Magic Damage and healing you for
25
% of the damage inflicted every
2
seconds for
10
seconds.
While slotted, you gain Minor Vitality, increasing your healing received by
8
%.
Swallow Soul
Malefic Wreath
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
4212 Magicka
Cost
Shackle an enemy in torment, disorienting them for
30
seconds and damaging all nearby enemies when the effect ends for
1705
Magic Damage plus
5
% for each second the target was disoriented.
You can only have one Malefic Wreath active at a time.
Malefic Wreath
Crippling Grasp
Instant
Cast Time
Enemy
Target
28 meters
Range
8 seconds
Duration
4212 Magicka
Cost
Sap an enemy's agility and bolster your own, dealing
1053
Magic Damage and an additional
5965
Magic Damage over
8
seconds, immobilizing them for
1.5
seconds, and reducing their movement speed by
40
%.
You also gain Major Expedition, increasing your movement speed by
30
%.
You can only have one Crippling Grasp active at a time.
Crippling Grasp
Siphoning Attacks
Instant
Cast Time
Self
Target
15 seconds
Duration
3217 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1090 Magicka and Stamina for 15 seconds.
All other direct damage attacks have a 10% chance to restore an additional 2181 Magicka and Stamina.
Siphoning Attacks
Sap Essence
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
4212 Magicka
Cost
Siphon the vigor from your enemies' blood, dealing
2165
Magic Damage to all nearby enemies and healing you and your allies for
837
plus
20
% more for each enemy hit.
If an enemy is hit, you gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by
20
% for
20
seconds.
Sap Essence
PASSIVES
Catalyst
After drinking a potion you gain 20 Ultimate.
Catalyst 0
Magicka Flood
WITH SIPHONING ABILITY SLOTTED Increases Max Magicka 8% while a Siphoning ability is slotted.
Magicka Flood 0
Soul Siphoner
WHILE USING SIPHONING ABILITIES Increases the effectiveness of your Healing done by 3% for each Siphoning ability slotted. Current bonus: 0%.
Soul Siphoner 0
Transfer
WHILE GAINING ULTIMATE Activating a Siphoning ability grants 2 Ultimate. This effect has a cooldown of 4 seconds.
Transfer 0
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 0
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by 50%.
Scales of Pitiless Justice 0
Padomaic Sprint
Grants Major Expedition, increasing your Movement Speed by 30% for 12 seconds after killing a Citizen.
Padomaic Sprint 0
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day.
Shadowy Supplier 0
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 0
Spectral Assassin
15% chance to shroud you when using the Blade of Woe, shielding you from being witnessed and receiving a Bounty.
Spectral Assassin 0
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
100 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
15603
Physical Damage to enemies in front of you and an additional
17505
Physical Damage over
5
seconds. Enemies hit are also knocked down for
2.5
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
28 meters
Range
4352 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy for
8613
Physical Damage and reduce their movement speed by
40
% for
6
seconds.
Activating a second time pulls you to the target and deals
7536
Physical Damage.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
9570 Stamina
Cost
Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Minor Endurance, reducing damage taken by 8% and increasing Stamina Recovery by 10%.
Roll Dodging from inside the ring costs 20% less Stamina.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Self
Target
5 seconds
Duration
6696 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.
While slotted gain Major Savagery, increasing your Weapon Critical rating by 2191. Critical hits from crouch grant Minor Berserk, increasing attack damage by 8% for 8 seconds.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
4687 Stamina
Cost
Launch a sharpened blade trap at a target location. When triggered, the trap deals
5077
Physical Damage, an additional
13720
Physical Damage over
6
seconds immobilizes an enemy for
6
seconds, and grants Minor Force which increases critical damage by
12
%.
The trap takes 1.5 seconds to arm and lasts for
1
minute.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Also reduces the Stamina costs of Fighters Guild abilities by 20%.
Intimidating Presence 0
Slayer
Increases Weapon Damage by 3% for each Fighters Guild ability slotted.
Slayer 0
Banish the Wicked
Grants you 9 extra Ultimate when killing Undead, Daedra and Werewolves.
Banish the Wicked 0
Skilled Tracker
WHILE USING FIGHTERS GUILD ABILITIES Your Fighters Guild abilities that deal damage deal an additional 20% damage to Undead, Daedra and Werewolves
Skilled Tracker 0
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 0
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
14639
Flame Damage to all enemies in the area and knocking them back.
Grants you
12
Ultimate for each enemy hit.
After impact, enemies in the target area take
4668
Flame Damage every second for
10
seconds.
Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
4564 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds.
While slotted, you gain Major Prophecy, increasing your Spell Critical rating by 2191. You also prevent the stun and reduce the damage from stealth attacks by 50% for you and nearby allies.
Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
2106 Magicka
Cost
Bind an enemy with chaotic magic, dealing
3088
Magic Damage over
12
seconds and restoring
904
Health to you and an additional
904
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
5265 Magicka
Cost
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for
2525
Flame Damage plus an additional
1325
Flame Damage over
10
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
6498
Health in exchange for
3256
Magicka.
Also grants you Major Resolve and Major Ward, increasing your Physical Resistance by
5280
and Spell Resistance by
5280
for
4
seconds.
The exchange prevents you from healing yourself for
4
seconds, but you can receive healing from other players.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 0
Mage Adept
WHILE USING MAGES GUILD ABILITIES Reduces the Magicka and Health costs of Mages Guild abilities by 15%.
Mage Adept 0
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES Increases the duration of Mages Guild abilities by 20%.
Everlasting Magic 0
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED Increases your Max Magicka and your Magicka Recovery by 2% for each Mages Guild ability slotted.
Magicka Controller 0
Might of the Guild
WHILE USING MAGES GUILD ABILITIES Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by 20% as long as it's activated within 5 seconds.
Might of the Guild 0
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 0
Swiftly Forgotten
Bounty is decreased by 115 after 3 minutes. Heat is decreased by 64 after 3 seconds.
Swiftly Forgotten 0
Haggling
Stolen items sold at a fence are worth 10% more. Does not apply to Laundering.
Haggling 0
Clemency
When a guard accosts you, you may use Clemency once per day. If used, the Guard will not arrest you or take your money and stolen goods. Additionally, Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes.
Clemency 0
Timely Escape
When you have Bounty and are in combat, you have a chance to spot a "Footpad" in a town with a Refuge. Interacting with the Footpad will transport the player safely into the nearest Refuge.
Timely Escape 0
Veil of Shadows
Decreases detection range of Witnesses and Guards by 10%. Witnesses are thus less likely to notice crimes, while Guards won't challenge until they get closer.
Veil of Shadows 0
Undaunted
SKILLS
Overflowing Altar
1.5 seconds
Cast Time
Area
Target
8 meters
Radius
33 seconds
Duration
5616 Magicka
Cost
Conjure a fountain of blood to grant Minor Lifesteal to you and your allies, healing you for 2% of all damage done.
Allies can also activate the Blood Feast synergy to heal themselves for 65% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
5 seconds
Duration
4353 Stamina
Cost
Hurl strands of spider silk to ensnare your foes, reducing the Movement Speed of enemies in the target area by
50
%. After
5
seconds the webs burst into venom, dealing
10458
Poison Damage to enemies within.
Allies can activate the Arachnophobia synergy against any snared enemy, dealing
12913
Poison Damage to them, fearing them for
3.8
seconds, and summoning
2
spiders to attack for
15
seconds.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
4353 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
5230
Physical Damage and forcing them to attack you for
15
seconds.
Grants a
15
% chance that allies targeting this enemy can activate the Radiate synergy, dealing
3094
Magic Damage to a target enemy over
2
seconds, and then causing the target to explode for
9078
Magic Damage to all nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
4352 Stamina
Cost
Surround yourself with a whirlwind of bones, absorbing damage equivalent to 30% of your Max Health.
Allies can activate the Spinal Surge synergy, absorbing damage to allies equal to 60% of their Max Health. It also grants them Minor Vitality, which increases healing received by 8%.
The Spinal Surge synergy lasts 10 seconds and affects up to four nearby allies.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
5967 Magicka
Cost
Project a globe of regeneration that floats forward, restoring
469
Health to nearby allies.
An ally can also activate the Healing Combustion synergy, healing themselves for
7518
and restoring
533
Magicka over
10
seconds, plus additional Magicka based on number of allies healed.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1083
Health,
1466
Stamina, and
427
Magicka.
Undaunted Command 0
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 0
Imperial Skills
PASSIVES
Shield Affinity
Increases experience gain with the One Hand and Shield skill line by 15%.
Shield Affinity 0
Conditioning
Increases your Max Stamina by 10%.
Conditioning 0
Redguard Skills
PASSIVES
Exhilaration
Increases Stamina Recovery by 9%.
Exhilaration 0
Adrenaline Rush
Restores 238 Stamina whenever you damage an enemy with a melee attack. This can happen no more than once every 3 seconds.
Adrenaline Rush 0
Two Handed
SKILLS
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
4017 Stamina
Cost
Swat enemies in front of you with a mighty swing, dealing
5382
Physical Damage and causing them to bleed for an additional
7862
Physical Damage over
10
seconds.
You also gain a damage shield that absorbs
2715
damage for
8
seconds. Each enemy hit increases the damage shield's strength by
100
%.
Brawler
Critical Rush
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
4687 Stamina
Cost
Launch across the earth and smash an enemy, dealing
7268
Physical Damage. Deals up to
68
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Wrecking Blow
1 seconds
Cast Time
Enemy
Target
7 meters
Range
4017 Stamina
Cost
Slam an enemy with an upward swing, dealing
15601
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next attack by
20
%.
Wrecking Blow
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
3682 Stamina
Cost
Spin around and strike an enemy down, dealing
5234
Physical Damage. Deals up to
350
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
33 seconds
Duration
5023 Stamina
Cost
Focus your strength to gain Major Brutality, increasing your Weapon Damage by
20
% for
33
seconds.
You also heal yourself for
1160
Health every
2
seconds while active, and an additional
1791
Health when Rally expires. The final heal is increased in proportion to the length of time Rally has been active.
Rally
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED Your Light and Heavy Attacks damage up to 2 other nearby enemies for 25% of the damage inflicted to the primary target.
Forceful 0
Heavy Weapons
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
5
%.
Axes grant your melee attacks
16
% chance to apply a bleed dealing
12440
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 0
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED Reduces the cost of Two-Handed abilities by 20%.
Balanced Blade 0
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED Your successful fully-charged Heavy Attacks increase the damage of your next attack by 10% for 7 seconds.
Follow Up 0
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED Increases your Stamina Recovery by 30% for 10 seconds after killing a target.
Battle Rush 0
One Hand and Shield
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1939 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
8613
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
3385 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
9414
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2770 Stamina
Cost
Bolster your defenses, absorbing up to
13539
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
4309 Stamina
Cost
Rush an enemy and ram them, dealing
7841
Physical Damage and stunning them for
3
seconds.
Stuns up to
88
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
4001 Stamina
Cost
Strike an enemy full-force with your shield, dealing
9955
Physical Damage.
While slotted, blocking any attack increases the damage of your next Power Slam by
25
% for
5
seconds.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED Reduces the cost of One Hand and Shield abilities by 10% and reduces the cost of blocking by 36%.
Fortress 0
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED Increases your Weapon Damage by 5% and the amount of damage you can block by 20%.
Sword and Board 0
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED Improves your standard bash attacks. Bashing deals 100% additional damage and costs 40% less Stamina.
Deadly Bash 0
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED Increases the amount of damage you can block from projectiles and ranged attacks by 15%.
Deflect Bolts 0
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED Increases your Movement Speed while blocking by 60%.
Battlefield Mobility 0
Dual Wield
SKILLS
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
1674 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2696
Physical Damage and causing them to bleed for an additional
12694
Physical Damage over
9
seconds.
You also heal for
1200
Health every
2
seconds for the duration.
Blood Craze
Bloodthirst
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
3348 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
1338
Physical Damage.
The final hit deals
300
% more damage and heals you for
60
% of the damage caused.
Bloodthirst
Steel Tornado
Instant
Cast Time
Area
Target
9 meters
Radius
4687 Stamina
Cost
Launch yourself into a lethal spin, dealing
5382
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies based on each percentage of their missing Health.
Steel Tornado
Deadly Cloak
Instant
Cast Time
Self
Target
15 seconds
Duration
4687 Stamina
Cost
Create a ring of floating razors around you, dealing
3224
Physical Damage to all nearby enemies every
3
seconds for
15
seconds.
The razors also shield you from shrapnel, reducing the damage you take from area of effect attacks by
20
%.
Deadly Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
28 meters
Range
3682 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
9153
Physical Damage and reducing their Movement Speed by
50
% for
6
seconds.
Also grants Major Brutality, increasing your Weapon Damage by
20
% for
20
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING Increases damage with Dual Wield abilities by 20% against enemies with under 25% Health.
Slaughter 0
Dual Wield Expert
WHILE DUAL WIELDING Increases Weapon Damage by 6% of off-hand weapon's damage.
Dual Wield Expert 0
Controlled Fury
WHILE DUAL WIELDING Reduces the cost of Dual Wield abilities by 20%.
Controlled Fury 0
Ruffian
WHILE USING DUAL WIELD ATTACKS Gives you a 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 0
Twin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
12440
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 0
Bow
SKILLS
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
3013 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
6272
Poison Damage and an additional
12100
Poison Damage over
10
seconds.
The damage over time deals up to
200
% more damage to enemies under
50
% Health.
Poison Injection
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
33 meters
Range
8 seconds
Duration
4353 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1573
Physical Damage to enemies in the target area every
0.5
seconds for
8
seconds.
Arrow Barrage
Draining Shot
Instant
Cast Time
Enemy
Target
10 meters
Range
3682 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
6799
Physical Damage, knocking them back
6
meters, and disorienting them for
5
seconds.
After the disorient ends, you heal for
10065
Health.
Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
5022 Stamina
Cost
Fire a burst of arrows in one shot, dealing
7100
Poison Damage to enemies in front of you.
Also reduces enemies' Movement Speed by
40
% and deals an additional
3719
Poison Damage over
5
seconds.
Acid Spray
Focused Aim
1.05 seconds
Cast Time
Enemy
Target
35 meters
Range
4017 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
16137
Physical Damage and marking the target.
The mark increases the range from which the enemy can be hit by Bow attacks by
5
meters for
10
seconds.
Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
1320
for
10
seconds.
Focused Aim
PASSIVES
Long Shots
WITH BOW ABILITIES Gives you a damage bonus of up to 12% against enemies at longer range.
Long Shots 0
Accuracy
WITH BOW EQUIPPED Increases Weapon Critical rating by 1095.
Accuracy 0
Ranger
WITH BOW EQUIPPED Reduces the Stamina cost of Bow abilities by 20%.
Ranger 0
Hawk Eye
WITH BOW EQUIPPED Your successful Light and Heavy Attacks increase the damage of your Bow abilities by 5% for 4 seconds, stacking up to 3 times.
Hawk Eye 0
Hasty Retreat
WITH BOW EQUIPPED Grants you Major Expedition for 5 seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by 30%.
Hasty Retreat 0
Destruction Staff
SKILLS
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
4942 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
2040
Magic Damage and an additional
2699
Magic Damage over
8
seconds.
Also applies an effect based on your staff's attack element:
Flame Reach knocks back the enemy.
Frost Reach immobilizes the enemy.
Shock Reach stuns the enemy.
Destructive Reach
Elemental Blockade
Instant
Cast Time
8 seconds
Duration
4240 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
849
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals extra damage to burning enemies.
Blockade of Frost reduces enemy Movement Speed and immobilizes chilled enemies.
Blockade of Storms sets concussed enemies off balance.
Elemental Blockade
Force Pulse
Instant
Cast Time
Enemy
Target
28 meters
Range
3510 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1041
Flame Damage,
1041
Cold Damage, and
1041
Shock Damage.
Up to 2 nearby enemies will take
1311
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Magicka
Cost
Send the elements to sap an enemy's defenses, afflicting them with Major Breach, which reduces Spell Resistance by
5280
for
21
seconds.
While the effect is active, attacks with Flame, Shock, or Frost Damage restore
138
Magicka to the attacker.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
4212 Magicka
Cost
Release a surge of elemental energy to deal
2104
Magic Damage to nearby enemies and afflict them with Minor Mangle, which reduces their Max Health by
10
% for
33
seconds.
Pulsar
PASSIVES
Tri Focus
Grants bonus effects based on the element used:
Fully charged heavy fire attacks deal
12
% additional damage.
Fully charged heavy frost attacks grant a damage shield that absorbs
2166
damage.
Fully charged heavy shock attacks damage nearby enemies for
100
% of the damage done.
Tri Focus 0
Penetrating Magic
WITH DESTRUCTION STAFF EQUIPPED Allows your Destruction Staff spells to ignore 10% of an enemy's Spell Resistance.
Penetrating Magic 0
Elemental Force
WITH DESTRUCTION STAFF EQUIPPED Increases your chance of afflicting enemies with Burning, Concussion, and Chilled status effects by 100%.
Elemental Force 0
Ancient Knowledge
WITH DESTRUCTION STAFF EQUIPPED Reduces the time it takes to charge a heavy attack by 10%.
Ancient Knowledge 0
Destruction Expert
WITH DESTRUCTION STAFF EQUIPPED Restores 3600 Magicka when you kill a target with a Destruction Staff spell or weapon attack.
Destruction Expert 0
Restoration Staff
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
3 seconds
Duration
4563 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
1004
Health and an additional
1004
Health every
1
second for
3
seconds.
You restore
338
Magicka for each friendly target hit by the initial heal, up to a maximum of
3
targets.
Healing Springs
Mutagen
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
2808 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
2
nearby allies for
7515
over
20
seconds.
If you or your allies fall below
20
% Health, the Mutagen is consumed but heals for an immediate
2675
Health and removes
1
harmful effect.
Mutagen
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
8 seconds
Duration
4914 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
2581
Health.
Also grants Minor Berserk, Minor Resolve, and Minor Ward, increasing you and your allies' damage done by
8
% and Physical Resistance and Spell Resistance by
1320
for
8
seconds.
Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
5967 Magicka
Cost
Call on your staff's strength to protect whichever ally has the lowest Health, healing them for
1259
and giving them a ward to absorb
2926
damage.
The ward's strength is increased by up to
300
%, depending on the severity of the target's wounds.
When the ward expires, target is healed for
100
% of the ward's remaining strength.
Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2457 Magicka
Cost
Bind an enemy with your staff's power and siphon life to you and nearby allies. Each attack against the enemy restores
286
Health.
For you, the effect is increased by
150
%.
Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED You gain Major Mending for 3 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 25%.
You also heal yourself or a nearby ally to the target for 30% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 0
Restoration Expert
WITH RESTORATION STAFF EQUIPPED Increases your healing by 15% on allies under 30% Health.
Restoration Expert 0
Cycle of Life
WITH RESTORATION STAFF EQUIPPED Restores an additional 30% Magicka when you complete a heavy attack.
Cycle of Life 0
Absorb
WITH RESTORATION STAFF EQUIPPED Restores 540 Magicka when you block a spell.
Absorb 0
Restoration Master
WITH RESTORATION STAFF EQUIPPED Increases healing with Restoration Staff spells by 5%.
Restoration Master 0
Legerdemain
PASSIVES
Improved Hiding
Reduces the Stamina cost of sneaking by 40%.
Improved Hiding 0
Light Fingers
Increases your chances of successfully Pickpocketing by 50%
Light Fingers 0
Trafficker
Increases the number of fence interactions you can use each day by 180%.
Trafficker 0
Locksmith
Improves your chances of forcing locks by 70%.
Locksmith 0
Kickback
Reduces bounties you willingly pay to guards and fences by 40%.
Kickback 0
Soul Magic
ULTIMATES
Shatter Soul
3.2 seconds
Channel Time
Enemy
Target
28 meters
Range
2.85 seconds
Duration
100 Ultimate
Cost
Burn enemy from the inside with soulfire, dealing
37632
Magic Damage over
2.8
seconds and reducing Movement Speed by
70
%.
If the target is killed, it explodes for
9201
Magic Damage to nearby enemies.
Shatter Soul
SKILLS
Consuming Trap
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
3510 Magicka
Cost
Lay claim to enemy souls, dealing
2800
Magic Damage to the target and one other nearby enemy over
10
seconds.
Fills a soul gem and restores
10
% Health, Magicka, and Stamina if an affected enemy dies.
Consuming Trap
PASSIVES
Soul Shatter
If your Health drops below
20
%, your soul explodes, dealing
2924
Magic Damage to nearby enemies.
This effect can only be triggered once every
2
minutes.
Soul Shatter 0
Soul Summons
Allows you to revive once every hour without spending a soul gem.
Soul Summons 0
Soul Lock
Your weapon kills have a 10% chance of automatically filling a soul gem.
Soul Lock 0
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
158 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
4309
Magic Damage to nearby enemies every
1
second.
Also siphons
2721
Health from each affected enemy and gives it to you.
Devouring Swarm
SKILLS
Accelerating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
2943 Magicka
Cost
Consume an enemy's life force, dealing 2423 Magic Damage and restoring 20% of your missing Health every 1 second for 3 seconds.
When you activate the drain, the enemy is stunned for 3 seconds.
When the drain ends you gain Minor Expedition, increasing your Movement Speed by 10% for 20 seconds.
Accelerating Drain
Baleful Mist
4 seconds
Channel Time
Area
Target
5 meters
Radius
4 seconds
Duration
6181 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and dealing
852
Magic Damage to nearby enemies every
1
second for
4
seconds.
Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
Baleful Mist
PASSIVES
Savage Feeding
After feeding, your target is off-balance and stunned for 4 seconds.
Savage Feeding 0
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER Increases your Magicka and Stamina Recovery by 10%.
Supernatural Recovery 0
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every 7 days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 0
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER Reduces damage dealt to you when you fall below 50% Health.
Lower health increases the effect, reducing damage by up to 33%.
Undeath 0
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 0
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4 Decrease the Movement Speed penalty while in Crouch by 50%.
Decrease the time it takes to Crouch by 50% during the night.
Dark Stalker 0
Werewolf
ULTIMATES
Werewolf Berserker
Instant
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
Transform into a beast, fearing up to
3
nearby enemies for
4
seconds. While transformed, your Light Attacks cause enemies to bleed for
12694
Physical Damage over
8
seconds plus an additional
40
%, and your Physical and Spell Resistance are increased by
9966
.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Berserker
SKILLS
Feral Pounce
Instant
Cast Time
Enemy
Target
5 - 22 meters
Range
5022 Stamina
Cost
Pounce on an enemy with primal fury, dealing
9675
Physical Damage and stunning them for
2
seconds if they are off balance.
Pouncing from at least
10
meters away adds
4
seconds to the duration of your Werewolf Transformation.
Feral Pounce
Hircine's Fortitude
Instant
Cast Time
Self
Target
5967 Magicka
Cost
Invoke the Huntsman's blessing, healing you for
8011
Health and an additional
3304
Health over
8
seconds.
Hircine's Fortitude
Rousing Roar
1 seconds
Cast Time
Area
Target
8 meters
Radius
5162 Stamina
Cost
Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for 4.3 seconds.
Grants Major Brutality to nearby allies, increasing Weapon Damage by 20% for 5 seconds.
Rousing Roar
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
5022 Stamina
Cost
Crush enemy with a deafening howl, dealing
15597
Physical Damage and knocking them down for
3
seconds.
Damage against feared enemies is increased by
30
%.
Howl of Agony
Claws of Life
Instant
Cast Time
Cone
Target
7 meters
Radius
4017 Stamina
Cost
Maul enemies in front of you with your tainted claws, dealing
5918
Physical Damage and an additional
18820
Disease Damage over
10
seconds.
Also restores your Health, equivalent to
50
% of the Disease damage inflicted.
Claws of Life
PASSIVES
Pursuit
WHILE IN WEREWOLF FORM Increases the amount of Stamina your heavy attacks restore by 100%.
Pursuit 0
Devour
WHILE IN WEREWOLF FORM Allows you to devour corpses to increase the duration of your Werewolf Transformation by 12 seconds.
Devour 0
Blood Rage
WHILE IN WEREWOLF FORM Increases time in werewolf form by 3 seconds every time you take damage. This effect can occur once every 3 seconds.
Blood Rage 0
Bloodmoon
Allows you to infect another player with Lycanthropy once every 7 days by returning to the Werewolf ritual site.
Players already infected with Sanguinare Vampiris cannot be infected with Lycanthropy.
Bloodmoon 0
Savage Strength
WHILE IN WEREWOLF FORM Increases Weapon Damage by 18%.
Savage Strength 0
Call of the Pack
WHILE IN WEREWOLF FORM Reduce the cost of remaining in werewolf form by 20% for each transformed werewolf in your group, including yourself, up to a maximum of 80%.
Call of the Pack 0
The Lady
67 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 18.9%.
Shield Expert
Increases the Armor of equipped Shields by 75%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
The Lover
Master Gatherer
Reduces gathering times by 50%.
100 Mooncalf
Increases your Stamina Recovery by 25%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants 2 Ultimate any time you activate a Synergy while in combat.
The Ritual
Exploiter
Increases your damage against off balance enemies by 10%.
Last Stand
When you fall below 20% Health gain Major Heroism which grants 18 Ultimate over 8 seconds. Can only occur once every 20 seconds.
100 Mighty
Increases your Physical, Poison, and Disease Damage by 25%.
Opportunist
Increases the damage of your next physical attack by 15% after you interrupt a target.
Perfect Strike
Increases your Weapon Critical rating by 12%.
67 Precise Strikes
Increases damage and healing dealt by Weapon Criticals by 18.9%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of armor repairs by 10%.
67 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by 14%.
The Steed
Invigorating Bash
Gives you a 20% chance to restore 1152 Health when you bash an enemy.
Phase
After using Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
Resilient
Restores 229 Health when you are hit by a critical attack.
100 Resistant
Reduces the amount of damage you take from critical hits by 25%.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
67
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
13.32
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
100
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
1650
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
167
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
22.25
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
15
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
67
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
22.25
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
100
Mooncalf
Increases your Stamina Recovery by
15
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2024-Oct-29 10:14:19.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
10701
Health
27079
Stamina
36711
Magicka Recovery
663
Health Recovery
237
Stamina Recovery
1993
Spell Damage
1980
Spell Critical
11.9%
60%
Weapon Damage
3665
Weapon Critical
47.6%
78.8%
Spell Resistance
20159
Physical Resistance
19796
Critical Resistance
0
Spell Penetration
2680
Physical Penetration
2680
Magicka
10701
Health
27079
Stamina
36711
Magicka Recovery
663
Health Recovery
237
Stamina Recovery
1993
Spell Damage
1980
Spell Critical
11.9%
60%
Weapon Damage
3665
Weapon Critical
47.6%
78.8%
Spell Resistance
20159
Physical Resistance
19796
Critical Resistance
0
Spell Penetration
2680
Physical Penetration
2680
Magicka
10701
Health
27079
Stamina
36711
Magicka Recovery
663
Health Recovery
237
Stamina Recovery
1993
Spell Damage
1980
Spell Critical
11.9%
60%
Weapon Damage
3665
Weapon Critical
47.6%
78.8%
Spell Resistance
20159
Physical Resistance
19796
Critical Resistance
0
Spell Penetration
2680
Physical Penetration
2680
Stats are only correct for bar #1.
Magicka
10701
Health
27079
Stamina
36711
Magicka Recovery
663
Health Recovery
237
Stamina Recovery
1993
Spell Damage
1980
Spell Critical
11.9%
60%
Weapon Damage
3665
Weapon Critical
47.6%
78.8%
Spell Resistance
20159
Physical Resistance
19796
Critical Resistance
0
Spell Penetration
2680
Physical Penetration
2680
Stats are only correct for bar #1.
Magicka
10701
Health
27079
Stamina
36711
Magicka Recovery
663
Health Recovery
237
Stamina Recovery
1993
Spell Damage
1980
Spell Critical
11.9%
60%
Weapon Damage
3665
Weapon Critical
47.6%
78.8%
Spell Resistance
20159
Physical Resistance
19796
Critical Resistance
0
Spell Penetration
2680
Physical Penetration
2680
Stats are only correct for bar #1.
Battle Spirit
Boon: The Serpent
Braised Rabbit with Spring Vegetables
Major Brutality
Major Savagery
Minor Berserk
Minor Savagery
Stage 4 Vampirism
Bar 1
Surprise Attack
Instant
Cast Time
Enemy
Target
5 meters
Range
2678 Stamina
Cost
Slash an enemy, dealing
10458
Physical Damage and afflicting them with Major Fracture, which reduces their Physical Resistance by
5280
for
15
seconds.
Attacking with Surprise Attack while stealthed or invisible stuns the enemy and sets them off balance for
4
seconds.
Ambush
Instant
Cast Time
Enemy
Target
22 meters
Range
5022 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
8073
Physical Damage and stunning them for
2
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
If the target is a player, they are briefly snared instead of being stunned.
Mass Hysteria
Instant
Cast Time
Area
Target
6 meters
Radius
4914 Magicka
Cost
Summon a dark spirit to terrify up to 3 enemies, causing them to flee in fear for 4 seconds.
Even after recovering, enemies have their movement speed reduced by 53% for 4 seconds and are afflicted with Minor Maim, which reduces their damage done by 15%.
Shadow Image
Instant
Cast Time
Enemy
Target
28 meters
Range
18 seconds
Duration
3510 Magicka
Cost
Summon a shade version of yourself to stay in place and attack an enemy from range for
18
seconds.
The shade's attacks deal
461
Magic Damage and afflict the enemy with Minor Maim, reducing their damage done by
15
% for
4
seconds.
While the shade is summoned, you can activate this ability again to teleport to the shade's location.
Shadowy Disguise
Instant
Cast Time
Self
Target
2.5 seconds
Duration
4914 Magicka
Cost
Cloak yourself in shadow to become invisible for 2.5 seconds.
Your next attack within 3 seconds will always be a Critical Strike.
Soul Tether
Instant
Cast Time
Area
Target
6 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
12180
Magic Damage and stunning them for
4.5
seconds. Affected enemies are also tethered, siphoning
1938
health to you every
1
second while they remain nearby.
An ally can target an affected enemy and activate Soul Leech to steal
7980
Health.
Bar 2
Siphoning Attacks
Instant
Cast Time
Self
Target
15 seconds
Duration
3217 Magicka
Cost
Imbue your weapons with soul-stealing power, causing your Light and Heavy Attacks to restore 1090 Magicka and Stamina for 15 seconds.
All other direct damage attacks have a 10% chance to restore an additional 2181 Magicka and Stamina.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
3013 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
6272
Poison Damage and an additional
12100
Poison Damage over
10
seconds.
The damage over time deals up to
200
% more damage to enemies under
50
% Health.
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
3348 Stamina
Cost
Renew your forces' resolve, healing yourself for
13939
Health over
5
seconds and nearby allies for
10756
Health over
5
seconds.
Soul Tether
Instant
Cast Time
Area
Target
6 meters
Radius
8 seconds
Duration
150 Ultimate
Cost
Ravage nearby enemies' souls with a night rune, dealing
12180
Magic Damage and stunning them for
4.5
seconds. Affected enemies are also tethered, siphoning
1938
health to you every
1
second while they remain nearby.
An ally can target an affected enemy and activate Soul Leech to steal