Activate a magical bomb on yourself that explodes after
8
seconds, dealing
7504
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
Light Armor
PASSIVES
Evocation
Reduces the Magicka cost of spells by
3
% per piece of Light Armor equipped.
Current bonus:
15
%.
Evocation 0
Recovery
Increases Magicka Recovery by
4
% per piece of Light Armor equipped.
Current bonus:
20
%.
Recovery 0
Spell Warding
Increases your Spell Resistance for each piece of Light Armor equipped.
Current bonus:
1815
.
Spell Warding 0
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 0
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 0
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating for each piece of Medium Armor equipped.
Current bonus:
329
.
Dexterity 0
Wind Walker
Increases Stamina Recovery by
4
% per piece of Medium Armor equipped. Current bonus:
4
%.
Also reduces the Stamina cost of abilities by
3
% per piece of Medium Armor equipped. Current bonus:
3
%.
Wind Walker 0
Improved Sneak
Reduces the cost of sneaking by
7
% per piece of Medium Armor equipped. Current bonus:
7
%.
Also reduces the size of your detection area by
5
% per piece of Medium Armor equipped. Current bonus:
5
%.
Improved Sneak 0
Athletics
Increases your movement speed while using Sprint by
3
% and reduces the cost of Roll Dodge by
4
% per piece of Medium Armor equipped.
Current Roll Dodge bonus:
4
%.
Athletics 0
Heavy Armor
PASSIVES
Resolve
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 0
Constitution
Increases Health Recovery by
4
% per piece of Heavy Armor equipped. Current bonus:
4
%.
Also restores Magicka and Stamina each time you are hit, but only once every
4
seconds. Amount restored is increased per piece of Heavy Armor equipped. Current bonus:
186
.
Constitution 0
Juggernaut
Increases Max Health by
2
% per piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 0
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Gain
20
Weapon and Spell Damage for
6
seconds when you take damage, stacking up to
10
times.
Wrath 0
Rapid Mending
WITH 5 OR MORE PIECES OF HEAVY ARMOR EQUIPPED
Increases your healing received by
8
% and increases the Magicka or Stamina your Heavy Attacks restore by
50
%.
Rapid Mending 0
Aedric Spear
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
1991 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
1696
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their movement speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Puncturing Sweep
Toppling Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2368 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
8330
Magic Damage and stunning them for
2.4
seconds.
if the enemy hit is casting, they are interrupted and set off balance for
5
seconds.
Toppling Charge
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
2914 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
15
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
70
% of the damage absorbed to nearby enemies.
Blazing Shield
PASSIVES
Piercing Spear
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the damage bonus for your critical strikes by
10
% and your damage against blocking targets by
10
%.
Piercing Spear 0
Spear Wall
WHILE AN AEDRIC SPEAR ABILITY IS SLOTTED
Increases the amount of damage you can block against melee attacks by
15
%.
Spear Wall 0
Burning Light
Whenever you strike an enemy with an Aedric Spear ability, you have a
25
% chance to cause an extra
1955
Physical Damage or
5556
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 0
Balanced Warrior
Increases your Weapon Damage by
6
% and your Spell Resistance by
2640
.
Balanced Warrior 0
Dawn's Wrath
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
4.5 meters
Radius
28 meters
Range
1821 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
6430
Flame Damage, an additional
11239
Flame Damage over
6.5
seconds, and reducing their movement speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Reflective Light
Dark Flare
1.1 seconds
Cast Time
Enemy
Target
28 meters
Range
2186 Magicka
Cost
Conjure a ball of solar energy to heave at an enemy, dealing
18479
Magic Damage.
Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by
30
% for
6
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Dark Flare
Total Dark
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
5 seconds
Duration
3096 Magicka
Cost
Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back at them for
5
seconds. Each reflected spell heals you for
5948
.
You also place volatile magnetic energy on the target which explodes after
5
seconds, dealing
6157
Magic Damage to them and nearby enemies.
You can only have one Total Dark active at a time.
Total Dark
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3096 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
25996
Magic Damage over
2.8
seconds. Deals up to
20
% additional damage in proportion to your current Magicka.
Targets below
50
% Health take up to
330
% additional damage.
Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.
Enduring Rays 0
Prism
WHILE GAINING ULTIMATE
Activating a Dawn's Wrath ability grants
3
additional Ultimate. This can only occur once every
6
seconds.
Prism 0
Illuminate
|cffffffACTIVATING A DAWN'S WRATH ABILITY|r Grants Minor Sorcery to you and your group, increasing Spell Damage by
5
% for
20
seconds.
Illuminate 0
Restoring Spirit
Reduces Magicka, Stamina, and Ultimate ability costs by
4
%.
Restoring Spirit 0
Restoring Light
SKILLS
Honor The Dead
Instant
Cast Time
Area
Target
28 meters
Radius
3096 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
12246
Health.
Healing anyone who is below
75
% Health restores
60
% of the ability's cost over
8
seconds as Magicka.
Honor The Dead
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
2550 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
1634
Health every
2
seconds for
12
seconds.
The light also burns enemies with holy vengeance, dealing
2412
Magic Damage every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
6457
Health.
Ritual of Retribution
Restoring Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1275 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also gain Minor Vitality and Minor Protection, increasing your healing received by
8
% and reducing your damage taken by
8
%.
Restoring Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
10
%, in proportion to the severity of the target's wounds.
Mending 0
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Major Mending, increasing your healing done by
25
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their movement speed reduced by
30
%.
Sacred Ground 0
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies under
60
% Health.
Channeling Rite of Passage grants a
16500
bonus to your Armor.
Light Weaver 0
Master Ritualist
Increases Resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to gain a soul gem after each successful resurrection.
Master Ritualist 0
Mages Guild
ULTIMATES
Ice Comet
Instant
Cast Time
Enemy
Target
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
20035
Cold Damage to all enemies in the area, knocking them back, and reducing their Movement Speed by
50
% for
8
seconds.
After impact, enemies in the target area take
6534
Cold Damage every second for
10
seconds.
Ice Comet
SKILLS
Degeneration
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1093 Magicka
Cost
Bind an enemy with chaotic magic, dealing
11807
Magic Damage over
14.4
seconds and restoring
2145
Health to you and an additional
2145
Health every
6
seconds.
While active, your Light and Heavy Attacks against the target have a
15
% chance to heal you for
115
% of the damage caused.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
Degeneration
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 0
Mage Adept
WHILE USING MAGES GUILD ABILITIES
Reduces the Magicka and Health costs of Mages Guild abilities by
15
%.
Mage Adept 0
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.
Everlasting Magic 0
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
2
% for each Mages Guild ability slotted.
Magicka Controller 0
Might of the Guild
WHILE USING MAGES GUILD ABILITIES
Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by
20
% as long as it's activated within
5
seconds.
Might of the Guild 0
Undaunted
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1002
Health,
399
Stamina, and
1528
Magicka.
Undaunted Command 0
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 0
Breton Skills
PASSIVES
Opportunist
Increases your experience gain with the Light Armor skill line by
15
%.
Increases your Alliance Points gained by
1
%.
Opportunist 0
Spell Resistance
Increases your Spell Resistance by
3960
.
Spell Resistance 0
Magicka Mastery
Reduces the Magicka cost of your abilities by
3
%.
Magicka Mastery 0
One Hand and Shield
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the cost of One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 0
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 0
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 0
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 0
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 0
Dual Wield
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 0
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 0
Controlled Fury
WHILE DUAL WIELDING
Reduces the cost of Dual Wield abilities by
20
%.
Controlled Fury 0
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 0
Twin Blade and Blunt
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
5034
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 0
Soul Magic
PASSIVES
Soul Shatter
If your Health drops below
20
%, your soul explodes, dealing
3289
Magic Damage to nearby enemies.
This effect can only be triggered once every
2
minutes.
Soul Shatter 0
Soul Summons
Allows you to revive once every hour without spending a soul gem.
Soul Summons 0
Soul Lock
Your weapon kills have a
10
% chance of automatically filling a soul gem.
Soul Lock 0
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Self
Target
5 seconds
Duration
150 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
5362
Magic Damage to nearby enemies every
1
second.
Also siphons
3467
Health from each affected enemy and gives it to you.
Devouring Swarm
SKILLS
Invigorating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
1331 Magicka
Cost
Consume an enemy's life force, dealing
7613
Magic Damage, restoring
20
% of your missing Health, and generating
5
Ultimate every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
Invigorating Drain
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
2796 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
Elusive Mist
PASSIVES
Savage Feeding
After feeding, your target is off-balance and stunned for
4
seconds.
Savage Feeding 0
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 0
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 0
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces damage dealt to you when you fall below
50
% Health.
Lower health increases the effect, reducing damage by up to
33
%.
Undeath 0
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 0
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 0
The Apprentice
Arcane Well
Gives you a 20% chance when you kill an enemy of opening an Arcane Well, which restores 1187 Magicka up to three allies within 2.5 meters of the enemy.
100 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage by 25%.
Foresight
Reduces the Magicka cost of your next spell by 80% after you drink a potion.
26 Spell Erosion
Increases Spell Penetration by 1546.
Spell Precision
Increases your Spell Critical rating by 12%.
Vengeance
Guarantees your next spell will be a critical hit after you block three spells within 10 seconds of each other.
The Lady
Critical Leech
Restore 330 Health when you hit with a direct damage critical strike. This can only occur once every 5 seconds.
46 Elemental Defender
Reduces Flame, Frost, Shock, and Magic Damage dealt to you by 14.5%.
46 Hardy
Reduces Poison, Disease, and Physical Damage dealt to you by 14.5%.
Shield Expert
Increases the Armor of equipped Shields by 75%.
Spell Absorption
Restores 3465 Magicka when you take Flame, Frost, Shock, Magic, Earth, or Oblivion Damage equivalent to 30% of your Maximum Health. This can only occur once every 10 seconds.
The Lord
Field Physician
Reduces damage received while resurrecting another player by 15%.
10 Quick Recovery
Increases the effectiveness of healing received by 4%.
The Lover
75 Arcanist
Increases your Magicka Recovery by 20.4%.
Master Gatherer
Reduces gathering times by 50%.
Plentiful Harvest
Grants you a 10% chance to double the yield from normal resource nodes.
Synergizer
Grants 2 Ultimate any time you activate a Synergy while in combat.
The Ritual
Opportunist
Increases the damage of your next physical attack by 15% after you interrupt a target.
Perfect Strike
Increases your Weapon Critical rating by 12%.
51 Thaumaturge
Increases effectiveness of your damage over time effects by 15.6%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
26 Tumbling
Reduces the Stamina cost of Roll Dodge and Break Free by 7.7%.
The Steed
Invigorating Bash
Gives you a 20% chance to restore 437 Health when you bash an enemy.
Phase
After using Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
Resilient
Restores 87 Health when you are hit by a critical attack.
75 Resistant
Reduces the amount of damage you take from critical hits by 20.4%.
The Tower
Ensnare
Grants a 33% chance to reduce an enemy's Movement Speed by 20% for 3 seconds any time you hit them with a bash attack.
Inspiration Boost
Increases Inspiration gains by 20%.
75 Magician
Reduces the Magicka cost of spells by 13.5%.
Mara's Gift
When killed heal all allies in a 8 meter radius for 3300.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
10
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
2.90
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
92
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
10.64
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
10.64
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
75
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
1543
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
51
Thaumaturge
Increases your damage done with damage over time effects by
19
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
126
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
15
%.
Spell Erosion
Increases your Spell Penetration by
2388
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
26
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
11.35
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
75
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
14
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2024-Oct-29 10:14:19.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
38227
Health
25067
Stamina
9995
Magicka Recovery
975
Health Recovery
166
Stamina Recovery
637
Spell Damage
3691
7260
Spell Critical
35%
60%
Weapon Damage
2276
2540
Weapon Critical
23.4%
60%
Spell Resistance
17763
Physical Resistance
9348
Critical Resistance
2702
Spell Penetration
9110
Physical Penetration
2680
Magicka
38227
Health
25067
Stamina
9995
Magicka Recovery
975
Health Recovery
166
Stamina Recovery
637
Spell Damage
3691
7260
Spell Critical
35%
60%
Weapon Damage
2276
2540
Weapon Critical
23.4%
60%
Spell Resistance
17763
Physical Resistance
9348
Critical Resistance
2702
Spell Penetration
9110
Physical Penetration
2680
Magicka
38682
Health
25067
Stamina
9995
Magicka Recovery
962
Health Recovery
166
Stamina Recovery
637
Spell Damage
2986
6188
Spell Critical
35%
60%
Weapon Damage
1643
1889
Weapon Critical
23.4%
60%
Spell Resistance
21254
Physical Resistance
12839
Critical Resistance
2702
Spell Penetration
6530
Physical Penetration
100
Magicka
38227
Health
25067
Stamina
9995
Magicka Recovery
975
Health Recovery
166
Stamina Recovery
637
Spell Damage
3691
7260
Spell Critical
35%
60%
Weapon Damage
2276
2540
Weapon Critical
23.4%
60%
Spell Resistance
17763
Physical Resistance
9348
Critical Resistance
2702
Spell Penetration
9110
Physical Penetration
2680
Stats are only correct for bar #1.
Magicka
38227
Health
25067
Stamina
9995
Magicka Recovery
975
Health Recovery
166
Stamina Recovery
637
Spell Damage
3691
7260
Spell Critical
35%
60%
Weapon Damage
2276
2540
Weapon Critical
23.4%
60%
Spell Resistance
17763
Physical Resistance
9348
Critical Resistance
2702
Spell Penetration
9110
Physical Penetration
2680
Stats are only correct for bar #1.
Battle Spirit
Boon: The Apprentice
Major Sorcery
Solitude Salmon-Millet Soup
Stage 4 Vampirism
Weapon Damage Enchantment
Bar 1
Dark Flare
1.1 seconds
Cast Time
Enemy
Target
28 meters
Range
2186 Magicka
Cost
Conjure a ball of solar energy to heave at an enemy, dealing
18479
Magic Damage.
Afflicts the target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by
30
% for
6
seconds.
Also grants you Empower, increasing the damage of your next attack by
20
%.
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
3096 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
25996
Magic Damage over
2.8
seconds. Deals up to
20
% additional damage in proportion to your current Magicka.
Targets below
50
% Health take up to
330
% additional damage.
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 meters
Radius
1991 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
1696
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their movement speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
35
% of the damage done.
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
2732 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
7504
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Toppling Charge
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
2368 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
8330
Magic Damage and stunning them for
2.4
seconds.
if the enemy hit is casting, they are interrupted and set off balance for
5
seconds.
Ice Comet
Instant
Cast Time
Enemy
Target
28 meters
Range
192 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
20035
Cold Damage to all enemies in the area, knocking them back, and reducing their Movement Speed by
50
% for
8
seconds.
After impact, enemies in the target area take
6534
Cold Damage every second for
10
seconds.
Bar 2
Honor The Dead
Instant
Cast Time
Area
Target
28 meters
Radius
3096 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally for
12246
Health.
Healing anyone who is below
75
% Health restores
60
% of the ability's cost over
8
seconds as Magicka.
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
2550 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
1634
Health every
2
seconds for
12
seconds.
The light also burns enemies with holy vengeance, dealing
2412
Magic Damage every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
6457
Health.
Restoring Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
1275 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also gain Minor Vitality and Minor Protection, increasing your healing received by
8
% and reducing your damage taken by
8
%.
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
2914 Magicka
Cost
Surround yourself with solar rays, granting a damage shield equal to
15
% of your Max Health for
6
seconds.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
70
% of the damage absorbed to nearby enemies.
Total Dark
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
5 seconds
Duration
3096 Magicka
Cost
Envelop an enemy in a lightless sphere, reflecting any harmful projectile they cast back at them for
5
seconds. Each reflected spell heals you for
5948
.
You also place volatile magnetic energy on the target which explodes after
5
seconds, dealing
6157
Magic Damage to them and nearby enemies.
You can only have one Total Dark active at a time.
Devouring Swarm
Instant
Cast Time
Self
Target
5 seconds
Duration
150 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
5362
Magic Damage to nearby enemies every
1
second.
Also siphons
3467
Health from each affected enemy and gives it to you.