Let loose a battle cry, instilling yourself with resolve and healing for
20040
Health over
5
seconds.
After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2180 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
1014
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4.1
seconds.
Razor Caltrops
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Health, Magicka, and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain
Major Gallop
at all times, increasing your Mount Speed by
30
%.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Medium Armor
PASSIVES
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
10
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
10
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
Assassination
SKILLS
Surprise Attack
Instant
Cast Time
Enemy
Target
7 meters
Range
2180 Stamina
Cost
Slash an enemy, dealing
8650
Physical Damage and applying the Sundered status effect.
If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every
3
seconds.
Surprise Attack
Ambush
0.4 seconds
Cast Time
Enemy
Target
22 meters
Range
3052 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
5189
Physical Damage and afflicting them with
Minor Vulnerability
for
10
seconds, increasing their damage taken by
5
%.
Also grants you
Empower
and
Minor Berserk
for
10
seconds, increasing the damage of your Heavy Attacks against monsters by
70
% and your damage done by
5
%.
Ambush
PASSIVES
Master Assassin
Increases your Physical and Spell Penetration against enemies you are flanking by
2974
.
Increases the duration of the stun from Sneak by
100
%.
Master Assassin 2
Executioner
When an enemy dies within
2
seconds of being damaged by you, you restore
1000
Magicka and Stamina.
Executioner 2
Pressure Points
Increases your Weapon and Spell Critical ratings by
438
for each Assassination ability slotted.
Current bonus:
876
.
Pressure Points 2
Hemorrhage
WITH AN ASSASSINATION ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Dealing Critical Damage grants you and your group Minor Savagery, increasing your Weapon Critical rating by
1314
for
20
seconds.
Hemorrhage 2
Shadow
SKILLS
Shadowy Disguise
Instant
Cast Time
nil
Target
3 seconds
Duration
3969 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Shadowy Disguise
PASSIVES
Refreshing Shadows
Increases your Health, Stamina, and Magicka Recovery by
15
%.
Refreshing Shadows 2
Shadow Barrier
Casting a Shadow ability grants you Major Resolve for
12
seconds, increasing your Physical and Spell Resistance by
5948
. This duration is increased by
2
seconds for each piece of Heavy Armor equipped.
Current duration:
25
seconds
Shadow Barrier 2
Dark Vigor
Increases your Max Health by
3
% for each Shadow ability slotted.
Current bonus:
3
%.
Dark Vigor 2
Dark Veil
Increases the duration of your non-invisibility based Shadow abilities by
2
seconds.
Dark Veil 2
Siphoning
SKILLS
Power Extraction
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
2833 Stamina
Cost
Siphon the vigor from your enemies' blood, dealing
6281
Disease Damage to all nearby enemies.
If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by
20
% and
215
for
30
seconds. Enemies hit have
Minor Cowardice
applied to them for
10
seconds, reducing their Weapon and Spell Damage by
215
.
Power Extraction
PASSIVES
Catalyst
After drinking a potion you gain
20
Ultimate.
Catalyst 2
Magicka Flood
Increases your Max Magicka by
8
% while a Siphoning ability is slotted.
Magicka Flood 2
Soul Siphoner
Increases your healing done by
3
% for each Siphoning ability slotted.
Current bonus:
3
%.
Soul Siphoner 2
Transfer
Casting a Siphoning ability while in combat generates
2
Ultimate. This effect can occur once every
4
seconds.
Transfer 2
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11513
Physical Damage to enemies in front of you and an additional
13815
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1910
.
Dynamic 3
Resist Flame
Increases your Flame Resistance by
4620
.
Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.
Ruination 3
One Hand and Shield
SKILLS
Ransack
Instant
Cast Time
Enemy
Target
7 meters
Range
1282 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
4325
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts
Major Breach
on the enemy, reducing their Physical and Spell Resistance by
5948
for
15
seconds.
You also gain
Minor Protection
, reducing your damage taken by
5
% for
15
seconds.
Ransack
Defensive Stance
Instant
Cast Time
Self
Target
6 seconds
Duration
4104 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
6828
damage for
6
seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful direct damage projectile cast at you, once per cast.
While slotted and you have a shield equipped, the amount of damage you can block is increased by
10
% and the cost of blocking is reduced by
10
%.
Defensive Stance
Invasion
Instant
Cast Time
Enemy
Target
22 meters
Range
3334 Stamina
Cost
Rush an enemy and ram them, dealing
5024
Physical Damage and stunning them for
4
seconds.
Stuns up to
50
% longer based on the distance traveled.
Invasion
Reverberating Bash
Instant
Cast Time
Enemy
Target
7 meters
Range
2565 Stamina
Cost
Strike an enemy full-force with your shield, dealing
4187
Physical Damage and stunning them for
3
seconds.
After the stun ends, the enemy takes an additional
4187
Physical Damage.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Reverberating Bash
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
500
more damage and cost
50
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%
Battlefield Mobility 2
Dual Wield
SKILLS
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3591 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
5189
Physical Damage and marking them for
5
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
7784
Physical Damage.
Casting grants you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
% for
40
seconds.
Flying Blade
Legerdemain
PASSIVES
Improved Hiding
Reduces the cost of Sneak by
40
%.
Improved Hiding 4
Werewolf
ULTIMATES
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed your Max Stamina is increased by
30
%, you take
10
% less damage, and you summon two direwolves. You also grant yourself and nearby group members
Minor Courage
, increasing their Weapon and Spell Damage by
215
.
While slotted, your Stamina Recovery is increased by
15
%.
Pack Leader
SKILLS
Feral Pounce
Instant
Cast Time
Enemy
Target
22 meters
Range
3815 Stamina
Cost
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing
6281
Bleed Damage and applying the
Hemorrhaging
status effect.
Activating the ability again within the next
5
seconds causes you to rip into an enemy and deal
4710
Bleed Damage over
10
seconds, dealing up to
450
% more damage to enemies under
100
% Health.
Dealing damage with either attack restores
95
Stamina and extends your
Werewolf Transformation
by
1
second.
Feral Pounce
Hircine's Rage
Instant
Cast Time
Self
Target
5316 Magicka
Cost
CRIMINAL ACT
Invoke the Huntsman's blessing, healing you for
8792
Health. This portion of the ability scales off your Max Health.
If you are at full Health you instead restore
3000
Stamina and gain
Major Berserk
, increasing your damage done by
10
% for
10
seconds, but you also take
6
% more damage.
While slotted you gain
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Hircine's Rage
Ferocious Roar
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
4087 Stamina
Cost
CRIMINAL ACT
Roar with bloodlust to fear nearby enemies
4
seconds, setting them Off Balance for
7
seconds, and making them Terrified for
10
seconds.
Your Heavy Attacks also are
33
% faster for
9
seconds after casting.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
.
Ferocious Roar
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
2554 Stamina
Cost
CRIMINAL ACT
Crush an enemy with a deafening howl, dealing
10467
Physical Damage.
Deals
10
% more damage to enemies that are Terrified and
10
% more to enemies that are Off Balance.
Howl of Agony
Claws of Anguish
Instant
Cast Time
Cone
Target
7 meters
Radius
20 seconds
Duration
3269 Stamina
Cost
CRIMINAL ACT
Shred enemies in front of you with your tainted claws, dealing
7851
Disease Damage and an additional
13070
Disease Damage over
20
seconds.
Afflicts enemies with
Major Defile
for
3.3
seconds, reducing their healing received and damage shield strength by
12
%.
Enemies hit by any part of the ability are afflicted with the Diseased status effect.
Claws of Anguish
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases your Movement Speed by
30
%.
Increases the Stamina your Heavy Attacks restore by
50
%.
Pursuit 2
Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
When you deal damage, the duration of your Werewolf Transformation is increased by
4
seconds. This effect can occur once every
5
seconds.
Blood Rage 2
Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon and Spell Damage by
18
%.
Grants you Major Resolve, increasing your Physical and Spell Resistance by
5948
.
Savage Strength 2
Bloodmoon
Allows you to infect another player with Lycanthropy once every
week
by returning to the Werewolf ritual site.
Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
Bloodmoon 1
Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Reduces the cost of remaining in your Werewolf Transformation by
20
% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of
80
%.
Call of the Pack 2
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Assassination
Shadow
Siphoning
WEAPON
One Hand and Shield
Dual Wield
ARMOR
Medium Armor
WORLD
Legerdemain
Werewolf
GUILD
Fighters Guild
ALLIANCE WAR
Assault
Support
RACIAL
Dark Elf Skills
0 CP
Fitness
0
0
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
0
0
Mastered Curation
0
Extended Might
0
Staving Death
0
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
15022
Health
22036
Stamina
29845
Magicka Recovery
591
Health Recovery
355
Stamina Recovery
1749
Spell Damage
4451
5424
Spell Critical
16.9%
70%
Weapon Damage
4879
7119
Weapon Critical
16.9%
70%
Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
6585
Physical Penetration
6585
Magicka
15022
Health
22036
Stamina
29845
Magicka Recovery
591
Health Recovery
355
Stamina Recovery
1749
Spell Damage
4451
5424
Spell Critical
16.9%
70%
Weapon Damage
4879
7119
Weapon Critical
16.9%
70%
Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
6585
Physical Penetration
6585
Magicka
13910
Health
21395
Stamina
29845
Magicka Recovery
591
Health Recovery
355
Stamina Recovery
1574
Spell Damage
2610
3168
Spell Critical
12.9%
60%
Weapon Damage
3049
4742
Weapon Critical
12.9%
60%
Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
1487
Physical Penetration
1487
Magicka
15022
Health
22036
Stamina
29845
Magicka Recovery
591
Health Recovery
355
Stamina Recovery
1749
Spell Damage
4451
5424
Spell Critical
16.9%
70%
Weapon Damage
4879
7119
Weapon Critical
16.9%
70%
Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
6585
Physical Penetration
6585
Stats are only correct for bar #1.
Magicka
13910
Health
21395
Stamina
29845
Magicka Recovery
591
Health Recovery
355
Stamina Recovery
1749
Spell Damage
5261
6241
Spell Critical
24.9%
60%
Weapon Damage
5766
8157
Weapon Critical
24.9%
60%
Spell Resistance
11199
Physical Resistance
11199
Critical Resistance
1320
Spell Penetration
6585
Physical Penetration
6585
Boon: The Warrior
Lycanthropy
Orzorga's Tripe Trifle Pocket
Bar 1
Ambush
0.4 seconds
Cast Time
Enemy
Target
22 meters
Range
3052 Stamina
Cost
Flash through the shadows and ambush an enemy, dealing
5189
Physical Damage and afflicting them with
Minor Vulnerability
for
10
seconds, increasing their damage taken by
5
%.
Also grants you
Empower
and
Minor Berserk
for
10
seconds, increasing the damage of your Heavy Attacks against monsters by
70
% and your damage done by
5
%.
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3591 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
5189
Physical Damage and marking them for
5
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
7784
Physical Damage.
Casting grants you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
% for
40
seconds.
Power Extraction
Instant
Cast Time
Area
Target
8 meters
Radius
30 seconds
Duration
2833 Stamina
Cost
Siphon the vigor from your enemies' blood, dealing
6281
Disease Damage to all nearby enemies.
If an enemy is hit you gain Major Brutality and Sorcery, and Minor Courage increasing your Weapon and Spell Damage by
20
% and
215
for
30
seconds. Enemies hit have
Minor Cowardice
applied to them for
10
seconds, reducing their Weapon and Spell Damage by
215
.
Surprise Attack
Instant
Cast Time
Enemy
Target
7 meters
Range
2180 Stamina
Cost
Slash an enemy, dealing
8650
Physical Damage and applying the Sundered status effect.
If you strike an enemy from their flank you set them Off Balance. This attack will also be guaranteed to be a Critical Strike, up to once every
3
seconds.
Shadowy Disguise
Instant
Cast Time
nil
Target
3 seconds
Duration
3969 Magicka
Cost
Cloak yourself in shadow to become invisible for
3
seconds.
Your next direct damage attack used within
3
seconds will always be a Critical Strike.
While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed your Max Stamina is increased by
30
%, you take
10
% less damage, and you summon two direwolves. You also grant yourself and nearby group members
Minor Courage
, increasing their Weapon and Spell Damage by
215
.
While slotted, your Stamina Recovery is increased by
15
%.
Bar 2
Invasion
Instant
Cast Time
Enemy
Target
22 meters
Range
3334 Stamina
Cost
Rush an enemy and ram them, dealing
5024
Physical Damage and stunning them for
4
seconds.
Stuns up to
50
% longer based on the distance traveled.
Reverberating Bash
Instant
Cast Time
Enemy
Target
7 meters
Range
2565 Stamina
Cost
Strike an enemy full-force with your shield, dealing
4187
Physical Damage and stunning them for
3
seconds.
After the stun ends, the enemy takes an additional
4187
Physical Damage.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Resolving Vigor
Instant
Cast Time
Self
Target
5 seconds
Duration
2834 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
20040
Health over
5
seconds.
After casting you gain
Minor Resolve
, increasing your Physical and Spell Resistance by
2974
, for
20
seconds.
Ransack
Instant
Cast Time
Enemy
Target
7 meters
Range
1282 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
4325
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts
Major Breach
on the enemy, reducing their Physical and Spell Resistance by
5948
for
15
seconds.
You also gain
Minor Protection
, reducing your damage taken by
5
% for
15
seconds.
Defensive Stance
Instant
Cast Time
Self
Target
6 seconds
Duration
4104 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
6828
damage for
6
seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful direct damage projectile cast at you, once per cast.
While slotted and you have a shield equipped, the amount of damage you can block is increased by
10
% and the cost of blocking is reduced by
10
%.
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11513
Physical Damage to enemies in front of you and an additional
13815
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
20
seconds.
Overload
Werewolf
Feral Pounce
Instant
Cast Time
Enemy
Target
22 meters
Range
3815 Stamina
Cost
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing
6281
Bleed Damage and applying the
Hemorrhaging
status effect.
Activating the ability again within the next
5
seconds causes you to rip into an enemy and deal
4710
Bleed Damage over
10
seconds, dealing up to
450
% more damage to enemies under
100
% Health.
Dealing damage with either attack restores
95
Stamina and extends your
Werewolf Transformation
by
1
second.
Hircine's Rage
Instant
Cast Time
Self
Target
5316 Magicka
Cost
CRIMINAL ACT
Invoke the Huntsman's blessing, healing you for
8792
Health. This portion of the ability scales off your Max Health.
If you are at full Health you instead restore
3000
Stamina and gain
Major Berserk
, increasing your damage done by
10
% for
10
seconds, but you also take
6
% more damage.
While slotted you gain
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
2554 Stamina
Cost
CRIMINAL ACT
Crush an enemy with a deafening howl, dealing
10467
Physical Damage.
Deals
10
% more damage to enemies that are Terrified and
10
% more to enemies that are Off Balance.
Ferocious Roar
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
4087 Stamina
Cost
CRIMINAL ACT
Roar with bloodlust to fear nearby enemies
4
seconds, setting them Off Balance for
7
seconds, and making them Terrified for
10
seconds.
Your Heavy Attacks also are
33
% faster for
9
seconds after casting.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
.
Claws of Anguish
Instant
Cast Time
Cone
Target
7 meters
Radius
20 seconds
Duration
3269 Stamina
Cost
CRIMINAL ACT
Shred enemies in front of you with your tainted claws, dealing
7851
Disease Damage and an additional
13070
Disease Damage over
20
seconds.
Afflicts enemies with
Major Defile
for
3.3
seconds, reducing their healing received and damage shield strength by
12
%.
Enemies hit by any part of the ability are afflicted with the Diseased status effect.
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
300 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed your Max Stamina is increased by
30
%, you take
10
% less damage, and you summon two direwolves. You also grant yourself and nearby group members
Minor Courage
, increasing their Weapon and Spell Damage by
215
.
While slotted, your Stamina Recovery is increased by