Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain
990
Critical Resistance for
10
seconds, reducing incoming critical damage by
15
%.
Sturdy Horn
SKILLS
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2475 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
11975
Health over
4
seconds.
Resolving Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
5487 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2475 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
823
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3170 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
4248
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
231 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
13917
damage.
Each time a ward dissolves, you restore
4
Ultimate and
1000
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7072 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
50
%. Does not affect Leap, Move Position, and Pull abilities.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
7072 Magicka
Cost
Cleanse yourself and your group, removing
3
negative effects immediately.
For every negative effect removed, the target is healed for
5
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
2598 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
4633 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
5
seconds. Exposed enemies are stunned for
4
seconds, and cannot return to stealth or invisibility for
3
seconds.
Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
231 Ultimate
Cost
Turn into a living cyclone, dealing
11655
Physical Damage every
0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
15575
Physical Damage, knocking enemies back
4
meters, and stunning them for
4
seconds.
Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
20769
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
10836
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage by
20
%, your Stamina Recovery by
40
%, and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
14800
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4146 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
2201
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
229
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
363
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
2665 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by
20
% for
26
seconds.
While this effect is active, when you take damage from a direct area of effect attack you gain Major Expedition for
5
seconds, increasing your Movement Speed by
30
%.
Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1640
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
2665 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
23
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds, but reduces your Movement Speed by
65
% for the duration.
Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.
Immovable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
362
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Aedric Spear
ULTIMATES
Crescent Sweep
0.4 seconds
Cast Time
Area
Target
8 meters
Radius
6 seconds
Duration
70 Ultimate
Cost
Swing your Aedric spear around with holy vengeance, dealing
9139
Magic Damage to all nearby enemies and an additional
3754
Magic Damage every
2
seconds for
6
seconds.
Enemies in your path will be hit for
60
% more damage.
Crescent Sweep
SKILLS
Biting Jabs
1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
1904 Stamina
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
3597
Physical Damage to the closest enemy and
1381
Physical Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
1
second.
Activating this ability grants you Major Savagery, increasing your Weapon Critical rating by
2629
for
8
seconds.
Biting Jabs
Binding Javelin
Instant
Cast Time
Enemy
Target
22 meters
Range
2665 Stamina
Cost
Hurl your spear at an enemy with godlike strength, dealing
5741
Physical Damage and stunning them for
4
seconds.
This attack ignores the enemy's Resistances.
Binding Javelin
Toppling Charge
Instant
Cast Time
Enemy
Target
22 meters
Range
3170 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
3398
Magic Damage, stunning them for
3
seconds, and setting them Off Balance.
Interrupts the target if they were casting.
Toppling Charge
Blazing Spear
Instant
Cast Time
Ground
Target
8 meters
Radius
25 meters
Range
10 seconds
Duration
3414 Magicka
Cost
Send your spear into the heavens to bring down a shower of divine wrath, dealing
5099
Magic Damage to enemies in the area and an additional
431
Magic Damage every
1
second for
10
seconds.
An ally near the spear can activate the
Blessed Shards
synergy, restoring
3960
Magicka or Stamina, whichever maximum is higher.
Blazing Spear
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3902 Magicka
Cost
Surround yourself with solar rays, granting a damage shield that absorbs up to
5679
damage for
6
seconds. This portion of the ability scales off your Max Health.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
48
% of the damage it absorbed to nearby enemies.
Blazing Shield
PASSIVES
Burning Light
When you deal damage with an Aedric Spear ability
4
times in rapid succession, you deal
5559
Physical Damage or
3186
Magic Damage to your target, whichever is higher.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by
2640
.
Balanced Warrior 2
Aedric Spear Skills
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Increases your damage done to blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for
6
seconds, reducing damage taken by
5
%.
Spear Wall 2
Dawn's Wrath
ULTIMATES
Solar Disturbance
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
231 Ultimate
Cost
Call down a fragment of the sun, dealing
3879
Magic Damage every
1
second for
8
seconds to enemies in the area. Also applies Major Maim, reducing enemy damage done by
10
%. Major Maim persists on enemies who leave the Nova for
4
seconds.
An ally near the fragment can activate the
Supernova
synergy, dealing
9930
Magic Damage to all enemies in the area and stunning them for
2.5
seconds.
Solar Disturbance
SKILLS
Reflective Light
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2683 Magicka
Cost
Blast up to three enemies with a charge of radiant heat, dealing
2832
Flame Damage, an additional
5430
Flame Damage over
12
seconds, and reducing their Movement Speed by
40
% for
3
seconds.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2629
.
Reflective Light
Solar Barrage
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
2683 Magicka
Cost
Conjure solar energy to blast enemies around you, dealing
1153
Magic Damage every
2
seconds for
8
seconds.
While this ability is active you gain Empower, increasing the damage of your Light and Heavy Attacks by
40
%.
Solar Barrage
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1410 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
4785
Physical Damage to them and copying all their damage taken from you for
6
seconds and releasing
20
% of it as additional Physical Damage to them.
Maximum copied damage:
9837
.
Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by
2974
for
9
seconds.
Power of the Light
Unstable Core
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
4 seconds
Duration
3902 Magicka
Cost
Envelop an enemy in a lightless sphere for
4
seconds, that harms them with growing intensity anytime they use a Direct Damage attack. Limited to one.
Their first attack reduces their movement speed by
30
% for
4
seconds and deals
1059
Magic Damage, their second attack immobilizes them for
3
seconds and deals
2123
Magic Damage, and their third attack stuns them for
3
seconds and deals
4248
Magic Damage. The effects can activate once every
1
second.
Unstable Core
Radiant Oppression
1.8 seconds
Channel Time
Enemy
Target
28 meters
Range
2665 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
5250
Magic Damage over
1.8
seconds. Deals up to
480
% more damage to enemies below
50
% Health.
Also deals up to
20
% more damage in proportion to your current Magicka.
Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by
2
seconds.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability while in combat generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
10
%.
Illuminate 2
Restoring Spirit
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by
5
%.
Restoring Spirit 2
Restoring Light
ULTIMATES
Practiced Incantation
8 seconds
Channel Time
Area
Target
20 meters
Radius
8 seconds
Duration
116 Ultimate
Cost
Channel the grace of the gods, healing you and nearby allies for
6679
Health every
1
second for
8
seconds.
You cannot move while channeling, but you gain immunity to all disabling effects.
Practiced Incantation
SKILLS
Breath of Life
Instant
Cast Time
Cone
Target
28 meters
Radius
4146 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
5176
Health.
Also heals one other injured target for
1781
Health.
Breath of Life
Hasty Prayer
Instant
Cast Time
Area
Target
10 meters
Radius
4511 Magicka
Cost
Focus your spiritual devotion, healing you and nearby allies for
3882
Health.
Affected targets gain Minor Expedition, increasing their movement speed by
15
% for
5
seconds.
Hasty Prayer
Repentance
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Consecrate the souls of the fallen, healing you and your allies for
3000
Health and restoring
3000
Stamina to you for each corpse nearby.
While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by
20
%.
Repentance
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
4389 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
1788
Health every
2
seconds for
24
seconds.
Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for
4519
Health.
This ability scales with your highest offensive stats.
Extended Ritual
Restoring Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
764 Stamina
Cost
Create a rune of celestial protection. The rune grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
240
Stamina every
1
second.
Standing within the rune increases Physical Resistance and Spell Resistance granted by
50
%.
Restoring Focus
PASSIVES
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Also increases the amount of damage you can block by
10
% for the duration.
Sacred Ground 2
Light Weaver
When you heal an ally under
50
% Health with a Restoring Light ability, you grant them
2
Ultimate.
While you are channeling Rite of Passage, you gain
33000
Physical and Spell Resistance.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
Restoring Light Skills
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
116 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11966
Physical Damage to enemies in front of you and an additional
12349
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2265 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
5929
Physical Damage, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
2751 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by
5
% and increasing Stamina Recovery by
20
%, and are healed for
504
every
0.5
seconds.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3074 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2629
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
5
% .
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
1780 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
4785
Physical Damage, an additional
8232
Physical Damage over
10
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
118 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
5804 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
1914 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
8899
Physical Damage and heal you for
28
% of the damage done.
If the power is not consumed in time, you restore
1629
Stamina.
Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
2695 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
12
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
2
seconds.
Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
2585
.
Your Heavy Attacks heal for
2299
every
1
second, and restore
1155
Magicka to you for successfully healing.
You heal yourself for
50
% of the amount of healing done to the ally.
Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1800
Health and restoring
1500
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
2654
Magic Damage or
4632
Physical Damage, whichever is higher.
The spell charges must be generated within
10
seconds of each other or all charges will be lost.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
2500
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by
10
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
3848 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
600
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2475 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
7178
Physical Damage. After
10
seconds the webs explode, dealing
9575
Poison Damage to enemies within.
A ranged ally can activate the
Arachnophobia
synergy, dealing
9266
Poison Damage to them, fearing them for
4
seconds, and summoning a spider to attack for
10
seconds. The spider bites enemies for
2778
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
1904 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
4785
Physical Damage and taunting them to attack you for
15
seconds. The enemy takes
5
% more damage from your attacks while this effect persists.
A ranged ally targeting the taunted enemy has a
50
% chance to activate the
Radiate
synergy, dealing
7266
Magic Damage to them over
3
seconds then an additional
8565
Magic Damage to them and other nearby enemies.
Inner Beast
Spiked Bone Shield
Instant
Cast Time
Self
Target
7 meters
Range
6 seconds
Duration
3046 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
5867
damage for
6
seconds and returns
100
% of direct damage absorbed back to the enemy. This ability scales off your Max Health.
An ally near you can activate the
Bone Wall
synergy, granting the ally and up to
5
other allies a damage shield equal to
30
% of their Max Health
6
seconds.
Spiked Bone Shield
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3414 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
500
Health every half second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
5387
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1515
Health,
656
Stamina, and
568
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Imperial Skills
PASSIVES
Diplomat
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases your gold gained by
1
%
Diplomat 1
Tough
Increases your Max Health by
2000
.
Tough 3
Imperial Mettle
Increases your Max Stamina by
2000
.
Imperial Mettle 3
Red Diamond
Reduces the cost of all your abilities by
3
%.
When you deal direct damage, you heal yourself for
333
and restore
333
Magicka and Stamina. This effect can occur once every
5
seconds.
Red Diamond 3
Two Handed
ULTIMATES
Berserker Rage
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
139 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
14832
Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
1904 Stamina
Cost
Slam an enemy with an upward swing, dealing
11373
Physical Damage.
Grants you Empower for
3
seconds, increasing the damage of your Light and Heavy Attacks by
40
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
2665 Stamina
Cost
Launch across the earth and smash an enemy, dealing
5929
Physical Damage. Deals up to
50
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2285 Stamina
Cost
Focus your strength into a mighty swing, dealing
7178
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
1947
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1523 Stamina
Cost
Spin around and strike an enemy down, dealing
4942
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
2665 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
20
% for
20
seconds.
You heal for
2873
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
PASSIVES
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks a
16
% chance to apply a bleed dealing
10618
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
231 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
5819
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2439 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
1644
Flame Damage,
1644
Frost Damage, and
1644
Shock Damage.
Up to 2 nearby enemies will take
5665
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
14 seconds
Duration
3414 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
633
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost deals less damage, but grants damage shields and immobilizes Chilled enemies.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
2195 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
4242
Magic Damage and an additional
4653
Magic Damage over
10
seconds.
Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies Minor Magickasteal to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3170 Magicka
Cost
Release a surge of elemental energy, dealing
4113
Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by
10
% for
10
seconds.
Fire Pulsar deals additional damage to Burning and low health enemies.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply elemental status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping a Flame Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping a Frost Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
Destruction Staff Skills
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Flame Staff Heavy Attacks deal
12
% additional damage.
Shock Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Frost Staff Heavy Attacks grants you a damage shield that absorbs
4732
damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Two Handed Skills
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2439 Magicka
Cost
Lay claim to an enemy's soul, dealing
8217
Magic Damage or
12352
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
369 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
The Atronach
Butcher
Increases your damage done with Light and Heavy Attacks by 5% to enemies below 25% Health.
81 Master-at-Arms
Increases your damage done with direct damage attacks by 24.06%.
Retaliation
When you block a Heavy Attack, your next Light Attack used within 7 seconds deals 30% additional damage.
Riposte
When you block a melee attack, you have a 15% chance to deal 0 Physical Damage to the enemy. This effect can occur once every 5 seconds.
40 Shattering Blows
Increases your damage done to enemies with a damage shield by 16.02%.
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Ritual
Exploiter
Increases your damage done against Off Balance enemies by 10%.
Last Stand
When you fall below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 20 seconds.
64 Mighty
Increases your Physical, Poison, and Disease Damage done by 13.01%.
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within 7 seconds deals 15% additional damage.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
149
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
5161
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
13.01
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
121
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
16.02
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
24.06
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2024-Oct-29 10:14:19.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
14209
Health
37863
Stamina
16397
Magicka Recovery
918
Health Recovery
743
Stamina Recovery
1059
Spell Damage
1829
4296
Spell Critical
0%
60%
Weapon Damage
3571
7830
Weapon Critical
0%
60%
Spell Resistance
14564
Physical Resistance
11561
Critical Resistance
2239
Spell Penetration
10075
Physical Penetration
15236
Magicka
14209
Health
37863
Stamina
16397
Magicka Recovery
918
Health Recovery
743
Stamina Recovery
1059
Spell Damage
1829
4296
Spell Critical
0%
60%
Weapon Damage
3571
7830
Weapon Critical
0%
60%
Spell Resistance
14564
Physical Resistance
11561
Critical Resistance
2239
Spell Penetration
10075
Physical Penetration
15236
Magicka
14209
Health
37863
Stamina
16397
Magicka Recovery
918
Health Recovery
743
Stamina Recovery
1059
Spell Damage
1464
3803
Spell Critical
0%
60%
Weapon Damage
2982
6932
Weapon Critical
0%
60%
Spell Resistance
14564
Physical Resistance
11561
Critical Resistance
2239
Spell Penetration
10075
Physical Penetration
15236
Magicka
14209
Health
37863
Stamina
16397
Magicka Recovery
918
Health Recovery
743
Stamina Recovery
1059
Spell Damage
1829
4296
Spell Critical
0%
60%
Weapon Damage
3571
7830
Weapon Critical
0%
60%
Spell Resistance
14564
Physical Resistance
11561
Critical Resistance
2239
Spell Penetration
10075
Physical Penetration
15236
Stats are only correct for bar #1.
Magicka
14209
Health
37863
Stamina
16397
Magicka Recovery
918
Health Recovery
743
Stamina Recovery
1059
Spell Damage
1829
4296
Spell Critical
0%
60%
Weapon Damage
3571
7830
Weapon Critical
0%
60%
Spell Resistance
14564
Physical Resistance
11561
Critical Resistance
2239
Spell Penetration
10075
Physical Penetration
15236
Stats are only correct for bar #1.
Battle Spirit
Boon: The Lord
Major Breach (Target)
Major Brutality
Minor Breach (Target)
Orzorga's Smoked Bear Haunch
Bar 1
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
2665 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
20
% for
20
seconds.
You heal for
2873
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2475 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
11975
Health over
4
seconds.
Restoring Focus
Instant
Cast Time
Self
Target
20 seconds
Duration
764 Stamina
Cost
Create a rune of celestial protection. The rune grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5948
. You also recover
240
Stamina every
1
second.
Standing within the rune increases Physical Resistance and Spell Resistance granted by
50
%.
Toppling Charge
Instant
Cast Time
Enemy
Target
22 meters
Range
3170 Magicka
Cost
Charge with your divine lance to impale an enemy, dealing
3398
Magic Damage, stunning them for
3
seconds, and setting them Off Balance.
Interrupts the target if they were casting.
Biting Jabs
1 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
1904 Stamina
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear. The spear deals
3597
Physical Damage to the closest enemy and
1381
Physical Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
1
second.
Activating this ability grants you Major Savagery, increasing your Weapon Critical rating by
2629
for
8
seconds.
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
116 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11966
Physical Damage to enemies in front of you and an additional
12349
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by
300
for
20
seconds.
Bar 2
Power of the Light
Instant
Cast Time
Enemy
Target
28 meters
Range
6 seconds
Duration
1410 Stamina
Cost
Summon an expanding beam of pure sunlight to doom an enemy, dealing
4785
Physical Damage to them and copying all their damage taken from you for
6
seconds and releasing
20
% of it as additional Physical Damage to them.
Maximum copied damage:
9837
.
Targets are also afflicted with Minor Breach, reducing their Physical and Spell Resistance by
2974
for
9
seconds.
Extended Ritual
Instant
Cast Time
Area
Target
12 meters
Radius
24 seconds
Duration
4389 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
5
harmful effects from yourself immediately and healing you and nearby allies for
1788
Health every
2
seconds for
24
seconds.
Allies in the area can activate the
Purify
synergy, cleansing all harmful effects from themselves and healing for
4519
Health.
This ability scales with your highest offensive stats.
Spiked Bone Shield
Instant
Cast Time
Self
Target
7 meters
Range
6 seconds
Duration
3046 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
5867
damage for
6
seconds and returns
100
% of direct damage absorbed back to the enemy. This ability scales off your Max Health.
An ally near you can activate the
Bone Wall
synergy, granting the ally and up to
5
other allies a damage shield equal to
30
% of their Max Health
6
seconds.
Blazing Shield
Instant
Cast Time
Area
Target
5 meters
Radius
6 seconds
Duration
3902 Magicka
Cost
Surround yourself with solar rays, granting a damage shield that absorbs up to
5679
damage for
6
seconds. This portion of the ability scales off your Max Health.
Each nearby enemy increases the shield's strength by
4
% when the shield is activated.
When the shield expires it explodes outward, dealing
48
% of the damage it absorbed to nearby enemies.
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with Major Breach for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies Minor Magickasteal to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Temporal Guard
Instant
Cast Time
Self
Target
118 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by