seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
10775
Physical Damage, knocking enemies back
4
meters, and stunning them for
4
seconds.
Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
14369
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
7497
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage by
20
%, your Stamina Recovery by
40
%, and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
11500
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Heavy Armor Skills
PASSIVES
Constitution
Increases your Health Recovery by
2
% for each piece of Heavy Armor equipped.
Current bonus:
0
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
8
seconds.
Current bonus:
0
.
Constitution 1
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
2296
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
28
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
14
%.
Wind Walker 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
21
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
28
%.
Athletics 2
Animal Companions
ULTIMATES
Eternal Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing
1630
Magic Damage, and sometimes swipes all enemies in front of it, dealing
6525
Magic Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Wrath for
75
Ultimate, causing the grizzly to maul an enemy for
7376
Magic Damage. Deals
100
% more damage to enemies below
25
% Health.
The grizzly respawns when killed, once per minute.
Eternal Guardian
SKILLS
Cutting Dive
Instant
Cast Time
Enemy
Target
28 meters
Range
1814 Stamina
Cost
Command a cliff racer to dive bomb an enemy, dealing
4710
Physical Damage.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds. If the enemy is already Off Balance, the cliff racer rips through them, causing them to bleed for
4698
Physical Damage over
7
seconds. This effect can stack.
Cutting Dive
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
1617 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
7296
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow again for
3
seconds and then resurface again, dealing
7296
Poison Damage to enemies in front of you.
Subterranean Assault
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2012 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
7827
Physical Damage over
10
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
866
Physical Damage every
2
seconds for the duration.
Growing Swarm
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Bull Netch
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2700 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition
6
seconds, increasing your Movement Speed by
30
%.
While slotted gain Minor Berserk, increasing your damage done by
5
%.
Bird of Prey
PASSIVES
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your damage done by
2
% for each Animal Companion ability slotted.
Current bonus:
8
%.
Advanced Species 2
Animal Companions Skills
PASSIVES
Bond With Nature
Anytime one of your Animal Companion skills end, you are healed for
1260
Health.
Bond With Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
4
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 2
Green Balance
SKILLS
Soothing Spores
Instant
Cast Time
Cone
Target
20 meters
Radius
3195 Stamina
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
4542
Health.
Heals for
15
% more on allies that are within
8
meters of you.
Soothing Spores
Living Vines
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
2700 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
807
Health each time they take damage. This effect can occur once every
1
second.
Living Vines
PASSIVES
Accelerated Growth
When you heal yourself or an ally under
40
% Health with a Green Balance ability you gain Major Mending, increasing your healing done by
16
% for
3
seconds.
Accelerated Growth 2
Nature's Gift
When you heal an ally with a Green Balance ability, you gain
250
Magicka or
250
Stamina, whichever resource pool is lower. This effect can occur once every
1
second.
Nature's Gift 2
Winter s_Embrace Skills
PASSIVES
Frozen Armor
Increases your Physical and Spell Resistance by
500
for each Winter's Embrace ability slotted.
Current bonus:
0
.
Frozen Armor 2
Winter's Embrace
SKILLS
Ice Fortress
Instant
Cast Time
Area
Target
8 meters
Radius
24 seconds
Duration
4050 Magicka
Cost
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
24
seconds.
You gain Minor Protection, reducing your damage taken by
5
% for
24
seconds.
Ice Fortress
PASSIVES
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by
200
%.
Enemies and allies who have recently been Chilled take
10
% more Critical Damage and Healing from you.
Glacial Presence 2
Icy Aura
Reduce the effectiveness of snares applied to you by
15
%.
Icy Aura 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Scales of Pitiless Justice
Bounty and Heat resulting from a witnessed Murder or Assault is reduced by
20
%.
Scales of Pitiless Justice 1
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Fighters Guild
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2213 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
3243
Physical Damage, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Circle of Protection
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2716 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by
5
% and increasing your Stamina Recovery by
20
%.
Circle of Protection
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
1
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 1
Banish the Wicked
You generate
3
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 1
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Psijic Order
SKILLS
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
1849 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
4864
Physical Damage and heal you for
28
% of the damage done.
If the power is not consumed in time, you restore
1629
Stamina.
Crushing Weapon
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
2500
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Swiftly Forgotten
Bounty is decreased by
46
after
3
minutes. Heat is decreased by
36
after
3
seconds.
Swiftly Forgotten 1
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1875
.
Dynamic 3
Resist Flame
Increases your Flame Resistance by
2310
.
Gain immunity to the Burning status effect.
Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.
Ruination 3
Two Handed
SKILLS
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2163 Stamina
Cost
Slam an enemy with an upward swing, dealing
6213
Physical Damage and setting them Off Balance for
7
seconds.
Hitting an enemy that is already Off Balance stuns them for
2
seconds.
Targets that are immune to Off Balance are snared by
40
% for
2
seconds.
Dizzying Swing
Carve
Instant
Cast Time
Cone
Target
7 meters
Radius
2627 Stamina
Cost
Focus your strength into a mighty swing, dealing
3921
Physical Damage to enemies in front of you, and causing them to bleed for an additional
3897
Physical Damage over
10
seconds.
Carve
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks a
16
% chance to apply a bleed dealing
6524
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Dual Wield
SKILLS
Rapid Strikes
0.6 seconds
Channel Time
Enemy
Target
7 meters
Range
2163 Stamina
Cost
Flood an enemy with steel, battering them with five consecutive attacks that each deal
776
Physical Damage. Each hit increases the damage of the subsequent hit by
3
%.
The final hit deals
300
% more damage.
Hits: 776, 795, 815, 834, 2810 (Total 6030)
Rapid Strikes
Rending Slashes
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
2163 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
1620
Physical Damage with each weapon and causing them to bleed for an additional
5060
Physical Damage over
10
seconds.
You also reduce their Movement Speed by
30
% for
4
seconds.
Rending Slashes
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
2859 Stamina
Cost
Launch yourself into a lethal spin, dealing
4050
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Whirling Blades
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you a
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks an
8
% chance to bleed enemies for
1214
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
3
%.
Each dagger increases your Weapon Critical rating. Current bonus:
1095
.
Twin Blade and Blunt 2
Bow
SKILLS
Snipe
1 seconds
Cast Time
Enemy
Target
35 meters
Range
2627 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
6862
Physical Damage.
Snipe
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
14 seconds
Duration
2859 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
840
Physical Damage to enemies in the target area every
1
second for
12
seconds, after a
2
second delay.
Endless Hail
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2859 Stamina
Cost
Fire a burst of arrows in one shot, dealing
3921
Poison Damage to enemies in front of you, and dealing an additional
2814
Poison Damage over
4
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2163 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
2613
Poison Damage and an additional
5060
Poison Damage over
10
seconds.
Deals up to
100
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Bow Skills
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Excavation
PASSIVES
Hand Brush
Removes
1
layer of soil or rock from a
1x1
area.
Generates:
1 Intuition
Maximum Intuition:
4
.
Hand Brush 2
Excavator's Reserves
Increases the amount of time you have available when excavating a dig site.
Excavator's Reserves 1
Heavy Shovel
Removes
1
layer of dirt and rocks from up to a
3x3
area.
The shovel only affects a single contiguous height of dirt and rocks.
Costs
2 Intuition
to use.
Has a chance to consume no Intuition on use.
Heavy Shovel 2
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
Excavation Skills
PASSIVES
Augur
Indicates how near the Antiquity is to the selected location.
Can only be used a limited number of times, based on the Antiquity's Difficulty.
Only works on
the lowest three layers
of dirt and rocks. Cannot detect Bonus Loot.
Using Augur does not consume a turn.
Augur 1
Trowel
Removes
3
layers of dirt or rock from a
1x1
area.
Costs
2 Intuition
to use.
Trowel 1
Scrying
PASSIVES
Scrier's Patience
Grants you two additional turns of Scrying.
Scrier's Patience 2
Coalescence
Unites a hexagonal cluster of facets in the Antiquarian's Eye, converting the symbols to match that of the central facet.
Consumes 1 Magicka Charge.
Coalescence 1
Future Focus
Grants you two additional Magicka Charges for use in Scrying.
Future Focus 2
Dilation
Claim all facets of the selected type that touch your area of control, as well as matching facets directly adjacent.
New Effect: Dilation now claims ALL contiguous facets of the same type.
Consumes 1 Magicka Charge.
Dilation 2
Scrying Skills
PASSIVES
Scry
Adds the selected contiguous group of facets to your area of control.
Consumes 1 turn.
Scry 1
Antiquarian Insight
Allows you to scry for Antiquities of up to Master difficulty.
Antiquarian Insight 4
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2700 Magicka
Cost
Lay claim to an enemy's soul, dealing
4679
Magic Damage or
7588
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
PASSIVES
Soul Shatter
WHEN SOUL ABILITY IS SLOTTED
When your Health drops below
20
% your soul explodes, dealing
1534
Magic Damage to enemies within
8
meters of you.
This effect can occur once every
2
minutes.
Soul Shatter 2
Soul Summons
Allows you to revive once every
1
hour without spending a Soul Gem.
Soul Summons 2
Soul Lock
Killing an enemy with a Weapon ability has a
10
% chance of automatically filling an empty Soul Gem.
Soul Lock 2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
325 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
The Atronach
18 Master-at-Arms
Increases your damage done with direct damage attacks by 8.23%.
22 Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by 13.77%.
The Lady
10 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by 2.90%.
8 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by 2.35%.
2 Thick Skinned
Reduces your damage taken from damage over time effects by 1%.
The Lover
14 Healthy
Increases your Health Recovery by 3.96%.
25 Mooncalf
Increases your Stamina Recovery by 6.63%.
9 Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by 2.62%.
The Ritual
12 Mighty
Increases your Physical, Poison, and Disease Damage done by 3.44%.
9 Thaumaturge
Increases your damage done with damage over time effects by 4.32%.
The Shadow
4 Shadow Ward
Reduces the cost of Block by 1.97%.
2 Tumbling
Reduces the cost of Roll Dodge by 1%.
The Steed
10 Ironclad
Reduces your damage taken against direct damage attacks by 4.78%.
18 Medium Armor Focus
Increases your Physical Resistance by 1729 while wearing 5 or more pieces of Medium Armor.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
3.4
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
20
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
1
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
2.35
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
2.90
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
41
Medium Armor Focus
Increases your Physical Resistance by
1729
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
4.78
%.
Spell Shield
Increases your Spell Resistance by
1283
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
21
Thaumaturge
Increases your damage done with damage over time effects by
4.32
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
3.44
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
40
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
13.77
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
8.23
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
6
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
1.97
%.
Tumbling
Reduces the cost of Roll Dodge by
1
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
48
Mooncalf
Increases your Stamina Recovery by
6.63
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
3.96
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
2.62
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2024-Oct-29 10:14:19.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
11500
Health
13223
Stamina
24348
Magicka Recovery
575
Health Recovery
318
Stamina Recovery
1349
Spell Damage
1390
2171
Spell Critical
23.3%
50%
Weapon Damage
1736
3941
Weapon Critical
41.2%
50%
Spell Resistance
12163
Physical Resistance
12609
Critical Resistance
1350
Spell Penetration
0
Physical Penetration
0
Magicka
11500
Health
13223
Stamina
24348
Magicka Recovery
575
Health Recovery
318
Stamina Recovery
1349
Spell Damage
1390
2171
Spell Critical
23.3%
50%
Weapon Damage
1736
3941
Weapon Critical
41.2%
50%
Spell Resistance
12163
Physical Resistance
12609
Critical Resistance
1350
Spell Penetration
0
Physical Penetration
0
Magicka
11500
Health
13223
Stamina
24348
Magicka Recovery
575
Health Recovery
318
Stamina Recovery
1349
Spell Damage
1390
2171
Spell Critical
20.2%
50%
Weapon Damage
1751
3958
Weapon Critical
38.1%
50%
Spell Resistance
12163
Physical Resistance
12609
Critical Resistance
1350
Spell Penetration
1580
Physical Penetration
1580
Magicka
11500
Health
13223
Stamina
24348
Magicka Recovery
575
Health Recovery
318
Stamina Recovery
1349
Spell Damage
1390
2171
Spell Critical
23.3%
50%
Weapon Damage
1736
3941
Weapon Critical
41.2%
50%
Spell Resistance
12163
Physical Resistance
12609
Critical Resistance
1350
Spell Penetration
0
Physical Penetration
0
Stats are only correct for bar #1.
Magicka
11500
Health
13223
Stamina
24348
Magicka Recovery
575
Health Recovery
318
Stamina Recovery
1349
Spell Damage
1390
2171
Spell Critical
23.3%
50%
Weapon Damage
1736
3941
Weapon Critical
41.2%
50%
Spell Resistance
12163
Physical Resistance
12609
Critical Resistance
1350
Spell Penetration
0
Physical Penetration
0
Stats are only correct for bar #1.
Boon: The Thief
Bar 1
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
2859 Stamina
Cost
Launch yourself into a lethal spin, dealing
4050
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
10 seconds
Duration
2012 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
7827
Physical Damage over
10
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
866
Physical Damage every
2
seconds for the duration.
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
1849 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
4864
Physical Damage and heal you for
28
% of the damage done.
If the power is not consumed in time, you restore
1629
Stamina.
Subterranean Assault
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
3 seconds
Duration
1617 Stamina
Cost
Stir a group of shalk that attack after
3
seconds, dealing
7296
Poison Damage to enemies in front of you.
After the shalk complete their attack, they burrow again for
3
seconds and then resurface again, dealing
7296
Poison Damage to enemies in front of you.
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2700 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition
6
seconds, increasing your Movement Speed by
30
%.
While slotted gain Minor Berserk, increasing your damage done by
5
%.
Eternal Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing
1630
Magic Damage, and sometimes swipes all enemies in front of it, dealing
6525
Magic Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Wrath for
75
Ultimate, causing the grizzly to maul an enemy for
7376
Magic Damage. Deals
100
% more damage to enemies below
25
% Health.
The grizzly respawns when killed, once per minute.
Bar 2
Endless Hail
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
14 seconds
Duration
2859 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
840
Physical Damage to enemies in the target area every
1
second for
12
seconds, after a
2
second delay.
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Circle of Protection
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2716 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by
5
% and increasing your Stamina Recovery by
20
%.
Bird of Prey
Instant
Cast Time
Self
Target
6 seconds
Duration
2700 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition
6
seconds, increasing your Movement Speed by
30
%.
While slotted gain Minor Berserk, increasing your damage done by
5
%.
Eternal Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing
1630
Magic Damage, and sometimes swipes all enemies in front of it, dealing
6525
Magic Damage and stunning them for
2
seconds.
Once summoned you can activate Guardian's Wrath for
75
Ultimate, causing the grizzly to maul an enemy for
7376
Magic Damage. Deals
100
% more damage to enemies below
25
% Health.
The grizzly respawns when killed, once per minute.