Sound your war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by
10
%.
You and your allies also gain Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by
1320
for
39
seconds.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
33 seconds
Duration
7857 Stamina
Cost
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by
30
% and Mounted Speed by
30
%.
Also grants immunity to snares and immobilizations.
The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by
10
% for
8
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Area
Target
10 meters
Radius
2619 Stamina
Cost
Renew your forces' resolve, healing yourself for
4624
Health over
5
seconds and nearby allies for
3570
Health over
5
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
28 meters
Range
30 seconds
Duration
7857 Stamina
Cost
Hurl an exploding ball of caltrops that scatter over the target area, dealing
661
Physical Damage and an additional
324
Physical Damage each second.
Also reduces Movement Speed for enemies in the target area by
70
% for
3
seconds and even after that, continues to reduce Movement Speed by
30
% until the caltrops expire.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Self
Target
8 meters
Radius
28 meters
Range
8 seconds
Duration
4050 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
3808
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%, up to a maximum of
250
% increased damage.
Proximity Detonation
PASSIVES
Continuous Attack
Increases Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after capturing a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep.
Any ability with a range greater than
15
meters is affected.
Reach 2
Combat Frenzy
Grants an additional
20
Ultimate when killing an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
200 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to
12824
damage.
Each time a ward dissolves, you restore
6
Ultimate and
425
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
8496 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
35
%.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
6 seconds
Duration
8100 Magicka
Cost
Cleanse yourself and your group, removing
2
negative effects and reducing the duration of any further negative effects by
50
% for
6
seconds.
If a negative effect is removed, the target is healed for
18
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3929 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Strike Damage by
12
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Scorching Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
30 meters
Range
4320 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area. Exposed enemies have their movement speed reduced by
50
%, take
15279
Flame Damage over
3
seconds, and cannot return to stealth or invisibility for the duration.
Scorching Flare
PASSIVES
Magicka Aid
Increases Magicka Recovery by
10
% for each Support ability slotted.
Magicka Aid 2
Combat Medic
Increases the effectiveness of healing you initiate by
20
% when near a Keep.
Combat Medic 2
Battle Resurrection
WHILE IN PVP AREAS
Reduces the time it takes to resurrect another player by
30
%.
Battle Resurrection 2
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4590 Magicka
Cost
Surround yourself with a net of magic negation to absorb up to
4793
damage over
6
seconds.
While active, up to three times when spell damage is absorbed, you restore
845
Magicka. Each piece of Light Armor worn increases the Magicka restored by
6
%.
Harness Magicka
PASSIVES
Evocation
Reduces the Magicka cost of spells by
3
% per piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 3
Recovery
Increases Magicka Recovery by
4
% per piece of Light Armor equipped.
Current bonus:
0
%.
Recovery 2
Spell Warding
Increases your Spell Resistance for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
24.15 seconds
Duration
4190 Stamina
Cost
Shroud yourself in mist to gain Major Evasion, increasing your dodge chance by
20
% for
23
seconds.
Each piece of Medium Armor worn increases the duration of this ability by
5
%.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating for each piece of Medium Armor equipped.
Current bonus:
329
.
Dexterity 3
Wind Walker
Increases Stamina Recovery by
4
% per piece of Medium Armor equipped. Current bonus:
4
%.
Also reduces the Stamina cost of abilities by
3
% per piece of Medium Armor equipped. Current bonus:
3
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped. Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped. Current bonus:
5
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
12
%.
Agility 2
Athletics
Increases your movement speed while using Sprint by
3
% and reduces the cost of Roll Dodge by
4
% per piece of Medium Armor equipped.
Current Roll Dodge bonus:
4
%.
Athletics 2
Heavy Armor
SKILLS
Unstoppable
Instant
Cast Time
Self
Target
15.75 seconds
Duration
4714 Stamina
Cost
Intensify your physical presence to gain Major Resolve and Major Ward, increasing your Physical and Spell Resistance by
5280
for
15
seconds.
Also grants you immunity to knockback and disabling effects for
5
seconds.
Each piece of Heavy Armor worn increases the duration of this ability by
5
%.
Unstoppable
PASSIVES
Resolve
Increases your Physical Resistance and Spell Resistance for each piece of Heavy Armor equipped.
Current bonus:
2174
.
Resolve 3
Constitution
Increases Health Recovery by
4
% per piece of Heavy Armor equipped. Current bonus:
24
%.
Also restores Magicka and Stamina each time you are hit, but only once every
4
seconds. Amount restored is increased per piece of Heavy Armor equipped. Current bonus:
1116
.
Constitution 2
Juggernaut
Increases Max Health by
2
% per piece of Heavy Armor equipped.
Current bonus:
12
%.
Juggernaut 2
Wrath
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Gain
20
Weapon and Spell Damage for
6
seconds when you take damage, stacking up to
10
times.
Wrath 2
Rapid Mending
WITH 5 OR MORE PIECES OF HEAVY ARMOR EQUIPPED
Increases your healing received by
8
% and increases the Magicka or Stamina your Heavy Attacks restore by
50
%.
Rapid Mending 2
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Self
Target
8 meters
Radius
15 seconds
Duration
250 Ultimate
Cost
Call down a flaming battle standard that deals
2152
Flame Damage each second to nearby enemies and afflicts them with Major Defile, which reduces the effectiveness of healing on them by
30
%. The standard also increases your damage by
20
% and reduces damage dealt to you by
20
%.
While the standard is up, an ally can activate Shackle to deal
4896
Flame Damage and immobilize enemies in range.
Standard of Might
SKILLS
Molten Whip
Instant
Cast Time
Enemy
Target
8 meters
Range
2700 Magicka
Cost
Lash an enemy with flame, dealing
5240
Flame Damage.
If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every
5
seconds.
While slotted, your Spell and Weapon Damage is increased by
101
for Ardent Flame abilities.
Molten Whip
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
1350 Magicka
Cost
Slash an enemy with flame, dealing
2910
Flame Damage and an additional
9252
Flame Damage over
10.5
seconds. Heals you for
75
% of damage inflicted when the effect ends.
Burning Embers
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
2700 Magicka
Cost
Exhale a flaming blast, dealing
1410
Flame Damage to enemies in front of you and an additional
6152
Flame Damage over
10
seconds.
Affected enemies take
10
% additional damage from all flame attacks.
Engulfing Flames
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3780 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
2916
Flame Damage.
Also grants Major Expedition, increasing your Movement Speed by
30
% for
2
seconds.
If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.
Unrelenting Grip
Cauterize
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
3240 Magicka
Cost
Activate an aura of flames which launches a fireball at an ally to cauterize their wounds every
5
seconds, healing them for
4631
Health.
While slotted, you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Cauterize
PASSIVES
Combustion
Increases the damage of the Burning and Poisoned status effects by
66
%.
Combustion 2
Warmth
Damaging enemies with Ardent Flame abilities also reduces their movement speed
30
% for
4
seconds.
Warmth 2
Searing Heat
Increases the damage of Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
3
% and the duration by
2
seconds.
Searing Heat 2
World in Ruin
Increases the damage of Flame and Poison area of effect abilities by
6
%.
World in Ruin 2
Draconic Power
ULTIMATES
Ferocious Leap
Instant
Cast Time
Enemy
Target
6.5 meters
Radius
20 meters
Range
125 Ultimate
Cost
Launch yourself at an enemy, dealing
9645
Physical Damage to all enemies in the area and knocking them back.
Also absorbs
51
% of your Max Health in damage over
6
seconds.
Ferocious Leap
SKILLS
Volatile Armor
Instant
Cast Time
Self
Target
20 seconds
Duration
3240 Magicka
Cost
Release your inner dragon to gain Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds. You also release a spray of spikes around you, causing any enemies hit to take
5225
Magic Damage over
10
seconds.
While active, the armor returns
925
Magic Damage to melee attackers.
Volatile Armor
Burning Talons
Instant
Cast Time
Area
Target
6 meters
Radius
4050 Magicka
Cost
Call forth talons from the ground to deal
3292
Flame Damage and immobilize nearby enemies for
4
seconds.
Talons also burn enemies for
3314
Flame Damage over
4
seconds.
While enemies are held, allies can activate Impale to deal
5128
Magic Damage.
Burning Talons
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4320 Magicka
Cost
Draw on your draconic blood to heal for
33
% of your missing Health.
You also gain Major Fortitude and Minor Vitality, increasing your Health Recovery by
20
% and your healing received by
8
% for
23
seconds.
Coagulating Blood
Dragon Fire Scale
Instant
Cast Time
Self
Target
4 seconds
Duration
3780 Magicka
Cost
Flex your scales, reflecting up to
4
projectiles for
4
seconds. The reflected projectiles deal
35
% additional damage to the attacker.
Dragon Fire Scale
Draw Essence
Instant
Cast Time
Area
Target
8 meters
Radius
4320 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
1587
Magic Damage to nearby enemies and healing you for
100
% of the damage caused.
After
2.5
seconds, you exhale fire, dealing
4075
Flame Damage to nearby enemies and restoring
10
% of the ability's cost for each enemy hit as Magicka.
Draw Essence
PASSIVES
Iron Skin
Block an additional
10
% damage.
Iron Skin 2
Burning Heart
WHILE USING DRACONIC POWER ABILITIES
Increases healing received by
12
% while a Draconic Power ability is active.
Burning Heart 2
Elder Dragon
WITH DRACONIC POWER ABILITIES SLOTTED
Increases Health Recovery by
5
% for each Draconic Power ability slotted.
Elder Dragon 2
Scaled Armor
Increases Spell Resistance by
3300
.
Scaled Armor 2
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
9 seconds
Duration
200 Ultimate
Cost
Oxidize the green dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
790
Poison Damage to nearby enemies each second for
9
seconds.
While active, your attacks ignore
100
% of an enemy's Physical Resistance.
Corrosive Armor
SKILLS
Stone Giant
Instant
Cast Time
Enemy
Target
28 meters
Range
3240 Magicka
Cost
Slam an enemy with solid rock, dealing
3172
Magic Damage and stunning them for
3
seconds. If the enemy is knocked down, Stone Giant deals
3172
Magic Damage more damage to them.
You also gain Minor Resolve, increasing your Physical Resistance by
1320
for
18
seconds.
Stone Giant
Molten Armaments
Instant
Cast Time
Area
Target
28 meters
Radius
33 seconds
Duration
4320 Magicka
Cost
Charge you and your allies' weapons with volcanic power to gain Major Sorcery, increasing your Spell Damage by
20
% for
33
seconds.
Your own damage with fully-charged Heavy Attacks is increased by
40
% while active.
Molten Armaments
Igneous Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6 seconds
Duration
4050 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
3444
damage. Your own damage shield absorbs
100
% additional damage.
You also gain Major Mending, increasing your healing done by
25
% for
6
seconds.
Igneous Shield
Fossilize
Instant
Cast Time
Enemy
Target
15 meters
Range
20 seconds
Duration
3510 Magicka
Cost
Encase an enemy in stone, disorienting them for
20
seconds. When the disorient ends, they take
2642
Magic Damage and are immobilized for
3
seconds.
Affected enemy can take
3846
damage before the disorient is broken.
Fossilize
Eruption
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
4590 Magicka
Cost
Summon a scorching cloud of ash at the target location, dealing an instant
2827
Flame Damage to nearby enemies and
713
Flame Damage more every
1
second.
Also reduces enemies' Movement Speed by
70
%.
Eruption
PASSIVES
Eternal Mountain
Increases duration of Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
WHEN ACTIVATING AN ULTIMATE ABILITY
Activating an Ultimate restores Health, Magicka, and Stamina in amounts increased by
70
% of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
Activating an Earthen Heart ability grants Minor Brutality to you and nearby allies, increasing Weapon Damage by
5
% for
20
seconds.
If you are in combat, you also gain
3
Ultimate. This can only occur every
6
seconds.
Mountain's Blessing 2
Helping Hands
WHILE USING EARTHEN HEART ABILITIES
Activating an Earthen Heart ability restores
5
% Stamina.
Helping Hands 2
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
7887
Physical Damage to enemies in front of you and an additional
8846
Physical Damage over
5
seconds. Enemies hit are also knocked down for
2.5
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
28 meters
Range
3404 Stamina
Cost
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike an enemy for
2121
Physical Damage and reduce their movement speed by
40
% for
6
seconds.
Activating a second time pulls you to the target and deals
1856
Physical Damage.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
7486 Stamina
Cost
Brand the earth at your location with a rune of protection. Allies in the target area gain Minor Protection and Minor Endurance, reducing damage taken by
8
% and increasing Stamina Recovery by
10
%.
Roll Dodging from inside the ring costs
20
% less Stamina.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
5238 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted gain Major Savagery, increasing your Weapon Critical rating by
2191
. Critical hits from crouch grant Minor Berserk, increasing attack damage by
8
% for
8
seconds.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
3666 Stamina
Cost
Launch a sharpened blade trap at a target location. When triggered, the trap deals
1249
Physical Damage, an additional
3384
Physical Damage over
6
seconds, immobilizes an enemy for
6
seconds, and grants Minor Force which increases critical damage by
12
%.
The trap takes 1.5 seconds to arm and lasts for
1
minute.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Also reduces the Stamina costs of Fighters Guild abilities by
20
%.
Intimidating Presence 1
Slayer
Increases Weapon Damage by
3
% for each Fighters Guild ability slotted.
Slayer 3
Banish the Wicked
Grants you
9
extra Ultimate when killing Undead, Daedra and Werewolves.
Banish the Wicked 3
Skilled Tracker
WHILE USING FIGHTERS GUILD ABILITIES
Your Fighters Guild abilities that deal damage deal an additional
20
% damage to Undead, Daedra and Werewolves
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
9896
Flame Damage to all enemies in the area and knocking them back.
Grants you
12
Ultimate for each enemy hit.
After impact, enemies in the target area take
3155
Flame Damage every second for
10
seconds.
Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
3511 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted, you gain Major Prophecy, increasing your Spell Critical rating by
2191
. You also prevent the stun and reduce the damage from stealth attacks by
50
% for you and nearby allies.
Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1620 Magicka
Cost
Bind an enemy with chaotic magic, dealing
5328
Magic Damage over
14.4
seconds and restoring
1714
Health to you and an additional
1714
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
4050 Magicka
Cost
Inscribe a rune of cosmic fire on the earth that blasts an enemy entering the target area for
4075
Flame Damage plus an additional
2488
Flame Damage over
12
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
0 Magicka
Cost
Barter with Oblivion to trade vitality for power, sacrificing
5341
Health in exchange for
2676
Magicka.
Also grants you Major Resolve and Major Ward, increasing your Physical Resistance by
5280
and Spell Resistance by
5280
for
4
seconds.
The exchange prevents you from healing yourself for
4
seconds, but you can receive healing from other players.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
WHILE USING MAGES GUILD ABILITIES
Reduces the Magicka and Health costs of Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
WHILE USING MAGES GUILD ABILITIES
Increases the duration of Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
WITH A MAGES GUILD ABILITY SLOTTED
Increases your Max Magicka and your Magicka Recovery by
2
% for each Mages Guild ability slotted.
Magicka Controller 2
Might of the Guild
WHILE USING MAGES GUILD ABILITIES
Casting a Mages Guild ability grants you Empower, increasing the damage of your next attack by
20
% as long as it's activated within
5
seconds.
Might of the Guild 2
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
6
%.
Dynamic 3
Resist Flame
Increases your Max Magicka by
3
% and Flame Resistance by
2079
.
Resist Flame 3
Destructive Ancestry
Increases your Flame Damage by
7
%. Increases your Frost and Shock Damage by
2
%.
Destructive Ancestry 3
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
7 seconds
Duration
100 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
7
seconds.
Your One Hand and Shield ability costs are reduced by
100
% while active.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
5 meters
Range
1649 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
2121
Physical Damage and taunting them to attack you for
15
seconds.
Also afflicts the enemy with Major Fracture and Major Breach, reducing their Physical Resistance and Spell Resistance by
5280
for
12
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
5 meters
Range
2880 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
2320
Physical Damage and reducing their Movement Speed by
60
% for
12
seconds.
Also afflicts the enemy with Minor Maim, reducing their damage done by
15
% for
12
seconds.
You gain Minor Heroism, granting you
1
Ultimate every
1.5
seconds for
9
seconds.
Heroic Slash
Absorb Magic
Instant
Cast Time
Self
Target
30 seconds
Duration
2357 Stamina
Cost
Bolster your defenses, absorbing up to
5563
Damage from the next spell projectile cast at you and healing for
15
% of your Max Health.
While slotted, the amount of damage you can block is increased by
8
% and the cost of blocking is reduced by
8
%.
Absorb Magic
Invasion
Instant
Cast Time
Enemy
Target
3.5 - 22 meters
Range
3666 Stamina
Cost
Rush an enemy and ram them, dealing
1932
Physical Damage and stunning them for
3
seconds.
Stuns up to
88
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
5 meters
Range
3404 Stamina
Cost
Strike an enemy full-force with your shield, dealing
2452
Physical Damage.
While slotted, blocking any attack increases the damage of your next Power Slam by
25
% for
5
seconds.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
10
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard bash attacks. Bashing deals
100
% additional damage and costs
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
15
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Movement Speed while blocking by
60
%.
Battlefield Mobility 2
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Self
Target
5 seconds
Duration
158 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
2725
Magic Damage to nearby enemies every
1
second.
Also siphons
2356
Health from each affected enemy and gives it to you.
Devouring Swarm
SKILLS
Accelerating Drain
3 seconds
Channel Time
Enemy
Target
12 meters
Range
2133 Magicka
Cost
Consume an enemy's life force, dealing
3437
Magic Damage and restoring
20
% of your missing Health every
1
second for
3
seconds.
When you activate the drain, the enemy is stunned for
3
seconds.
When the drain ends you gain Minor Expedition, increasing your Movement Speed by
10
% for
20
seconds.
Accelerating Drain
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
4480 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
Elusive Mist
PASSIVES
Savage Feeding
After feeding, your target is off-balance and stunned for
4
seconds.
Savage Feeding 2
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces damage dealt to you when you fall below
50
% Health.
Lower health increases the effect, reducing damage by up to
33
%.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2024-Oct-29 10:14:19.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
28198
Health
22255
Stamina
10275
Magicka Recovery
1194
Health Recovery
275
Stamina Recovery
585
Spell Damage
2200
3924
Spell Critical
9.9%
50%
Weapon Damage
1401
1925
Weapon Critical
11.5%
50%
Spell Resistance
20994
Physical Resistance
17694
Critical Resistance
2001
Spell Penetration
2680
Physical Penetration
2680
Magicka
28198
Health
22255
Stamina
10275
Magicka Recovery
1194
Health Recovery
275
Stamina Recovery
585
Spell Damage
2200
3924
Spell Critical
9.9%
50%
Weapon Damage
1401
1925
Weapon Critical
11.5%
50%
Spell Resistance
20994
Physical Resistance
17694
Critical Resistance
2001
Spell Penetration
2680
Physical Penetration
2680
Magicka
29233
Health
23845
Stamina
10275
Magicka Recovery
1238
Health Recovery
244
Stamina Recovery
585
Spell Damage
2200
4002
Spell Critical
9.9%
50%
Weapon Damage
1401
1925
Weapon Critical
11.5%
50%
Spell Resistance
20994
Physical Resistance
17694
Critical Resistance
2001
Spell Penetration
2680
Physical Penetration
2680
Magicka
28198
Health
22255
Stamina
10275
Magicka Recovery
1194
Health Recovery
275
Stamina Recovery
585
Spell Damage
2200
3924
Spell Critical
9.9%
50%
Weapon Damage
1401
1925
Weapon Critical
11.5%
50%
Spell Resistance
20994
Physical Resistance
17694
Critical Resistance
2001
Spell Penetration
2680
Physical Penetration
2680
Stats are only correct for bar #1.
Magicka
28198
Health
22255
Stamina
10275
Magicka Recovery
1194
Health Recovery
275
Stamina Recovery
585
Spell Damage
2200
3924
Spell Critical
9.9%
50%
Weapon Damage
1401
1925
Weapon Critical
11.5%
50%
Spell Resistance
20994
Physical Resistance
17694
Critical Resistance
2001
Spell Penetration
2680
Physical Penetration
2680
Stats are only correct for bar #1.
Battle Spirit
Stage 4 Vampirism
Witchmother's Potent Brew
Bar 1
Molten Whip
Instant
Cast Time
Enemy
Target
8 meters
Range
2700 Magicka
Cost
Lash an enemy with flame, dealing
5240
Flame Damage.
If you strike an enemy that is immobile or stunned, you also set them off balance. You can only set an enemy off balance once every
5
seconds.
While slotted, your Spell and Weapon Damage is increased by
101
for Ardent Flame abilities.
Burning Embers
Instant
Cast Time
Enemy
Target
5 meters
Range
1350 Magicka
Cost
Slash an enemy with flame, dealing
2910
Flame Damage and an additional
9252
Flame Damage over
10.5
seconds. Heals you for
75
% of damage inflicted when the effect ends.
Dragon Fire Scale
Instant
Cast Time
Self
Target
4 seconds
Duration
3780 Magicka
Cost
Flex your scales, reflecting up to
4
projectiles for
4
seconds. The reflected projectiles deal
35
% additional damage to the attacker.
Draw Essence
Instant
Cast Time
Area
Target
8 meters
Radius
4320 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
1587
Magic Damage to nearby enemies and healing you for
100
% of the damage caused.
After
2.5
seconds, you exhale fire, dealing
4075
Flame Damage to nearby enemies and restoring
10
% of the ability's cost for each enemy hit as Magicka.
Burning Talons
Instant
Cast Time
Area
Target
6 meters
Radius
4050 Magicka
Cost
Call forth talons from the ground to deal
3292
Flame Damage and immobilize nearby enemies for
4
seconds.
Talons also burn enemies for
3314
Flame Damage over
4
seconds.
While enemies are held, allies can activate Impale to deal
5128
Magic Damage.
Devouring Swarm
Instant
Cast Time
Self
Target
5 seconds
Duration
158 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
2725
Magic Damage to nearby enemies every
1
second.
Also siphons
2356
Health from each affected enemy and gives it to you.
Bar 2
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4320 Magicka
Cost
Draw on your draconic blood to heal for
33
% of your missing Health.
You also gain Major Fortitude and Minor Vitality, increasing your Health Recovery by
20
% and your healing received by
8
% for
23
seconds.
Igneous Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6 seconds
Duration
4050 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
3444
damage. Your own damage shield absorbs
100
% additional damage.
You also gain Major Mending, increasing your healing done by
25
% for
6
seconds.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1620 Magicka
Cost
Bind an enemy with chaotic magic, dealing
5328
Magic Damage over
14.4
seconds and restoring
1714
Health to you and an additional
1714
Health every
6
seconds.
Also grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
4480 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Also removes and grants you immunity to all crowd control and immobilization effects while active, but you cannot be healed and your Magicka Recovery is disabled.
Fossilize
Instant
Cast Time
Enemy
Target
15 meters
Range
20 seconds
Duration
3510 Magicka
Cost
Encase an enemy in stone, disorienting them for
20
seconds. When the disorient ends, they take
2642
Magic Damage and are immobilized for
3
seconds.
Affected enemy can take
3846
damage before the disorient is broken.
Shooting Star
Instant
Cast Time
Enemy
Target
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
9896
Flame Damage to all enemies in the area and knocking them back.