Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
726
.
Spell Warding 2
Medium Armor
PASSIVES
Dexterity
Increases your Weapon Critical rating by
219
for each piece of Medium Armor equipped.
Current bonus:
219
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
4
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
2
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
7
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
5
%.
Improved Sneak 2
Heavy Armor
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
1715
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
20
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
540
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
20
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
5
%
Rapid Mending 2
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
16 seconds
Duration
250 Ultimate
Cost
Call down a battle standard, dealing
3974
Flame Damage every
1
second for
20
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by
16
%.
Standing in the area increases your damage done and reduces damage taken by
15
%.
An ally near the standard can activate the
Shackle
synergy, dealing
9384
Flame Damage to enemies in the area and immobilizing them for
5
seconds.
Standard of Might
SKILLS
Molten Whip
Instant
Cast Time
Enemy
Target
2249 Magicka
Cost
Lash an enemy with flame, dealing
14733
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Molten Whip by
33
% and your Weapon and Spell Damage by
75
for 5 seconds. This effect can stack up to 3 times.
Molten Whip
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
10 seconds
Duration
3439 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
6247
Flame Damage and an additional
10689
Flame Damage over
14
seconds.
Affected enemies take more damage from all Flame Damage attacks based on your offensive stats, with a maximum of
10
% bonus damage taken.
Current value
8
%.
Engulfing Flames
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2116 Magicka
Cost
Activate an aura of flames which launches a fireball at
2
enemies every
5
seconds, dealing
6132
Flame Damage.
While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by
2629
.
This ability scales with your highest offensive stats.
Flames of Oblivion
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
When you apply Burning to an enemy, you restore
500
Magicka. When you apply Poisoned to an enemy, you restore
500
Stamina.
Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
3
seconds.
Warmth 2
Searing Heat
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
33
% and the duration by
4
seconds.
Searing Heat 2
World in Ruin
Increases the damage of your Flame area of effect abilities by
6
%.
Decreases the cost of your Stamina Poison abilities by
25
%.
World in Ruin 2
Draconic Power
SKILLS
Dragon Fire Scale
Instant
Cast Time
Self
Target
6 seconds
Duration
3704 Magicka
Cost
Flex your scales, reducing damage taken from projectiles by
50
% for
6
seconds.
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals
6132
Flame Damage. This effect can occur once every half second.
Dragon Fire Scale
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
5
%.
Increases range of your melee attacks by
2
meters. This effect only applies to instant cast attacks with a
5
meter range.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
Earthen Heart
ULTIMATES
Magma Shell
Instant
Cast Time
Self
Target
10 seconds
Duration
200 Ultimate
Cost
Ignite the molten lava in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1247
Flame Damage to nearby enemies each second for
12
seconds.
When activated, nearby allies gain a damage shield for
100
% of their Max Health for
10
seconds.
Magma Shell
SKILLS
Igneous Weapons
Instant
Cast Time
Area
Target
36 meters
Radius
45 seconds
Duration
4233 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
54
seconds.
Igneous Weapons
Eruption
Instant
Cast Time
Ground
Target
5 meters
Radius
15 seconds
Duration
5556 Magicka
Cost
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
% and dealing
1462
Flame Damage every
1
second.
Deals
6452
Flame Damage immediately.
Eruption
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
46
Health,
46
Magicka, and
46
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast a non Stamina costing Earthen Heart ability, you restore
990
Stamina.
Helping Hands 2
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
9896
Physical Damage to enemies in front of you and an additional
11874
Physical Damage over
6
seconds.
After activating, your Weapon Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Undaunted
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1185
Health,
686
Stamina, and
972
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1910
.
Dynamic 3
Resist Flame
Increases your Flame Resistance by
4620
.
Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.
Ruination 3
One Hand and Shield
SKILLS
Heroic Slash
Instant
Cast Time
Enemy
Target
2494 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
4111
Physical Damage and afflicting them with
Minor Maim
, reducing their damage done by
5
% for
12
seconds.
You gain
Minor Heroism
, granting you
1
Ultimate every
1.5
seconds for
12
seconds.
Heroic Slash
Defensive Stance
Instant
Cast Time
Self
Target
6 seconds
Duration
3628 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
9195
damage for
6
seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful Direct Damage projectile cast at you. This effect can occur once per cast.
While you have a shield equipped, the amount of damage you can block is increased by
10
% and the cost of blocking is reduced by
10
%.
Defensive Stance
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
1500
more damage and cost
40
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%
Battlefield Mobility 2
Destruction Staff
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
2646 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2374
Flame Damage,
2374
Frost Damage, and
2374
Shock Damage.
Up to 2 nearby enemies will take
8178
Magic Damage if they were already afflicted with Burning, Chilled, or Concussed status effects.
Force Pulse
Unstable Wall of Elements
Instant
Cast Time
Area
Target
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3704 Magicka
Cost
Create an unstable elemental barrier in front of you, dealing
938
Magic Damage to enemies in the target area every
1
second before exploding for an additional
6132
Magic Damage.
Unstable Wall of Fire deals additional damage to Burning enemies.
Unstable Wall of Frost costs more, but grants damage shields and immobilizes Chilled enemies.
Unstable Wall of Storms sets Concussed enemies Off Balance.
Unstable Wall of Elements
Elemental Drain
Instant
Cast Time
Enemy
Target
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies
Minor Magickasteal
to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3704 Magicka
Cost
Release a surge of elemental energy, dealing
5937
Magic Damage to nearby enemies and afflicting them with
Minor Mangle
, reducing their Max Health by
10
% for
10
seconds.
Flame Pulsar
hits Burning enemies with
Pulsar Afterburn
, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
7417
damage.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply elemental status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
8
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
8
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Ardent Flame
Draconic Power
Earthen Heart
WEAPON
One Hand and Shield
Destruction Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
GUILD
Fighters Guild
Undaunted
RACIAL
Dark Elf Skills
0 CP
Fitness
0
0
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
0
0
Mastered Curation
0
Extended Might
0
Staving Death
0
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
24356
Health
29671
Stamina
17198
Magicka Recovery
534
Health Recovery
1020
Stamina Recovery
534
Spell Damage
4029
6801
Spell Critical
21.9%
50%
Weapon Damage
3683
5726
Weapon Critical
22.9%
50%
Spell Resistance
25339
Physical Resistance
21313
Critical Resistance
1320
Spell Penetration
1638
Physical Penetration
1638
Magicka
24356
Health
29671
Stamina
17198
Magicka Recovery
534
Health Recovery
1020
Stamina Recovery
534
Spell Damage
4029
6801
Spell Critical
21.9%
50%
Weapon Damage
3683
5726
Weapon Critical
22.9%
50%
Spell Resistance
25339
Physical Resistance
21313
Critical Resistance
1320
Spell Penetration
1638
Physical Penetration
1638
Magicka
24356
Health
29671
Stamina
16278
Magicka Recovery
534
Health Recovery
979
Stamina Recovery
534
Spell Damage
3733
6293
Spell Critical
21.9%
50%
Weapon Damage
3266
5029
Weapon Critical
22.9%
50%
Spell Resistance
23619
Physical Resistance
19593
Critical Resistance
1320
Spell Penetration
0
Physical Penetration
0
Magicka
24356
Health
29671
Stamina
17198
Magicka Recovery
534
Health Recovery
1020
Stamina Recovery
534
Spell Damage
4029
6801
Spell Critical
21.9%
50%
Weapon Damage
3683
5726
Weapon Critical
22.9%
50%
Spell Resistance
25339
Physical Resistance
21313
Critical Resistance
1320
Spell Penetration
1638
Physical Penetration
1638
Stats are only correct for bar #1.
Magicka
24356
Health
29671
Stamina
17198
Magicka Recovery
534
Health Recovery
1020
Stamina Recovery
534
Spell Damage
4029
6801
Spell Critical
21.9%
50%
Weapon Damage
3683
5726
Weapon Critical
22.9%
50%
Spell Resistance
25339
Physical Resistance
21313
Critical Resistance
1320
Spell Penetration
1638
Physical Penetration
1638
Stats are only correct for bar #1.
Boon: The Apprentice
Engulfing Flames (Target)
Major Breach (Target)
Major Brutality
Major Prophecy
Major Savagery
Major Sorcery
Minor Heroism
𝐖𝐈𝐏: Everything.
𝐏𝐎𝐒𝐒𝐈𝐁𝐋𝐄 𝐒𝐄𝐓𝐒: .
Bar 1
Molten Whip
Instant
Cast Time
Enemy
Target
2249 Magicka
Cost
Lash an enemy with flame, dealing
14733
Flame Damage.
If you strike an enemy that is immobile or stunned, you set them Off Balance.
While slotted, whenever you activate a different Ardent Flame ability, you gain a stack of Seething Fury, which increases the damage of your next Molten Whip by
33
% and your Weapon and Spell Damage by
75
for 5 seconds. This effect can stack up to 3 times.
Engulfing Flames
Instant
Cast Time
Cone
Target
10 meters
Radius
10 seconds
Duration
3439 Magicka
Cost
Exhale a flaming blast to enemies in front of you, dealing
6247
Flame Damage and an additional
10689
Flame Damage over
14
seconds.
Affected enemies take more damage from all Flame Damage attacks based on your offensive stats, with a maximum of
10
% bonus damage taken.
Current value
8
%.
Defensive Stance
Instant
Cast Time
Self
Target
6 seconds
Duration
3628 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
9195
damage for
6
seconds. This portion of the ability scales off your Max Health.
You reflect the next harmful Direct Damage projectile cast at you. This effect can occur once per cast.
While you have a shield equipped, the amount of damage you can block is increased by
10
% and the cost of blocking is reduced by
10
%.
Dragon Fire Scale
Instant
Cast Time
Self
Target
6 seconds
Duration
3704 Magicka
Cost
Flex your scales, reducing damage taken from projectiles by
50
% for
6
seconds.
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals
6132
Flame Damage. This effect can occur once every half second.
Flames of Oblivion
Instant
Cast Time
Area
Target
15 meters
Radius
15 seconds
Duration
2116 Magicka
Cost
Activate an aura of flames which launches a fireball at
2
enemies every
5
seconds, dealing
6132
Flame Damage.
While slotted, you gain Major Prophecy and Major Savagery, increasing your Spell and Weapon Critical ratings by
2629
.
This ability scales with your highest offensive stats.
Magma Shell
Instant
Cast Time
Self
Target
10 seconds
Duration
200 Ultimate
Cost
Ignite the molten lava in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1247
Flame Damage to nearby enemies each second for
12
seconds.
When activated, nearby allies gain a damage shield for
100
% of their Max Health for
10
seconds.
Bar 2
Igneous Weapons
Instant
Cast Time
Area
Target
36 meters
Radius
45 seconds
Duration
4233 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
54
seconds.
Flame Pulsar
Instant
Cast Time
6 meters
Radius
3704 Magicka
Cost
Release a surge of flame, dealing
6247
Flame Damage to nearby enemies and afflicting them with
Minor Mangle
, reducing their Max Health by
10
% for
10
seconds. Burning enemies are also hit by
Pulsar Afterburn
, which deals
816
Flame Damage. Pulsa.
Pulsar Afterburn
deals up to
300
% more damage to enemies with less than
50
% Health.
Unstable Wall of Fire
Instant
Cast Time
18 x 8 meters
Area
18 meters
Radius
10 seconds
Duration
3704 Magicka
Cost
Slam your staff down to create an unstable flaming barrier in front of you, dealing
1134
Flame Damage to enemies in the target area every
1
second.
Burning enemies take
20
% more damage from this ability.
When the effect ends, the barrier explodes, dealing
6452
Flame Damage.
Elemental Drain
Instant
Cast Time
Enemy
Target
23 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
23
seconds, reducing their Physical and Spell Resistance by
5948
.
Also applies
Minor Magickasteal
to the enemy for
23
seconds, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Eruption
Instant
Cast Time
Ground
Target
5 meters
Radius
15 seconds
Duration
5556 Magicka
Cost
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
% and dealing
1462
Flame Damage every
1
second.
Deals
6452
Flame Damage immediately.
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
16 seconds
Duration
250 Ultimate
Cost
Call down a battle standard, dealing
3974
Flame Damage every
1
second for
20
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by
16
%.
Standing in the area increases your damage done and reduces damage taken by
15
%.
An ally near the standard can activate the
Shackle
synergy, dealing
9384
Flame Damage to enemies in the area and immobilizing them for