Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain
990
Critical Resistance for
10
seconds, reducing incoming critical damage by
15
%.
Sturdy Horn
SKILLS
Charging Maneuver
Instant
Cast Time
Area
Target
20 meters
Radius
8 seconds
Duration
5954 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
10
% respectively, for
8
seconds.
You and your group also gain Major Gallop, increasing your Mounted Speed by
30
% for
30
seconds.
Charging Maneuver
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2686 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
15409
Health over
4
seconds.
Resolving Vigor
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2686 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
607
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Fracture applied to them, reducing their Physical Resistance by
5280
for
4
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3510 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
2398
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
25
%.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Replenishing Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
250 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
17912
damage.
Each time a ward dissolves, you restore
4
Ultimate and
1000
Magicka.
Replenishing Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
7830 Magicka
Cost
Create a protective sphere over your location that reduces damage from siege weapons by
50
%. Does not affect Leap, Move Position, and Pull abilities.
Also increases the range of abilities with a range greater than
20
meters by
7
meters.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
7830 Magicka
Cost
Cleanse yourself and your group, removing
3
negative effects immediately.
For every negative effect removed, the target is healed for
5
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
2819 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
5130 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
5
seconds. Exposed enemies are stunned for
4
seconds, and cannot return to stealth or invisibility for
3
seconds.
Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
250 Ultimate
Cost
Turn into a living cyclone, dealing
7875
Physical Damage every
0.5
seconds for 7 seconds in an 8m radius, while pulling all enemies within 15m closer to you.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
9055
Physical Damage, knocking enemies back
4
meters, and stunning them for
4
seconds.
Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
12075
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
6300
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage and Stamina Recovery by
20
% and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
10000
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
4590 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
2177
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
229
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Grace
Reduces the effectiveness of snares applied to you by
4
% per piece of Light Armor worn.
Current bonus:
0
%.
Reduces the cost of Sprint by
3
% per piece of Light Armor worn.
Current bonus:
0
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
0
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
363
for each piece of Light Armor equipped.
Current bonus:
0
.
Spell Warding 2
Prodigy
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Critical rating by
2191
.
Prodigy 2
Concentration
WHEN 5 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED
Increases your Spell Penetration by
4884
.
Concentration 2
Medium Armor
SKILLS
Elude
Instant
Cast Time
Self
Target
16 seconds
Duration
2892 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain Major Evasion, reducing damage from area attacks by
25
% for
26
seconds.
While this effect is active, when you take damage from a direct area of effect attack you gain Major Expedition for
5
seconds, increasing your Movement Speed by
30
%.
Each piece of Medium Armor worn increases the duration of this ability.
Elude
PASSIVES
Dexterity
Increases your Weapon Critical rating by
328
for each piece of Medium Armor equipped.
Current bonus:
1640
.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% per piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% per piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
WHEN 5 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED
Increases your Weapon Damage by
15
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
20 seconds
Duration
2892 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5280
for
20
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by
65
% for the duration.
Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.
Immovable
PASSIVES
Resolve
Increases your Physical and Spell Resistance by
362
for each piece of Heavy Armor equipped.
Current bonus:
725
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
8
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
216
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Ardent Flame
ULTIMATES
Standard of Might
Instant
Cast Time
Area
Target
8 meters
Radius
16 seconds
Duration
250 Ultimate
Cost
Call down a battle standard, dealing
3731
Flame Damage every
1
second for
16
seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by
30
%.
Standing in the area increases your damage done and reduces damage taken by
15
%.
An ally near the standard can activate the
Shackle
synergy, dealing
8572
Flame Damage to enemies in the area and immobilizing them for
5
seconds.
Standard of Might
SKILLS
Flame Lash
Instant
Cast Time
Enemy
Target
5 meters
Range
2295 Magicka
Cost
Lash an enemy with flame, dealing
3097
Flame Damage.
If you strike an enemy that is immobilized or stunned, you set them Off Balance.
Targeting an Off Balance or immobilized enemy changes this ability into Power Lash, allowing you to lash an enemy at half cost to deal
3679
Flame Damage and heal you for
6455
Health over
2
seconds. This effect can occur once every
3
seconds.
Flame Lash
Venomous Claw
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1705 Stamina
Cost
Rake an enemy with your claw, dealing
3580
Poison Damage and an additional
12719
Poison Damage over
14
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
20
% more damage every
2
seconds.
Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Venomous Claw
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
10 seconds
Duration
2015 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
5550
Poison Damage and an additional
9838
Poison Damage over
14
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Noxious Breath
Unrelenting Grip
Instant
Cast Time
Enemy
Target
22 meters
Range
3780 Magicka
Cost
Launch a fiery chain to grasp and pull an enemy to you, dealing
1918
Flame Damage.
Grants Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
If the target cannot be pulled, you restore
100
% of the ability's cost as Magicka.
This attack cannot be dodged or reflected.
Unrelenting Grip
Cauterize
Instant
Cast Time
Area
Target
28 meters
Radius
15 seconds
Duration
2160 Magicka
Cost
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every
5
seconds, healing them for
5549
Health.
While slotted, you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
This ability scales with your highest offensive stats.
Cauterize
PASSIVES
Combustion
Increases the damage of your Burning and Poisoned status effects by
50
%.
When you apply Burning to an enemy, you restore
500
Magicka. When you apply Poisoned to an enemy, you restore
500
Stamina.
Combustion 2
Warmth
When you deal direct damage with an Ardent Flame ability, you reduce the enemy's Movement Speed by
30
% for
3
seconds.
Warmth 2
Searing Heat
Increases the damage over time of your Fiery Breath, Searing Strike, and Dragonknight Standard abilities by
33
% and the duration by
4
seconds.
Searing Heat 2
Ardent Flame Skills
PASSIVES
World in Ruin
Increases the damage of your Flame area of effect abilities by
6
%.
Decreases the cost of your Stamina Poison abilities by
25
%.
World in Ruin 2
Draconic Power
ULTIMATES
Take Flight
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
110 Ultimate
Cost
Launch yourself at an enemy, dealing
15046
Physical Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
Take Flight
SKILLS
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2700 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5280
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
3709
Magic Damage over
10
seconds.
While active, the armor returns
541
Magic Damage to any enemy that uses a direct damage attack against you in melee range.
Volatile Armor
Choking Talons
Instant
Cast Time
Area
Target
6 meters
Radius
4050 Magicka
Cost
Call forth talons from the ground, dealing
2322
Magic Damage to enemies near you and immobilizing them for
4
seconds.
Enemies hit are afflicted with Minor Maim, reducing their damage done by
15
% for
10
seconds.
An ally near the talons can activate the
Ignite
synergy, dealing
8668
Magic Damage to all enemies held within them.
Choking Talons
Coagulating Blood
Instant
Cast Time
Self
Target
23 seconds
Duration
4320 Magicka
Cost
Draw on your draconic blood to heal for
3700
, increasing by up to |cffffff33%|r additional healing based on your missing Health.
You also gain Major Fortitude, increasing your Health Recovery by
20
% for
23
seconds.
Coagulating Blood
Dragon Fire Scale
Instant
Cast Time
Self
Target
6 seconds
Duration
3780 Magicka
Cost
Flex your scales, reducing damage taken from projectiles by
50
% for
6
seconds.
When you are hit with a projectile, you retaliate by launching a fiery orb at the attacker that deals
2398
Flame Damage. This effect can occur once every half second.
Dragon Fire Scale
Draw Essence
Instant
Cast Time
Area
Target
8 meters
Radius
4050 Magicka
Cost
Channel draconic energy to suck in the air around you, dealing
1160
Magic Damage to nearby enemies and healing you for
100
% of the damage caused.
After
2.5
seconds, you exhale fire, dealing
2398
Flame Damage to nearby enemies and restoring
10
% of the ability's cost for each enemy hit as Magicka.
Draw Essence
PASSIVES
Iron Skin
Increases the amount of damage you block by
10
%.
Iron Skin 2
Burning Heart
While a Draconic Power ability is active, your healing received is increased by
12
%.
Burning Heart 2
Elder Dragon
Increases your Health Recovery by
5
% for each Draconic Power ability slotted.
Current bonus:
5
%.
Increases range of your melee attacks by
2
meters. This effect only applies to instant cast attacks with a
5
meter range.
Elder Dragon 2
Scaled Armor
Increases your Spell Resistance by
3300
.
Scaled Armor 2
Earthen Heart
ULTIMATES
Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
200 Ultimate
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1071
Poison Damage to nearby enemies each second for
10
seconds.
While active, this ability and your Direct Damage dealt ignores enemy Physical Resistance.
Corrosive Armor
SKILLS
Stone Giant
0.6 seconds
Cast Time
Area
Target
6 meters
Radius
28 meters
Range
10 seconds
Duration
2066 Stamina
Cost
Crush the earth beneath you, dealing
7165
Physical Damage to all enemies within
6
meters of you. Debris ripped from the ground is held around you for
12
seconds.
Activating the ability again allows you to launch part of the debris at an enemy, dealing
7165
Physical Damage, up to
3
times. The final cast stuns for
3
seconds.
Each hit applies Stagger, increasing damage taken by
65
per stack for
5
seconds.
Stone Giant
Molten Armaments
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4320 Magicka
Cost
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
% for
30
seconds.
Your own damage with Heavy Attacks is increased by
50
% while active.
Molten Armaments
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6.667 seconds
Duration
4050 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
958
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
25
% for
5
seconds.
Fragmented Shield
Shattering Rocks
Instant
Cast Time
Enemy
Target
7 meters
Range
2.5 seconds
Duration
4050 Magicka
Cost
Encase an enemy in stone, stunning them for
2.5
seconds.
When the stun ends, they take
1599
Magic Damage and their next attack used within
4
seconds heals its target for
3097
.
This stun cannot be blocked or dodged.
Shattering Rocks
Eruption
Instant
Cast Time
Ground
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
5670 Magicka
Cost
Summon a scorching cloud of ash at the target location, reducing enemy Movement Speed by
70
% and dealing
576
Flame Damage every
1
second.
Deals
2542
Flame Damage immediately.
Eruption
PASSIVES
Eternal Mountain
Increases duration of your Earthen Heart abilities by
20
%.
Eternal Mountain 2
Battle Roar
When you cast an Ultimate ability, you restore
46
Health,
46
Magicka, and
46
Stamina for each point of the Ultimate's cost.
Battle Roar 2
Mountain's Blessing
When you cast an Earthen Heart ability, you and your group gain Minor Brutality for
20
seconds, increasing your Weapon Damage by
10
%
If you are in combat, you also generate
3
Ultimate. This effect can occur once every
6
seconds.
Mountain's Blessing 2
Helping Hands
When you cast a non Stamina costing Earthen Heart ability, you restore
990
Stamina.
Helping Hands 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Natural Water and Grease to make Level 3 potions and poisons and Clear Water and Ichor to make Level 10 potions and poisons.
Solvent Proficiency 1
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
125 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
11098
Physical Damage to enemies in front of you, an additional
13320
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
2458 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
4442
Physical Damage, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
8 seconds
Duration
2985 Stamina
Cost
Brand the earth at your location with a rune of protection for
8
seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing damage taken by
8
% and increasing Stamina Recovery by
10
%, and are healed for
650
every
0.5
seconds.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3336 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
8
% .
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
60 seconds
Duration
1931 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
1
minute.
When triggered, the trap deals
3580
Physical Damage, an additional
7172
Physical Damage over
10
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
You generate
9
Ultimate when you kill an Undead, Daedra or Werewolf.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
20
% damage to Undead, Daedra and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
200 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
13288
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
3796
Flame Damage every
1
second for
11
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
4131 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Prophecy, increasing your Spell Critical rating by
2191
. You also prevent the stun from stealth attacks for you and nearby allies.
Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2295 Magicka
Cost
Bind an enemy with chaotic magic, dealing
5411
Magic Damage over
12
seconds, and healing you for
531
every
2
seconds.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
30 seconds
Duration
2754 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
30
seconds.
When triggered, the rune blasts all enemies in the target area for
3283
Flame Damage and an additional
2915
Flame Damage over
14.4
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
5100 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, you gain Major Resolve for
25
seconds, increasing your Physical and Spell Resistance by
5280
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you Empower, increasing the damage of your next Light Attack by
40
% for
5
seconds.
Might of the Guild 2
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4050 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for
600
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2015 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
5373
Physical Damage. After
10
seconds the webs explode, dealing
7165
Poison Damage to enemies within.
A ranged ally can activate the
Arachnophobia
synergy, dealing
6933
Poison Damage to them, fearing them for
4
seconds, and summoning a spider to attack for
10
seconds. The spider bites enemies for
2078
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2066 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
3580
Physical Damage and taunting them to attack you for
15
seconds. The enemy takes
5
% more damage from your attacks while this effect persists.
A ranged ally targeting the taunted enemy has a
50
% chance to activate the
Radiate
synergy, dealing
6928
Magic Damage to them over
3
seconds then an additional
6933
Magic Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3305 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
3594
damage
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
5
other allies a damage shield that absorbs up to
30
% of their Max Health for
6
seconds and Major Vitality, increasing their healing received by
30
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3780 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
448
Health every half second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
6933
Health to all friendly targets and restore
3960
Magicka or Stamina to the ally, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating an ally's synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
899
Health,
1127
Stamina, and
562
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
4
%.
Undaunted Mettle 2
Nord Skills
PASSIVES
Reveler
Increases your experience gain with the Two Handed skill line by
15
%.
Increases the duration of any consumed drink by
15
minutes.
Reveler 1
Resist Frost
Increases your Max Health by
1000
and Cold Resistance by
2310
.
Gain immunity to the Chilled status effect.
Resist Frost 3
Stalwart
Increases your Max Stamina by
1500
.
When you take damage, you gain
5
Ultimate. This effect can occur once every
10
seconds.
Stalwart 3
Rugged
Increases your Physical and Spell Resistance by
3960
.
Rugged 3
Two Handed
ULTIMATES
Berserker Rage
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
150 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
11098
Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Resistance equal to the amount ignored from the initial target for
8
seconds.
You are immune to all disabling, snare, and immobilization effects for the duration.
Berserker Rage
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2066 Stamina
Cost
Slam an enemy with an upward swing, dealing
8509
Physical Damage.
Grants you Empower for
5
seconds, increasing the damage of your next Light Attack by
40
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
2892 Stamina
Cost
Launch across the earth and smash an enemy, dealing
4442
Physical Damage. Deals up to
50
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
7 meters
Radius
2479 Stamina
Cost
Focus your strength into a mighty swing, dealing
5373
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
2505
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1653 Stamina
Cost
Spin around and strike an enemy down, dealing
3698
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
Forward Momentum
Instant
Cast Time
Self
Target
20 seconds
Duration
2066 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
10
% for
20
seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Forward Momentum
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
50
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your damage done by
6
%.
Axes grant your melee attacks a
16
% chance to apply a bleed dealing
9247
Physical Damage over
6
seconds.
Maces cause your attacks to ignore
20
% of your target's Physical Resistance.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you deal damage with a fully-charged Heavy Attack, your next direct damage attack used within
7
seconds deals an additional
10
% damage.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
25 meters
Range
5 seconds
Duration
175 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
48100
Physical Damage over
5
seconds.
Ballista
SKILLS
Focused Aim
1 seconds
Cast Time
Enemy
Target
40 meters
Range
2771 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
9694
Physical Damage.
Also afflicts the enemy with Minor Fracture, which reduces their Physical Resistance by
1320
for
10
seconds.
Focused Aim
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
28 meters
Range
10 seconds
Duration
3159 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
1481
Physical Damage to enemies in the target area every
1
second for
8
seconds, after a
2
second delay.
Arrow Barrage
Draining Shot
Instant
Cast Time
Enemy
Target
22 meters
Range
3402 Stamina
Cost
Blast an enemy with an enchanted arrow, dealing
4301
Physical Damage and reducing their movement speed by
60
% for
3
seconds.
If the enemy is hit, you heal for
7401
.
Draining Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
2370 Stamina
Cost
Fire a burst of arrows in one shot, dealing
5373
Poison Damage to enemies in front of you, and dealing an additional
3994
Poison Damage over
4
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1823 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3580
Poison Damage and an additional
7172
Poison Damage over
10
seconds.
Deals up to
100
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Long Shots
WITH BOW ABILITIES
Gives you a damage bonus of up to
12
% against enemies at longer range.
Long Shots 2
Accuracy
WITH BOW EQUIPPED
Increases Weapon Critical rating by
1095
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH A BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
10 seconds
Duration
2700 Magicka
Cost
Lay claim to an enemy's soul, dealing
4637
Magic Damage or
10735
Physical Damage over
10
seconds. The damage dealt is based on your highest offensive stats.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
400 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
0
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
0
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
0
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
0
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
0
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
0
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
0
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
0
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
0
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
0
Thaumaturge
Increases your damage done with damage over time effects by
0
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
0
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
0
%.
Spell Erosion
Increases your Spell Penetration by
0
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
0
%.
Blessed
Increases your healing done by
0
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
0
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
0
%.
Tumbling
Reduces the cost of Roll Dodge by
0
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
0
Mooncalf
Increases your Stamina Recovery by
0
%.
Arcanist
Increases your Magicka Recovery by
0
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2024-Oct-01 13:17:30.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
14050
Health
22458
Stamina
28179
Magicka Recovery
514
Health Recovery
871
Stamina Recovery
765
Spell Damage
1518
2172
Spell Critical
9.9%
50%
Weapon Damage
3922
5617
Weapon Critical
34.8%
50%
Spell Resistance
25238
Physical Resistance
21938
Critical Resistance
2512
Spell Penetration
0
Physical Penetration
0
Magicka
14050
Health
22458
Stamina
28179
Magicka Recovery
514
Health Recovery
871
Stamina Recovery
765
Spell Damage
1518
2172
Spell Critical
9.9%
50%
Weapon Damage
3922
5617
Weapon Critical
34.8%
50%
Spell Resistance
25238
Physical Resistance
21938
Critical Resistance
2512
Spell Penetration
0
Physical Penetration
0
Magicka
14050
Health
22458
Stamina
28179
Magicka Recovery
514
Health Recovery
871
Stamina Recovery
765
Spell Damage
0
1066
Spell Critical
19.9%
50%
Weapon Damage
1461
3374
Weapon Critical
24.8%
50%
Spell Resistance
25238
Physical Resistance
21938
Critical Resistance
2512
Spell Penetration
0
Physical Penetration
0
Magicka
14050
Health
22458
Stamina
28179
Magicka Recovery
514
Health Recovery
871
Stamina Recovery
765
Spell Damage
1518
2172
Spell Critical
9.9%
50%
Weapon Damage
3922
5617
Weapon Critical
34.8%
50%
Spell Resistance
25238
Physical Resistance
21938
Critical Resistance
2512
Spell Penetration
0
Physical Penetration
0
Stats are only correct for bar #1.
Magicka
14050
Health
22458
Stamina
28179
Magicka Recovery
514
Health Recovery
871
Stamina Recovery
765
Spell Damage
1518
2172
Spell Critical
9.9%
50%
Weapon Damage
3922
5617
Weapon Critical
34.8%
50%
Spell Resistance
25238
Physical Resistance
21938
Critical Resistance
2512
Spell Penetration
0
Physical Penetration
0
Stats are only correct for bar #1.
Battle Spirit
Bewitched Sugar Skulls
Boon: The Warrior
Major Brutality
Major Resolve
Major Savagery
Minor Brutality
Bar 1
Noxious Breath
Instant
Cast Time
Cone
Target
10 meters
Radius
10 seconds
Duration
2015 Stamina
Cost
Exhale a corrosive blast to enemies in front of you, dealing
5550
Poison Damage and an additional
9838
Poison Damage over
14
seconds.
Afflicts enemies with Major Fracture, reducing their Physical Resistance by
5280
.
Executioner
Instant
Cast Time
Enemy
Target
5 meters
Range
1653 Stamina
Cost
Spin around and strike an enemy down, dealing
3698
Physical Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Forward Momentum
Instant
Cast Time
Self
Target
20 seconds
Duration
2066 Stamina
Cost
Focus your strength and resolve to gain Major Brutality, increasing your Weapon Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
10
% for
20
seconds.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Camouflaged Hunter
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
3336 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted you gain Major Savagery, increasing your Weapon Critical rating by
2191
. You also gain Minor Berserk for
5
seconds after you deal Critical Damage from an enemy's flank, increasing your damage done by
8
% .
Venomous Claw
Instant
Cast Time
Enemy
Target
5 meters
Range
10 seconds
Duration
1705 Stamina
Cost
Rake an enemy with your claw, dealing
3580
Poison Damage and an additional
12719
Poison Damage over
14
seconds.
The poison seeps into the target and deals increased damage the longer it lasts, dealing
20
% more damage every
2
seconds.
Enemies hit by the initial hit are afflicted with the Poisoned status effect.
Take Flight
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
110 Ultimate
Cost
Launch yourself at an enemy, dealing
15046
Physical Damage to all enemies in the area, knocking them back, and stunning them for
2
seconds.
Bar 2
Volatile Armor
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
2700 Magicka
Cost
Release your inner Dragon to gain Major Resolve, increasing your Physical and Spell Resistance by
5280
for
20
seconds.
You release a spray of spikes around you, causing enemies hit to take
3709
Magic Damage over
10
seconds.
While active, the armor returns
541
Magic Damage to any enemy that uses a direct damage attack against you in melee range.
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
1823 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
3580
Poison Damage and an additional
7172
Poison Damage over
10
seconds.
Deals up to
100
% more damage to enemies under
50
% Health.
Cauterize
Instant
Cast Time
Area
Target
28 meters
Radius
15 seconds
Duration
2160 Magicka
Cost
Activate an aura of flames which launches a fireball at yourself or an ally to cauterize their wounds every
5
seconds, healing them for
5549
Health.
While slotted, you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
This ability scales with your highest offensive stats.
Fragmented Shield
Instant
Cast Time
Area
Target
12 meters
Radius
6.667 seconds
Duration
4050 Magicka
Cost
Call the earth to your defense, creating a damage shield for you and nearby allies that absorbs
958
damage. This portion of the ability scales off your Max Health.
You also gain Major Mending, increasing your healing done by
25
% for
5
seconds.
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2686 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
15409
Health over
4
seconds.
Corrosive Armor
Instant
Cast Time
Self
Target
10 seconds
Duration
200 Ultimate
Cost
Oxidize the green Dragon blood in your veins, limiting incoming damage to
3
% of your Max Health and dealing
1071
Poison Damage to nearby enemies each second for
10
seconds.
While active, this ability and your Direct Damage dealt ignores enemy Physical Resistance.