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LEVEL
50
CHAMPION POINTS 160
ALDMERI DOMINION RANK
Dark Elf Necromancer (Stamina)
Vampire
0 Magicka
12 Health
52 Stamina

SKILLS
         
CHAMPION POINTS
Skill Points:
0 / 258

Skyshards:
0 / 3
Bone Tyrant

ULTIMATES
Ravenous Goliath
Instant
Cast Time
Self
Target
20 seconds
Duration
262 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r
Become a horrific Ravenous Goliath, increasing your Max Health by
30000
for
20
seconds and immediately restoring
30000
Health.

While transformed, your damaging Light Attacks restore
504
Health and your fully charged Heavy Attacks restore
1597
Health. You deal
1390
Magic Damage damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Ravenous Goliath
SKILLS
Hungry Scythe
Instant
Cast Time
Cone
Target
7 meters
Radius
3112 Magicka
Cost
Slice into your enemy's life force, dealing
3749
Magic Damage.

You heal for
4809
Health for the first enemy hit, and an additional
1248
for each additional enemy, up to five times. After dealing damage, you heal for
786
Health every
1
second over
5
seconds. The healing of this ability scales off your Max Health.
Hungry Scythe
Beckoning Armor
Instant
Cast Time
Self
Target
22 meters
Range
20 seconds
Duration
2546 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds.

While active, enemies that strike you with ranged attacks will be pulled toward you once every
3
seconds.

Creates a corpse when the effect completes.
Beckoning Armor
Necrotic Potency
Instant
Cast Time
Area
Target
12 meters
Radius
0 Magicka
Cost
Sap the lingering life from fresh corpses, granting you
6
Ultimate and healing
1368
Health every
1
second for
2
seconds per additional corpse. This ability scales off your Max Health.

While slotted, your damage taken is reduced by
3
%.
Necrotic Potency
Agony Totem
Instant
Cast Time
Area
Target
6 meters
Radius
11 seconds
Duration
4243 Magicka
Cost
Summon an effigy of bone at your feet that gives Minor Protection to you and your allies for
11
seconds, reducing damage taken by
8
%.

After
2
seconds, the totem begins fearing nearby enemies every
2
seconds, causing them to cower in place for
4
seconds.

Allies can activate Pure Agony, causing enemies to take
16083
Magic Damage over
5
seconds and applying Minor Vulnerability to them, increasing their damage taken by
8
%.
Agony Totem
Empowering Grasp
Instant
Cast Time
Area
Target
18 x 5 meters
Area
18 meters
Radius
1 seconds
Duration
3678 Magicka
Cost
Summon three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by
30
% for
5
seconds, immobilized in the second area for
4
seconds, and stunned in the final area for
3
seconds.

Each area applies Minor Maim to enemies, Empower to your allies, and enhances the damage and healing of your Skeletal Mage and Spirit Mender by
40
%. Each effect lasts
5
seconds.
Empowering Grasp
PASSIVES
Death Gleaning
WITH A BONE TYRANT ABILITY SLOTTED

Whenever an enemy you are in combat with dies within
28
meters of you, restore
200
Magicka and Stamina.
Death Gleaning 2
Disdain Harm
Reduce the damage you take from damage over time abilities by
15
% while you have a Bone Tyrant ability active.
Disdain Harm 2
Health Avarice
Increase your Healing Received by
2
% for each Bone Tyrant ability slotted.

Current bonus:
0
%.
Health Avarice 2
Last Gasp
Increase your Max Health by
1250
.
Last Gasp 2
CLASS
Bone Tyrant
Grave Lord
Living Death
WEAPON
ARMOR
WORLD
GUILD
ALLIANCE WAR
RACIAL
CRAFT
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
12308
Health
25044
Stamina
22654

Magicka Recovery
856
Health Recovery
343
Stamina Recovery
2179

Spell Damage
3097
3682
Spell Critical
13.8%
50%
Weapon Damage
6145
8318
Weapon Critical
31.2%
50%

Spell Resistance
24283
Physical Resistance
24283
Critical Resistance
1350

Spell Penetration
1500
Physical Penetration
1500
Artaeum Takeaway Broth
Battle Spirit
Boon: The Serpent
Major Brutality
Major Endurance
Major Resolve
Major Savagery
Minor Berserk
Minor Protection
Spirit Guardian
Stage 3 Vampirism
Weapon Damage Enchantment
Bar 1
Resolving Vigor
Instant
Cast Time
Self
Target
4 seconds
Duration
2814 Stamina
Cost
Let loose a battle cry, instilling yourself with resolve and healing for
24790
Health over
4
seconds.
Hexproof
Instant
Cast Time
Self
Target
2031 Health
Cost
Embrace the power of death, removing up to
4
negative effects from yourself.

While slotted, the cost of all your abilities are reduced by
3
%.
Elusive Mist
Instant
Cast Time
Self
Target
880 Magicka<div class='esovsChargeFreq'>&nbsp;/ 1s</div>
Cost
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CRIMINAL ACT
|r
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for as long as you maintain the channel.

Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Blighted Blastbones
Instant
Cast Time
Enemy
Target
6 meters
Radius
28 meters
Range
8 seconds
Duration
2164 Stamina
Cost
|cffffff
CRIMINAL ACT
|r
Summon a decaying skeleton from the ground after
2.5
seconds. The skeleton runs after the target and explodes when it gets close to them, dealing
15065
Disease Damage to all enemies nearby and applying Major Defile to them for
4
seconds, reducing their healing received and Health Recovery by
30
%

Creates a corpse on death.
Dizzying Swing
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2164 Stamina
Cost
Slam an enemy with an upward swing, dealing
11551
Physical Damage and setting them Off Balance for
7
seconds.

Hitting an enemy that is already Off Balance stuns them for
2
seconds.

Targets that are immune to Off Balance are snared by
40
% for
2
seconds.
       
Temporal Guard
Instant
Cast Time
Self
Target
134 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.

While slotted you gain Minor Protection, reducing your damage taken by
8
%.
Bar 2
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
2546 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
4859
Poison Damage and an additional
11061
Poison Damage over
10
seconds.

Deals up to
100
% more damage to enemies under
50
% Health.
Mortal Coil
Instant
Cast Time
28 meters
Range
0 Magicka
Cost
Siphon the last remnants of life from a corpse, healing for
27397
Health over
12
seconds to yourself and all allies between you and the corpse. This portion of the ability scales off your highest offensive stats.

You also restore
1295
Stamina over
12
seconds while siphoning the corpse.

While slotted, your healing done is increased by
3
%.
Spirit Guardian
Instant
Cast Time
Self
Target
16 seconds
Duration
4526 Magicka
Cost
|cffffff
CRIMINAL ACT
|r
Conjure a ghostly spirit to do your bidding and stay by your side for
16
seconds. The spirit heals you or the lowest Health ally around you every
2
seconds, restoring
3496
Health.

While active,
10
% of the damage you take is transferred to the spirit instead.

Creates a corpse on death.
Skeletal Archer
Instant
Cast Time
Self
Target
16 seconds
Duration
3463 Stamina
Cost
|cffffff
CRIMINAL ACT
|r
Unearth a skeletal archer from the dirt to fight by your side for
16
seconds. The archer attacks the closest enemy every
2
seconds, dealing
3331
Physical Damage.

Each time the archer deals damage, its next attack will do
5
% more damage than the previous attack.

Creates a corpse on death.
Beckoning Armor
Instant
Cast Time
Self
Target
22 meters
Range
20 seconds
Duration
2546 Magicka
Cost
Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by
5280
for
20
seconds.

While active, enemies that strike you with ranged attacks will be pulled toward you once every
3
seconds.

Creates a corpse when the effect completes.
       
Swarming Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
273 Ultimate
Cost
|cffffff
CRIMINAL ACT
|r
Transform into a monstrous creature of the night, instantly healing to full Health.

While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for
19
% of all damage you deal, and you can see enemies through walls.

Bats also swarm around you and shred enemies that come close, dealing
4150
Magic Damage every
1
second.
Overload
       
Werewolf
       
Character data Edited on 2020-08-19 15:23:38

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