Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
540
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
10
%.
Juggernaut 2
Revitalize
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases the Magicka or Stamina your Heavy Attacks restore by
25
%.
Revitalize 2
Rapid Mending
WHEN 5 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED
Increases your healing received by
8
%.
Rapid Mending 2
Aedric Spear
SKILLS
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 x 5 meters
Area
8 meters
Radius
2716 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
1082
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
38
% of the damage done.
Puncturing Sweep
Aurora Javelin
Instant
Cast Time
Enemy
Target
28 meters
Range
3726 Magicka
Cost
Hurl your spear at an enemy with godlike strength, dealing
4589
Magic Damage, stunning them for
1.8
seconds, and knocking them back
8
meters.
Deals up to
40
% additional damage based on the distance the spear travels.
Aurora Javelin
PASSIVES
Piercing Spear
Increases your Critical Damage done and your damage against blocking targets by
10
% while you have an Aedric Spear ability slotted.
Piercing Spear 2
Spear Wall
Increases the amount of damage you can block from melee attacks by
15
% while you have an Aedric Spear ability slotted.
Spear Wall 2
Burning Light
When you deal damage with an Aedric Spear ability, you have a
25
% chance to deal an additional
1687
Physical Damage or
3657
Magic Damage, whichever is higher. This effect can occur once every
0.5
seconds.
Burning Light 2
Balanced Warrior
Increases your Weapon Damage by
6
% and Spell Resistance by
2640
.
Balanced Warrior 2
Dawn's Wrath
SKILLS
Vampire's Bane
Instant
Cast Time
Enemy
Target
28 meters
Range
2484 Magicka
Cost
Blast an enemy with a charge of radiant heat, dealing
4115
Flame Damage, an additional
12020
Flame Damage over
11.7
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Vampire's Bane
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4223 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
13061
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
Also deals up to
20
% more damage in proportion to your current Magicka.
Radiant Oppression
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, and Nova abilities by
30
%.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants Minor Sorcery to you and your group for
20
seconds, increasing your Spell Damage by
5
%.
Illuminate 2
Restoring Spirit
Reduces the Magicka, Stamina, and Ultimate costs of your abilities by
4
%.
Restoring Spirit 2
Restoring Light
SKILLS
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
4223 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
8999
Health.
Healing anyone who is below
75
% Health restores
60
% of the ability's cost over
8
seconds as Magicka.
Honor The Dead
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
994 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Channeled Focus
PASSIVES
Mending
Increases the healing effects from your Restoring Light abilities by up to
12
%, in proportion to the severity of the target's wounds.
Mending 2
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to
4
seconds after leaving them you gain Minor Mending, increasing your healing done by
8
%.
Enemies standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect have their Movement Speed reduced by
30
%.
Sacred Ground 2
Light Weaver
Provides bonuses for Restoring Light abilities:
Increases the duration of Restoring Aura by
20
%.
Healing Ritual grants
2
Ultimate to allies healed under
60
% Health.
Channeling Rite of Passage grants you
16500
Physical and Spell Resistance.
Light Weaver 2
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
120 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
9130
Physical Damage to enemies in front of you, an additional
11265
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Dawnbreaker of Smiting
Mages Guild
SKILLS
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4158 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1248 Magicka
Cost
Bind an enemy with chaotic magic, dealing
7504
Magic Damage over
14.4
seconds and healing you for
1717
Health and an additional
1717
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by
20
% for
20
seconds.
While slotted, your Max Health is increased by
8
%.
Structured Entropy
PASSIVES
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Argonian Skills
PASSIVES
Amphibian
Increases your experience gain with the Restoration Staff skill line by
15
%.
Increases your swimming speed by
50
%.
Amphibian 1
Resourceful
Increases your Max Magicka by
3
%.
When you drink a potion, you restore
4620
Health, Magicka, and Stamina.
Resourceful 3
Argonian Resistance
Increases your Max Health by
9
% and Poison and Disease Resistance by
1485
.
Argonian Resistance 3
Quick to Mend
Increases your healing done and healing received by
5
%.
Quick to Mend 3
Dual Wield
PASSIVES
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe gives your melee attacks a
8
% chance to bleed enemies for
4136
Physical Damage over
6
seconds.
Each mace causes your attacks to ignore
10
% of an enemy's Physical Resistance.
Each sword increases your damage done by
2.5
%.
Each dagger increases your Weapon Critical rating. Current bonus:
0
.
Twin Blade and Blunt 2
Vampire
ULTIMATES
Devouring Swarm
Instant
Cast Time
Area
Target
10 meters
Radius
5 seconds
Duration
150 Ultimate
Cost
Darken the sky with a cloud of bats, dealing
3532
Magic Damage to nearby enemies every
1
second for
5
seconds.
The bats heal you for
2634
Health for each enemy they damage.
Devouring Swarm
SKILLS
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
4027 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Elusive Mist
PASSIVES
Supernatural Recovery
WHILE YOU HAVE VAMPIRISM STAGE 2 OR HIGHER
Increases your Magicka and Stamina Recovery by
10
%.
Supernatural Recovery 2
Undeath
WHILE YOU HAVE VAMPIRISM STAGE 3 OR HIGHER
Reduces your damage taken by up to
33
% based on your missing Health while you are below
50
% Health.
Undeath 2
Unnatural Resistance
Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4.
Unnatural Resistance 1
Dark Stalker
WHILE YOU HAVE VAMPIRISM STAGE 4
Ignore the Movement Speed penalty while in Crouch.
Decreases the time it takes to Crouch by
50
% during the night.
Dark Stalker 1
The Apprentice
15 Blessed
Increases your healing done by 4.22%.
63 Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by 12.91%.
29 Elfborn
Increases the damage and healing of your Critical Strikes with Magicka abilities by 12.43%.
Foresight
When you drink a potion, the cost of your next Magicka ability used within 7 seconds is reduced by 80%.
12 Spell Erosion
Increases your Spell Penetration by 1191.
Spell Precision
Increases your Spell Critical by 12%.
Vengeance
When you block three spells within 10 seconds of each other, your next Magicka ability used within 5 seconds will always be a Critical Strike.
The Lady
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1500.
30 Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by 7.71%.
31 Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by 7.91%.
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to 30% of your Max Health, you restore 3465 Magicka. This effect can occur once every 10 seconds.
The Lord
Field Physician
While you are resurrecting another player, your damage taken is reduced by 15%.
15 Quick Recovery
Increases your healing received by 4.22%.
The Lover
69 Arcanist
Increases your Magicka Recovery by 13.5%.
Master Gatherer
Reduces your gathering time by 50%.
12 Mooncalf
Increases your Stamina Recovery by 3.44%.
Plentiful Harvest
You have a 10% chance to gain double the yield from normal resource nodes.
Synergizer
When you activate a synergy ability, you generate 2 Ultimate.
The Ritual
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within 7 seconds deals 15% additional damage.
23 Thaumaturge
Increases your damage done with damage over time effects by 10.22%.
The Shadow
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by 50%.
Merchant Favored
Reduces the cost of repairing your armor by 10%.
28 Shadow Ward
Reduces the cost of Block by 12.08%.
14 Tumbling
Reduces the cost of Roll Dodge by 6.54%.
The Steed
Invigorating Bash
When you use Bash, you have a 20% chance to heal for 499 Health.
32 Ironclad
Reduces your damage taken against direct damage attacks by 13.47%.
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by 660 for 3 seconds.
35 Resistant
Increases your Critical Resistance by 954.
The Tower
Ensnare
When you use Bash, you have a 33% chance to reduce the enemy's Movement Speed by 20% for 3 seconds.
When you deal damage with a Light or Heavy Attack, you decrease the enemy's Health, Magicka, and Stamina resource restore and Recovery by
0
% for
3
seconds.
Warlord
Reduces the cost of Break Free by
8.64
%.
Unlocked at 10
Ensnare
When you use Bash, you have a
33
% chance to reduce the enemy's Movement Speed by
20
% for
3
seconds.
Unlocked at 30
Inspiration Boost
Increases your crafting inspiration gained by
20
%.
Unlocked at 75
Mara's Gift
When you die, you heal all allies within
8
meters of you for
3300
Health.
Unlocked at 120
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
The Lord
15
Heavy Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Heavy Armor.
Bastion
Increases the effectiveness of your damage shields by
0
%.
Expert Defender
Reduces your damage taken from player Light and Heavy Attacks by
0
%.
Quick Recovery
Increases your healing received by
4.22
%.
Unlocked at 10
Field Physician
While you are resurrecting another player, your damage taken is reduced by
15
%.
Unlocked at 30
Infusion
When you resurrect another player, you increase their Magicka Recovery by
159
for
8
seconds.
Unlocked at 75
Revival
When you are resurrected by another player, you gain a damage shield that absorbs
10230
damage for
5
seconds.
Unlocked at 120
Determination
When you drink a potion, you gain a damage shield that absorbs
1287
damage for
15
seconds.
The Lady
61
Light Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Light Armor.
Thick Skinned
Reduces your damage taken from damage over time effects by
0
%.
Hardy
Reduces your damage taken from Physical, Poison, and Disease Damage by
7.91
%.
Elemental Defender
Reduces your damage taken from Flame, Frost, Shock, and Magic Damage by
7.71
%.
Unlocked at 10
Spell Absorption
When you take Flame, Frost, Shock, Magic, or Oblivion Damage equal to
30
% of your Max Health, you restore
3465
Magicka. This effect can occur once every
10
seconds.
Unlocked at 30
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1500
.
Unlocked at 75
Critical Leech
When you deal Critical Damage, you heal for
330
Health. This effect can occur once every
5
seconds.
Unlocked at 120
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
80
%.
The Steed
67
Medium Armor Focus
Increases your Physical Resistance by
0
while wearing
5
or more pieces of Medium Armor.
Ironclad
Reduces your damage taken against direct damage attacks by
13.47
%.
Spell Shield
Increases your Spell Resistance by
0
.
Resistant
Increases your Critical Resistance by
954
.
Unlocked at 10
Invigorating Bash
When you use Bash, you have a
20
% chance to heal for
437
Health.
Unlocked at 30
Phase
When you use Roll Dodge, your Physical and Spell Resistance is increased by
660
for
3
seconds.
Unlocked at 75
Resilient
When you take Critical Damage, you heal for
87
Health.
Unlocked at 120
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
1254
damage for
3
seconds. This effect can occur once every
10
seconds.
The Ritual
23
Thaumaturge
Increases your damage done with damage over time effects by
10.22
%.
Precise Strikes
Increases your Critical Damage and Critical Healing with Stamina abilities by
0
%.
Piercing
Increases your Physical Penetration by
0
.
Mighty
Increases your Physical, Poison, and Disease Damage done by
0
%.
Unlocked at 10
Opportunist
When you interrupt an enemy, your next Physical Damage ability used within
7
seconds deals
15
% additional damage.
Unlocked at 30
Perfect Strike
Increases your Weapon Critical by
3
%.
Unlocked at 75
Exploiter
Increases your damage done against Off Balance enemies by
10
%.
Unlocked at 120
Last Stand
When you fall below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
20
seconds.
The Atronach
0
Physical Weapon Expert
Increases your damage done with Light and Heavy Attacks for Two Handed, One Hand and Shield, Dual Wield, and Bow weapons, as well as in Werewolf form by
0
%.
Shattering Blows
Increases your damage done to enemies with a damage shield by
0
%.
Master-at-Arms
Increases your damage done with direct damage attacks by
0
%.
Staff Expert
Increases your damage done with Light and Heavy Attacks for Destruction and Restoration Staves, as well as Overload by
0
%.
Unlocked at 10
Retaliation
When you block a Heavy Attack, your next Light Attack used within
7
seconds deals
30
% additional damage.
Unlocked at 30
Riposte
When you block a melee attack, you have a
15
% chance to deal
0
Physical Damage to the enemy. This effect can occur once every
5
seconds.
Unlocked at 75
Butcher
Increases your damage done with Light and Heavy Attacks by
5
% to enemies below
25
% Health.
Unlocked at 120
Tactician
When you use Roll Dodge to dodge an attack, you set the enemy Off Balance.
The Apprentice
119
Elemental Expert
Increases your Flame, Frost, Shock, and Magic Damage done by
12.91
%.
Spell Erosion
Increases your Spell Penetration by
1191
.
Elfborn
Increases your Critical Damage and Critical Healing with Magicka abilities by
12.43
%.
Blessed
Increases your healing done by
4.22
%.
Unlocked at 10
Vengeance
When you block three spells within
10
seconds of each other, your next damaging Magicka ability used within
5
seconds will always be a Critical Strike.
Unlocked at 30
Spell Precision
Increases your Spell Critical by
3
%.
Unlocked at 75
Foresight
When you drink a potion, the cost of your next Magicka ability used within
7
seconds is reduced by
80
%.
Unlocked at 120
Arcane Well
When you kill an enemy, you have a
20
% chance to restore
795
Magicka for up to
3
friendly targets within
2.5
meters of the enemy.
The Shadow
42
Befoul
Increases the effectiveness of your healing reduction abilities by
0
%.
Shade
Reduces the cost of Sneak by
0
%.
Shadow Ward
Reduces the cost of Block by
12.08
%.
Tumbling
Reduces the cost of Roll Dodge by
6.54
%.
Unlocked at 10
Fortune Seeker
Increases the amount of gold you find in treasure chests and safeboxes by
50
%.
Unlocked at 30
Merchant Favored
Reduces the cost of repairing your armor by
10
%.
Unlocked at 75
Treasure Hunter
Increases the quality of items you find in treasure chests.
Unlocked at 120
Shadowstrike
When you kill an enemy with a Heavy Attack, you become invisible for
2.5
seconds. This effect can occur once every
5
seconds.
The Lover
81
Mooncalf
Increases your Stamina Recovery by
3.44
%.
Arcanist
Increases your Magicka Recovery by
13.5
%.
Healthy
Increases your Health Recovery by
0
%.
Tenacity
Increases the Magicka and Stamina your fully-charged Heavy Attacks restore by
0
%.
Unlocked at 10
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes.
Unlocked at 30
Synergizer
When you activate a synergy ability while in combat, you generate
2
Ultimate.
Unlocked at 75
Master Gatherer
Reduces your gathering time by
50
%.
Unlocked at 120
Windrunning
Increases your Movement Speed and Mounted Speed by
2
%.
Increases your Health and Magicka Recovery by AB_DERIVED_VALUE_PERCENT while Sprinting.
Champion Point data last updated on 2024-Oct-01 13:17:30.
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
33388
Health
25407
Stamina
13654
Magicka Recovery
1219
Health Recovery
216
Stamina Recovery
580
Spell Damage
2207
6376
Spell Critical
49%
72%
Weapon Damage
1484
2325
Weapon Critical
16%
60%
Spell Resistance
18395
Physical Resistance
15029
Critical Resistance
2697
Spell Penetration
1291
Physical Penetration
100
Magicka
33388
Health
25407
Stamina
13654
Magicka Recovery
1219
Health Recovery
216
Stamina Recovery
580
Spell Damage
2207
6376
Spell Critical
49%
72%
Weapon Damage
1484
2325
Weapon Critical
16%
60%
Spell Resistance
18395
Physical Resistance
15029
Critical Resistance
2697
Spell Penetration
1291
Physical Penetration
100
Magicka
32833
Health
27115
Stamina
13654
Magicka Recovery
1219
Health Recovery
216
Stamina Recovery
580
Spell Damage
2006
5151
Spell Critical
33%
62%
Weapon Damage
1199
1904
Weapon Critical
9.9%
50%
Spell Resistance
21555
Physical Resistance
18189
Critical Resistance
2697
Spell Penetration
1291
Physical Penetration
100
Magicka
33388
Health
25407
Stamina
13654
Magicka Recovery
1219
Health Recovery
216
Stamina Recovery
580
Spell Damage
2207
6376
Spell Critical
49%
72%
Weapon Damage
1484
2325
Weapon Critical
16%
60%
Spell Resistance
18395
Physical Resistance
15029
Critical Resistance
2697
Spell Penetration
1291
Physical Penetration
100
Stats are only correct for bar #1.
Magicka
33388
Health
25407
Stamina
13654
Magicka Recovery
1219
Health Recovery
216
Stamina Recovery
580
Spell Damage
2207
6376
Spell Critical
49%
72%
Weapon Damage
1484
2325
Weapon Critical
16%
60%
Spell Resistance
18395
Physical Resistance
15029
Critical Resistance
2697
Spell Penetration
1291
Physical Penetration
100
Stats are only correct for bar #1.
Battle Spirit
Boon: The Apprentice
Longfin Pasty with Melon Sauce
Major Prophecy
Stage 4 Vampirism
Bar 1
Puncturing Sweep
1.1 seconds
Channel Time
Area
Target
8 x 5 meters
Area
8 meters
Radius
2716 Magicka
Cost
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing
1082
Magic Damage with each strike.
The nearest enemy takes
140
% additional damage each strike, and their Movement Speed is reduced by
70
% for
2
seconds on the final hit.
Also heals you for
38
% of the damage done.
Vampire's Bane
Instant
Cast Time
Enemy
Target
28 meters
Range
2484 Magicka
Cost
Blast an enemy with a charge of radiant heat, dealing
4115
Flame Damage, an additional
12020
Flame Damage over
11.7
seconds, and reducing their Movement Speed by
40
%.
Upon activation you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Inner Light
Instant
Cast Time
Area
Target
6 meters
Radius
5 seconds
Duration
4158 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
3
seconds.
While slotted your Max Magicka is increased by
5
% and you gain Major Prophecy, increasing your Spell Critical rating by
2191
.
Radiant Oppression
2.85 seconds
Channel Time
Enemy
Target
28 meters
Range
4223 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
13061
Magic Damage over
2.8
seconds. Deals up to
330
% more damage to enemies below
50
% Health.
Also deals up to
20
% more damage in proportion to your current Magicka.
Aurora Javelin
Instant
Cast Time
Enemy
Target
28 meters
Range
3726 Magicka
Cost
Hurl your spear at an enemy with godlike strength, dealing
4589
Magic Damage, stunning them for
1.8
seconds, and knocking them back
8
meters.
Deals up to
40
% additional damage based on the distance the spear travels.
Dawnbreaker of Smiting
Instant
Cast Time
Cone
Target
10 meters
Radius
120 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution,dealing
9130
Physical Damage to enemies in front of you, an additional
11265
Physical Damage over
5
seconds., and stunning them for
2.5
seconds.
Bar 2
Elusive Mist
4 seconds
Channel Time
Self
Target
4 seconds
Duration
4027 Magicka
Cost
Dissolve into a dark mist, reducing your damage taken by
75
% and granting you Major Expedition, increasing your Movement Speed by
30
% for
4
seconds.
Entering this form removes and grants immunity to all disabling and immobilization effects, but you cannot be healed and your Magicka Recovery is disabled.
Channeled Focus
Instant
Cast Time
Self
Target
18 seconds
Duration
994 Magicka
Cost
Create a rune of celestial protection, which defends you while you stand within it and for up to
8
seconds after leaving it.
The rune grants you Major Resolve and Major Ward, increasing your Physical Resistance and Spell Resistance by
5280
. You also recover
120
Magicka every
0.5
seconds.
Honor The Dead
Instant
Cast Time
Cone
Target
28 meters
Radius
4223 Magicka
Cost
Beacon your inner light, healing yourself or a wounded ally in front of you for
8999
Health.
Healing anyone who is below
75
% Health restores
60
% of the ability's cost over
8
seconds as Magicka.
Ritual of Retribution
Instant
Cast Time
Area
Target
12 meters
Radius
12 seconds
Duration
3975 Magicka
Cost
Exalt in the sacred light of the Aedra, cleansing up to
2
harmful effects from yourself immediately and healing you and nearby allies for
1309
Health every
2
seconds for
12
seconds.
The light also burns enemies with holy vengeance, dealing
1538
Magic Damage every
2
seconds for
12
seconds.
Allies can also activate the Purify synergy, cleansing all harmful effects from themselves and healing for an additional
5169
Health.
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
12 seconds
Duration
1248 Magicka
Cost
Bind an enemy with chaotic magic, dealing
7504
Magic Damage over
14.4
seconds and healing you for
1717
Health and an additional
1717
Health every
6
seconds.
Grants you Major Sorcery, increasing your Spell Damage by