Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by
10
% for
30
seconds.
You and your allies gain
1320
Critical Resistance for
10
seconds, reducing incoming critical damage by
20
%.
Sturdy Horn
SKILLS
Echoing Vigor
Instant
Cast Time
Area
Target
15 meters
Radius
16 seconds
Duration
3073 Stamina
Cost
Let loose a battle cry, instilling you and your allies with resolve and healing for
12720
Health over
16
seconds.
Echoing Vigor
Charging Maneuver
Instant
Cast Time
Area
Target
28 meters
Radius
8 seconds
Duration
6340 Stamina
Cost
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by
30
% and
15
% respectively, for
8
seconds.
Charging Maneuver
Razor Caltrops
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
2363 Stamina
Cost
Hurl a ball of caltrops that scatter over the target area, dealing
1048
Physical Damage every
1
second to enemies inside, and reducing their Movement Speed by
50
%.
Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical and Spell Resistance by
5948
for
4.1
seconds.
Razor Caltrops
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3931 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
1674
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
100
%, including the original target.
Proximity Detonation
PASSIVES
Continuous Attack
Increases your Weapon and Spell Damage by
10
% and Magicka and Stamina Recovery by
20
% for
10
minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain
Major Gallop
at all times, increasing your Mount Speed by
30
%.
Continuous Attack 2
Reach
Increases the range of long-range abilities by
5
meters while near a keep or outpost.
Any ability with a range greater than
28
meters is affected.
Reach 2
Combat Frenzy
You generate
20
Ultimate when you kill an enemy player.
Combat Frenzy 2
Support
ULTIMATES
Reviving Barrier
Instant
Cast Time
Area
Target
12 meters
Radius
30 seconds
Duration
270 Ultimate
Cost
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to
39323
damage for
30
seconds.
The wards also heal you and your group members for
18255
Health over
15
seconds.
Reviving Barrier
SKILLS
Propelling Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
8769 Magicka
Cost
Create a protective sphere over your location that reduces damage taken from siege weapons by
50
% for you and nearby allies.
Also increases the range of abilities with a range greater than
20
meters by
7
meters. Does not affect Leap, Move Position, and Pull abilities.
Propelling Shield
Cleanse
Instant
Cast Time
Area
Target
18 meters
Radius
8769 Magicka
Cost
Cleanse yourself and your group, removing
3
negative effects immediately.
For every negative effect removed, the target is healed for
5
% of their Max Health.
Cleanse
Stalwart Guard
Instant
Cast Time
15 meters
Range
3225 Stamina
Cost
Create a lifebond between you and an allied player. While bonded,
30
% of the damage they take is instead redistributed to you.
You and your bonded ally also gain Minor Force, increasing your Critical Damage by
10
%.
The bond will remain until you recast the spell or move more than
15
meters away from your ally.
Stalwart Guard
Blinding Flare
Instant
Cast Time
Ground
Target
10 meters
Radius
28 meters
Range
5 seconds
Duration
5745 Magicka
Cost
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for
5
seconds. Exposed enemies are stunned for
4
seconds, and cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Protection
, reducing your damage taken by
10
%.
Blinding Flare
PASSIVES
Magicka Aid
Increases your Magicka Recovery by
10
% for each Support ability slotted.
Current bonus:
0
%.
Magicka Aid 2
Combat Medic
Increases your healing done by
20
% when you are near a Keep.
Combat Medic 2
Battle Resurrection
Reduces the time it takes you to resurrect another player by
30
% while you are in a PvP area.
Battle Resurrection 2
Volendrung
ULTIMATES
Ruinous Cyclone
7.5 seconds
Channel Time
Self
Target
7 seconds
Duration
0 Ultimate
Cost
Turn into a living cyclone that draws enemies to you and damages them.
Ruinous Cyclone
SKILLS
Rourken's Rebuke
0.57 seconds
Cast Time
Cone
Target
8 meters
Radius
0 Magicka
Cost
Batter foes in an arc in front of you, dealing
9236
Physical Damage, knocking enemies back
4
meters, and stunning them for
4
seconds.
Rourken's Rebuke
Malacath's Vengeance
0.7 seconds
Cast Time
Enemy
Target
12 meters
Range
0 Magicka
Cost
Swing Volendrung in a mighty downward blow, dealing
12316
Physical Damage to a single target.
Malacath's Vengeance
Accursed Charge
Instant
Cast Time
Enemy
Target
28 meters
Range
0 Stamina
Cost
Spring across the battlefield to smash an enemy, dealing
6426
Physical Damage.
Accursed Charge
Pariah's Resolve
Instant
Cast Time
Area
Target
28 meters
Radius
20 seconds
Duration
0 Stamina
Cost
Channel Volendrung's power to grant Major Brutality, Major Endurance, and Major Expedition to you and nearby group members for
20
seconds, increasing your Weapon Damage by
20
%, your Stamina Recovery by
30
%, and your Movement speed by
30
%.
Activating this ability removes all snares and immobilizations from you.
Pariah's Resolve
Sundering Swing
3 seconds
Channel Time
Enemy
Target
12 meters
Range
3 seconds
Duration
0 Magicka
Cost
Smash Volendrung into a structure, dealing
10200
Physical Damage every
0.8
seconds for
3
seconds.
Sundering Swing
Light Armor
SKILLS
Harness Magicka
Instant
Cast Time
Self
Target
6 seconds
Duration
5140 Magicka
Cost
Requires 5 pieces of light armor equipped
Convert a portion of your Magicka into a protective ward, gaining a damage shield that absorbs
5226
damage for
6
seconds. Damage shield strength capped at
50
% of your Max Health.
While active, whenever the shield absorbs damage, you restore
229
Magicka. Each piece of Light Armor worn increases the Magicka restored by
33
%. This effect can occur up to
3
times.
Harness Magicka
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
726
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
219
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
939
Concentration 2
Medium Armor
SKILLS
Shuffle
Instant
Cast Time
Self
Target
20 seconds
Duration
3031 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, decreasing damage from area attacks by
20
% for
20
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
1
second.
Shuffle
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
10
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
20
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
10
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
35
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
25
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
10
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
15
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
20
%.
Athletics 2
Heavy Armor
SKILLS
Immovable
Instant
Cast Time
Self
Target
23 seconds
Duration
3309 Stamina
Cost
Requires 5 pieces of heavy armor equipped
Intensify your physical presence to gain Major Resolve, increasing your Physical and Spell Resistance by
5948
for
23
seconds.
Also grants you immunity to knockback and disabling effects for
6
seconds, but reduces your Movement Speed by
70
% for the duration.
Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by
5
%.
Immovable
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Resolve
Increases your Physical and Spell Resistance by
343
for each piece of Heavy Armor equipped.
Current bonus:
343
.
Resolve 3
Constitution
Increases your Health Recovery by
4
% for each piece of Heavy Armor equipped.
Current bonus:
4
%.
You restore
108
Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every
4
seconds.
Current bonus:
108
.
Constitution 2
Juggernaut
Increases your Max Health by
2
% for each piece of Heavy Armor equipped.
Current bonus:
2
%.
Juggernaut 2
Revitalize
Increases the Magicka or Stamina your Heavy Attacks restore by
4
% for each piece of Heavy Armor worn.
Current bonus:
4
%
Revitalize 2
Rapid Mending
Increases your healing received by
1
% for each piece of Heavy Armor worn.
Current bonus:
1
%
Rapid Mending 2
Animal Companions
ULTIMATES
Wild Guardian
2.5 seconds
Cast Time
Self
Target
0 Ultimate
Cost
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing
2276
Bleed Damage, and sometimes swipes all enemies in front of it, dealing
9831
Bleed Damage and stunning them for
2
seconds.
Once summoned you can activate |cffffffGuardian's Savagery|r for
75
Ultimate, to maul an enemy for
12760
Bleed Damage. Deals
100
% more damage to enemies below
25
% Health.
The damage has a higher chance to apply the
Hemorrhaging
status effect.
Wild Guardian
SKILLS
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
3024 Magicka
Cost
Command a cliff racer to dive bomb an enemy, dealing
7456
Magic Damage.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.
After dealing damage you increase your Weapon and Spell Damage by
100
for
10
seconds, which quadruples after damaging Off Balance enemies.
Screaming Cliff Racer
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
9 seconds
Duration
3024 Magicka
Cost
Stir a group of shalk that attack after
3
seconds, dealing
9652
Magic Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
6
seconds and then resurface again, dealing
13406
Magic Damage to enemies in front of you.
Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
5948
and
2974
for
10
seconds.
Deep Fissure
Growing Swarm
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
20 seconds
Duration
2600 Stamina
Cost
Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for
16555
Bleed Damage over
20
seconds.
The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by
5
%.
Enemies near the carrier take
1622
Bleed Damage every
2
seconds for the duration.
You can only have one
Growing Swarm
active at a time.
Growing Swarm
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Bull Netch
Deceptive Predator
Instant
Cast Time
Self
Target
6 seconds
Duration
3024 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition for
6
seconds, increasing your Movement Speed by
30
%.
Gain immunity to snares and immobilizations for
4
seconds.
While slotted gain you gain
Minor Evasion
, reducing damage from area attacks by
10
%.
Deceptive Predator
PASSIVES
Bond With Nature
Anytime one of your Animal Companion skills end, you are healed for
1260
Health.
Bond With Nature 2
Savage Beast
When you cast an Animal Companions ability while you are in combat, you generate
4
Ultimate. This effect can occur once every
8
seconds.
Savage Beast 2
Flourish
Increases your Magicka and Stamina recovery by
12
% if an Animal Companion ability is slotted.
Flourish 2
Advanced Species
Increases your Critical Damage by
4
% for each Animal Companion ability slotted.
Current Bonus:
8
%.
Advanced Species 2
Green Balance
ULTIMATES
Healing Thicket
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
97 Ultimate
Cost
Swell a healing forest at the target location, instantly healing the most injured friendly target for
10515
Health. The forest continues to heal you and your allies in the area for
3504
every
1
second for
6
seconds.
The healing over time will continue to heal you or your allies for
4
seconds after leaving the forest.
Healing Thicket
SKILLS
Soothing Spores
Instant
Cast Time
Cone
Target
20 meters
Radius
4019 Stamina
Cost
Seed a large area of mushrooms in front of you, healing you and your allies for
9858
Health.
Heals for
15
% more on allies that are within
8
meters of you.
Soothing Spores
Corrupting Pollen
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
6 seconds
Duration
2721 Magicka
Cost
Summon a field of flowers which blooms after
6
seconds, healing you and allies in the area for
13144
Health.
Enemies who enter the field are afflicted with
Major Defile
and
Minor Cowardice
, reducing their healing received by
16
% and their Weapon and Spell Damage by
215
.
An ally within the field can activate the
Harvest
synergy, healing for
11412
Health over
5
seconds.
Corrupting Pollen
Living Trellis
Instant
Cast Time
Area
Target
28 x 12 meters
Area
28 meters
Radius
10 seconds
Duration
3024 Magicka
Cost
Grow vines to embrace you or the lowest health ally in front of you for
10
seconds. The vines heal the target for
2435
Health each time they take damage. This effect can occur once every
1
second.
When the vines expire, they heal the target for an additional
5897
Health.
Living Trellis
Lotus Blossom
Instant
Cast Time
Area
Target
28 meters
Radius
60 seconds
Duration
1512 Magicka
Cost
Embrace the lotus blessing, causing your Light Attacks to restore
1320
Health and your fully-charged Heavy Attacks to restore
3960
Health to you or a nearby ally for
1
minute.
While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by
2629
.
Lotus Blossom
Nature's Embrace
Instant
Cast Time
28 meters
Range
10 seconds
Duration
4536 Magicka
Cost
Launch a vine to swing yourself to an ally, healing you and them for
12174
Health over
10
seconds. Gain
3
Ultimate when either of these effects complete while you are in combat.
Nature's Embrace
PASSIVES
Accelerated Growth
When you heal yourself or an ally under
40
% Health with a Green Balance ability you gain Major Mending, increasing your healing done by
16
% for
4
seconds.
Accelerated Growth 2
Nature's Gift
When you heal an ally with a Green Balance ability, you gain
250
Magicka or
250
Stamina, whichever resource pool is lower. This effect can occur once every
1
second.
Nature's Gift 2
Emerald Moss
Increases your healing done with Green Balance abilities by
2
% for each Green Balance ability slotted.
Current Bonus:
0
%.
Emerald Moss 2
Maturation
When you activate a heal on yourself or an ally you grant the target Minor Toughness, increasing their Max Health by
10
% for
20
seconds.
Maturation 2
Winter's Embrace
ULTIMATES
Northern Storm
Instant
Cast Time
Area
Target
10 meters
Radius
8 seconds
Duration
216 Ultimate
Cost
Twist a violent storm around you, dealing
4325
Frost Damage every
1
second for
8
seconds to enemies around you and reducing their Movement Speed by
40
% and increasing your Weapon and Spell Damage by
300
for
30
seconds.
You and nearby allies gain Major Protection, reducing your damage taken by
10
%.
Northern Storm
SKILLS
Expansive Frost Cloak
Instant
Cast Time
Area
Target
36 meters
Radius
20 seconds
Duration
2721 Magicka
Cost
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
Expansive Frost Cloak
Winter's Revenge
Instant
Cast Time
Ground
Target
6 meters
Radius
28 meters
Range
12 seconds
Duration
3628 Magicka
Cost
Conjure icy shards at the target location to skewer enemies in the area, dealing
1098
Frost Damage every
1
second for
12
seconds. This damage increases by
30
% if cast with a Destruction Staff equipped.
Enemies hit are overcome with bitter cold, reducing their Movement Speed by
30
% for
3
seconds.
This ability has a higher chance to apply the Chilled status effect.
Winter's Revenge
Arctic Blast
Instant
Cast Time
Area
Target
6 meters
Radius
20 seconds
Duration
4838 Magicka
Cost
Envelop yourself in winter winds, instantly healing for
9830
Health.
The winds persist for
20
seconds and chill your foes to the bone, stunning them immediately for
3
seconds upon activation and dealing
1622
Frost Damage every
2
seconds. The damage has a higher chance to apply the Chilled status effect.
Arctic Blast
Shimmering Shield
Instant
Cast Time
Self
Target
6 seconds
Duration
4536 Magicka
Cost
Spin a shield of ice around you, absorbing up to
33143
damage from
3
projectiles.
Each time you absorb a projectile you gain
2
Ultimate and gain Major Heroism for
6
seconds, granting you
3
Ultimate every
1.5
seconds.
Shimmering Shield
Frozen Retreat
Instant
Cast Time
Ground
Target
5 meters
Radius
28 meters
Range
15 seconds
Duration
3326 Magicka
Cost
Summon an ancient portal, which arms after
1.5
seconds.
When triggered the enemy is teleported to you, immobilized for
3
seconds, and dealt
6213
Frost Damage.
An ally in the portal can activate the
Icy Escape
synergy, teleporting them to you and granting them
Major Expedition
, increasing their Movement Speed by
30
% for
8
seconds.
You can have up to
3
Frozen Retreats active at a time.
Frozen Retreat
PASSIVES
Glacial Presence
Increase chance of applying Chilled to enemies with Winter's Embrace abilities by
200
%.
Increases the damage of your Chilled status effect by
1141
. This effect scales off your highest offensive stats.
Glacial Presence 2
Frozen Armor
Increases your Physical and Spell Resistance by
990
for each Winter's Embrace ability slotted.
Current Bonus:
0
.
Frozen Armor 2
Icy Aura
Reduce the effectiveness of snares applied to you by
15
%.
Icy Aura 2
Piercing Cold
Increases your damage done by
2
%, which increases to
12
% when wielding an Ice Staff.
Piercing Cold 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
135 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
14721
Physical Damage to enemies in front of you, an additional
16371
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3326 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
5457
Physical Damage, taunting them for
15
seconds if they are not already taunted, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Turn Evil
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
3326 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area gain
Minor Protection
and
Minor Endurance
, reducing your damage taken by
5
% and increasing your Stamina Recovery by
15
%.
Upon activation, enemies in the area are feared for
4
seconds.
Turn Evil
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4514 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after dealing Critical Damage from an enemy's flank.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
20 seconds
Duration
2613 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
4402
Bleed Damage, an additional
13200
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
6
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
216 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
15142
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
4325
Flame Damage every
1
second for
11
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
4665 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also prevent the stun from stealth attacks for you and nearby allies.
Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2592 Magicka
Cost
Bind an enemy with chaotic magic, dealing
18941
Magic Damage over
24
seconds, and healing you for
1476
every
2
seconds.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
20 seconds
Duration
3110 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
24
seconds.
When triggered, the rune blasts all enemies in the target area for
8653
Flame Damage and an additional
11726
Flame Damage over
26
seconds.
Scalding Rune
Spell Symmetry
Instant
Cast Time
Self
Target
5820 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, the cost of your next Magicka ability is reduced by
33
% for
5
seconds.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Spell Symmetry
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Heavy Attacks against monsters by
80
% for
10
seconds.
Might of the Guild 2
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
138 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
7257 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2376 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
7456
Physical Damage and applying
Major Breach
to the target, reducing their Physical and Spell Resistance by
5948
for
5
seconds.
If the power is not consumed in time, you restore
1620
Stamina.
Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
3628 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
20
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
3289
.
Your Heavy Attacks heal for
2924
every
1
second, and restore
1155
Magicka to you for successfully healing.
You heal yourself for
50
% of the amount of healing done to the ally.
Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
1800
Health and restoring
1500
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for
10
seconds. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
3881
Magic Damage.
This effect scales off your highest offensive stats.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5000
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4617 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Minor Lifesteal
to enemies in the area, healing you and your allies for
600
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
3073 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
6489
Physical Damage. After
10
seconds the webs explode, dealing
8653
Poison Damage to enemies within.
A ranged ally can activate the
Arachnophobia
synergy on an affected enemy, dealing
7764
Poison Damage to them, fearing them for
4
seconds, and summoning a spider to attack for
10
seconds. The spider bites enemies for
2328
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2363 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
4009
Physical Damage and taunting them to attack you for
15
seconds. The enemy takes
10
% more damage from your attacks while this effect persists if they are not a player.
A ranged ally targeting the enemy has a
50
% chance to activate the
Radiate
synergy, dealing
7758
Magic Damage to them over
3
seconds then an additional
8376
Magic Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
3782 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
10271
damage for
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Spinal Surge
synergy, granting the ally and up to
5
other allies a damage shield that absorbs up to
30
% of their Max Health for
6
seconds and
Major Vitality
, increasing their healing received by
16
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
4233 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
1792
Health every
1
second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
8212
Health to nearby allies and restoring
3960
Magicka or Stamina to the activator, whichever maximum is higher.
Energy Orb
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1281
Health,
711
Stamina, and
672
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Dark Elf Skills
PASSIVES
Ashlander
Increases your experience gain with the Dual Wield skill line by
15
%.
Reduces your damage taken from environmental lava by
50
%.
Ashlander 1
Dynamic
Increases your Max Magicka and Max Stamina by
1910
.
Dynamic 3
Resist Flame
Increases your Flame Resistance by
4620
.
Resist Flame 3
Ruination
Increases your Weapon and Spell Damage by
258
.
Ruination 3
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
162 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
24060
Bleed Damage over
8
seconds and healing you for
50
% of the damage done.
Each enemy hit increases your damage done by
6
% for the duration. This effect can stack up to
6
times.
Thrive in Chaos
SKILLS
Bloodthirst
0.8 seconds
Channel Time
Enemy
Target
7 meters
Range
2376 Stamina
Cost
Flood an enemy with steel, battering them with four consecutive attacks that each deal
2380
Bleed Damage and heal you for
33
% of the damage caused.
Hits:
2380
,
2380
,
2380
,
2380
(Total
9520
)
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
5 meters
Range
20 seconds
Duration
2376 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2004
Bleed Damage with each weapon and causing them to bleed for an additional
12020
Bleed Damage over
20
seconds.
You heal for
1217
Health anytime this ability deals damage.
Blood Craze
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
3088 Stamina
Cost
Launch yourself into a lethal spin, dealing
6702
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Whirling Blades
Quick Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
30 seconds
Duration
3326 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
30
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
1571
Physical Damage to all enemies within
5
meters.
You also gain Major Expedition for
4
seconds, increasing your Movement Speed by
30
%.
Quick Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3326 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
4970
Physical Damage and marking them for
5
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
7456
Physical Damage.
Casting grants you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
% for
40
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.
Each mace increases your Armor Penetration by
1650
.
Each sword increases your Weapon and Spell Damage by
142
.
Each dagger increases your Critical Chance rating by
812
.
Twin Blade and Blunt 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
270 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
6702
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
3024 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
2405
Flame Damage,
2405
Frost Damage, and
2405
Shock Damage.
Up to 2 nearby enemies will take
8285
Magic Damage if they were already afflicted with a status effect.
Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
3326 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1048
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
3024 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
4009
Magic Damage and an additional
12020
Magic Damage over
20
seconds.
The initial hit always applies the element's status effect.
Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
60 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
1
minute, reducing their Physical and Spell Resistance by
5948
.
Also applies
Minor Magickasteal
to the enemy for
1
minute, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
4233 Magicka
Cost
Release a surge of elemental energy, dealing
6489
Magic Damage to nearby enemies and afflicting them with
Minor Mangle
, reducing their Max Health by
10
% for
10
seconds.
Flame Pulsar
hits Burning enemies with
Pulsar Afterburn
, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Tri Focus
With Destruction Staff Equipped
Fully-charged Inferno Staff Heavy Attacks deal
12
% additional damage.
Lightning Staff Heavy Attacks damage nearby enemies for
100
% of the damage done.
Fully-charged Ice Staff Heavy Attacks grants you a damage shield that absorbs
8021
damage. This effect scales off your Max Health.
While an Ice Staff is equipped, blocking costs Magicka instead of Stamina.
Tri Focus 2
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
10
% of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Equipping an Inferno Staff increases your damage done with single target abilities by
10
%.
Equipping a Lightning Staff increases your damage done with area of effect abilities by
10
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
Restoration Staff
ULTIMATES
Light's Champion
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
135 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or a nearby ally for
9830
Health every
1
second for
5
seconds.
Any friendly target you heal gains Major Force for
8
seconds, increasing their Critical Damage by
20
%.
Light's Champion
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
3931 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
16951
Health over
10
seconds.
Increases your Magicka Recovery by
15
for each target affected, stacking up to
20
times.
Healing Springs
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
3024 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
12174
over
10
seconds.
Radiating Regeneration
Combat Prayer
Instant
Cast Time
Area
Target
20 x 8 meters
Area
20 meters
Radius
10 seconds
Duration
5140 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
10162
Health.
Also grants
Minor Berserk
and
Minor Resolve
increasing you and your allies' damage done by
5
% and Physical Resistance and Spell Resistance by
2974
for
10
seconds.
Combat Prayer
Healing Ward
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
5140 Magicka
Cost
Call on your staff's strength to protect you or the lowest health ally around you with a damage shield that absorbs
8123
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
While the shield persists, the target is healed for
33
% of the shield's remaining strength every second.
Healing Ward
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply
Minor Lifesteal
to an enemy for
30
seconds, healing you and your allies for
600
Health every
1
second when damaging them.
When you or an ally hits the target, they gain
Minor Expedition
, which increases their Movement Speed by
15
% for
4
seconds.
Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
4
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally within
15
meters of the target for
50
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
600
Magicka whenever you block an attack. This effect can occur once every
.25
seconds.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
3024 Magicka
Cost
Lay claim to an enemy's soul, dealing
16016
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Vampire
ULTIMATES
Perfect Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
268 Ultimate
Cost
CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for
15
% of all damage you deal, and you can see enemies through walls.
You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
60
every
2
seconds, up to
5
times.
While toggled on, the Health cost of this ability increases by
300
per stack and you cannot be healed by anyone other than yourself.
When toggled off, you heal for
33
% of the total Health cost you spent while active.
Sated Fury
Exhilarating Drain
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
3801 Magicka
Cost
CRIMINAL ACT
Siphon away your enemies' vitality, dealing
3007
Magic Damage, healing you for
25
% of your missing Health, and generating
5
Ultimate every
1
second for
3
seconds.
Exhilarating Drain
Stupefy
Instant
Cast Time
Cone
Target
10 meters
Radius
3326 Magicka
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
5
seconds if they are facing your direction.
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
53
% for
5
seconds.
Stupefy
Blood Mist
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
20 seconds
Duration
3326 Magicka
Cost
CRIMINAL ACT
Dissolve into a bloody mist, causing the next
3
projectiles to deal no damage to you for
1
second while you dash forward and reappear at your target location after a short duration.
Upon activation you drain the blood of those around you for
20
seconds, dealing
1622
Magic Damage every
2
seconds to enemies and healing you for
45
% of the damage caused.
Casting again within
4
seconds costs
33
% more Magicka.
Blood Mist
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for
6
seconds.
Strike from the Shadows 2
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.
Undeath 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
7
days by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by
50
%.
If you continuously Sprint for
3
seconds you automatically become invisible.
Unnatural Movement 2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
351 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Animal Companions
Green Balance
Winter's Embrace
WEAPON
Dual Wield
Destruction Staff
Restoration Staff
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Vampire
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
Support
Volendrung
RACIAL
Dark Elf Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
0 CP
Fitness
0
0
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
0
0
Mastered Curation
0
Extended Might
0
Staving Death
0
Craft
0
0
Craft
0
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
0
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
0
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
0
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
0
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
0
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
0
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
0
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
0
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
0
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
0
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
0
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
16866
Health
32085
Stamina
18616
Magicka Recovery
1024
Health Recovery
297
Stamina Recovery
1415
Spell Damage
5478
5815
Spell Critical
35.3%
68%
Weapon Damage
5478
5952
Weapon Critical
35.3%
68%
Spell Resistance
15111
Physical Resistance
14385
Critical Resistance
1320
Spell Penetration
5726
Physical Penetration
5726
Magicka
16866
Health
32085
Stamina
18616
Magicka Recovery
1024
Health Recovery
297
Stamina Recovery
1415
Spell Damage
5478
5815
Spell Critical
35.3%
68%
Weapon Damage
5478
5952
Weapon Critical
35.3%
68%
Spell Resistance
15111
Physical Resistance
14385
Critical Resistance
1320
Spell Penetration
5726
Physical Penetration
5726
Magicka
16866
Health
32085
Stamina
18616
Magicka Recovery
1024
Health Recovery
297
Stamina Recovery
1415
Spell Damage
4559
4954
Spell Critical
23.3%
68%
Weapon Damage
4559
5088
Weapon Critical
23.3%
68%
Spell Resistance
16101
Physical Resistance
15375
Critical Resistance
1320
Spell Penetration
2426
Physical Penetration
2426
Magicka
16866
Health
32085
Stamina
18616
Magicka Recovery
1024
Health Recovery
297
Stamina Recovery
1415
Spell Damage
5478
5815
Spell Critical
35.3%
68%
Weapon Damage
5478
5952
Weapon Critical
35.3%
68%
Spell Resistance
15111
Physical Resistance
14385
Critical Resistance
1320
Spell Penetration
5726
Physical Penetration
5726
Stats are only correct for bar #1.
Magicka
16866
Health
32085
Stamina
18616
Magicka Recovery
1024
Health Recovery
297
Stamina Recovery
1415
Spell Damage
5478
5815
Spell Critical
35.3%
68%
Weapon Damage
5478
5952
Weapon Critical
35.3%
68%
Spell Resistance
15111
Physical Resistance
14385
Critical Resistance
1320
Spell Penetration
5726
Physical Penetration
5726
Stats are only correct for bar #1.
Boon: The Thief
Major Prophecy
Major Savagery
Orzorga's Smoked Bear Haunch
Vampire Stage 3
Weapon Damage Enchantment
Bar 1
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
3088 Stamina
Cost
Launch yourself into a lethal spin, dealing
6702
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Deceptive Predator
Instant
Cast Time
Self
Target
6 seconds
Duration
3024 Magicka
Cost
Invoke the spirit of agility to gain Major Expedition for
6
seconds, increasing your Movement Speed by
30
%.
Gain immunity to snares and immobilizations for
4
seconds.
While slotted gain you gain
Minor Evasion
, reducing damage from area attacks by
10
%.
Deep Fissure
Instant
Cast Time
Area
Target
20 x 7 meters
Area
20 meters
Radius
9 seconds
Duration
3024 Magicka
Cost
Stir a group of shalk that attack after
3
seconds, dealing
9652
Magic Damage to enemies in front of you.
After the shalk complete their attack, they burrow underground for
6
seconds and then resurface again, dealing
13406
Magic Damage to enemies in front of you.
Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by
5948
and
2974
for
10
seconds.
Shuffle
Instant
Cast Time
Self
Target
20 seconds
Duration
3031 Stamina
Cost
Requires 5 pieces of medium armor equipped
Shroud yourself in mist to gain
Major Evasion
, decreasing damage from area attacks by
20
% for
20
seconds.
Each piece of Medium Armor worn removes and grants immunity to snares and immobilizations for
1
second.
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4514 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after dealing Critical Damage from an enemy's flank.
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
135 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
14721
Physical Damage to enemies in front of you, an additional
16371
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Bar 2
Bull Netch
Instant
Cast Time
Self
Target
25 seconds
Duration
0 Stamina
Cost
Call a bull netch to your side, which restores
4416
Stamina to you over
25
seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Every
5
seconds, the netch removes
1
negative effect from you.
Screaming Cliff Racer
Instant
Cast Time
Enemy
Target
28 meters
Range
3024 Magicka
Cost
Command a cliff racer to dive bomb an enemy, dealing
7456
Magic Damage.
If you are more than
7
meters away from the target, you set them Off Balance for
7
seconds.
After dealing damage you increase your Weapon and Spell Damage by
100
for
10
seconds, which quadruples after damaging Off Balance enemies.
Echoing Vigor
Instant
Cast Time
Area
Target
15 meters
Radius
16 seconds
Duration
3073 Stamina
Cost
Let loose a battle cry, instilling you and your allies with resolve and healing for
12720
Health over
16
seconds.
Proximity Detonation
Instant
Cast Time
Area
Target
8 meters
Radius
8 seconds
Duration
3931 Magicka
Cost
Activate a magical bomb on yourself that explodes after
8
seconds, dealing
1674
Magic Damage to all enemies in the area.
Each enemy within the bomb's radius increases the damage by
100
%, including the original target.
Expansive Frost Cloak
Instant
Cast Time
Area
Target
36 meters
Radius
20 seconds
Duration
2721 Magicka
Cost
Wrap a thick cloak of ice around you and your allies. The ice grants Major Resolve, increasing your Physical and Spell Resistance by
5948
for
20
seconds.
Eye of Frost
Instant
Cast Time
7 seconds
Duration
270 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing