minutes after you capture a Lumber Mill, Farm, Mine, or Keep.
Gain
Major Gallop
at all times, increasing your Mount Speed by
30
%.
Continuous Attack 1
Light Armor
PASSIVES
Light Armor Bonuses
Each piece of Light Armor does the following:
Reduces damage taken from Magical attacks by
1
%
Reduces the cost of Roll Dodge by
3
%
Reduces the Movement Speed penalty of Sneak by
5
%
Reduces the cost of Break Free by
5
%
Reduces the cost of Bash by
3
%
Light Armor Bonuses 1
Light Armor Penalties
Each piece of Light Armor does the following:
Increases damage taken from Martial attacks by
1
%
Increases the cost of Block by
3
%
Decreases damage done with Bash by
1
%
Light Armor Penalties 1
Grace
Reduces the effectiveness of snares applied to you by
4
% for each piece of Light Armor worn.
Current bonus:
4
%.
Reduces the cost of Sprint by
3
% for each piece of Light Armor worn.
Current bonus:
3
%.
Grace 3
Evocation
Increases your Magicka Recovery by
4
% for each piece of Light Armor equipped.
Current bonus:
4
%.
Reduces the Magicka cost of your abilities by
2
% for each piece of Light Armor equipped.
Current bonus:
2
%.
Evocation 2
Spell Warding
Increases your Spell Resistance by
726
for each piece of Light Armor equipped.
Current bonus:
726
.
Spell Warding 2
Prodigy
Increases your Weapon and Spell Critical rating by
219
for each piece of Light Armor equipped.
Current bonus:
219
.
Prodigy 2
Concentration
Increases your Physical and Spell Penetration by
939
for each piece of Light Armor worn.
Current bonus:
939
Concentration 2
Medium Armor
PASSIVES
Medium Armor Bonuses
Each piece of Medium Armor does the following:
Reduces the cost of Sprint by
1
%
Reduces the cost of Sneak by
5
%
Reduces the cost of Block by
3
%
Reduces damage taken from Area of Effect attacks by
2
% for
2
seconds after you use Roll Dodge
Increases Movement Speed by
2
% while immune to crowd control
Medium Armor Bonuses 1
Dexterity
Increases your Critical Damage and Healing done rating by
2
% for every piece of Medium Armor equipped.
Current bonus:
12
%.
Dexterity 3
Wind Walker
Increases your Stamina Recovery by
4
% per piece of Medium Armor equipped.
Current bonus:
24
%.
Reduces the Stamina cost of your abilities by
2
% per piece of Medium Armor equipped.
Current bonus:
12
%.
Wind Walker 2
Improved Sneak
Reduces the cost of Sneak by
7
% for each piece of Medium Armor equipped.
Current bonus:
42
%.
Reduces the size of your detection area while Sneaking by
5
% for each piece of Medium Armor equipped.
Current bonus:
30
%.
Improved Sneak 2
Agility
Increases your Weapon and Spell Damage by
2
% for each piece of Medium Armor worn.
Current bonus:
12
%.
Agility 2
Athletics
Increases the Movement Speed bonus of Sprint by
3
% for each piece of Medium Armor equipped.
Current bonus:
18
%.
Reduces the cost of Roll Dodge by
4
% for each piece of Medium Armor equipped.
Current bonus:
24
%.
Athletics 2
Heavy Armor
PASSIVES
Heavy Armor Bonuses
Each piece of Heavy Armor does the following:
Reduces damage taken from Martial attacks by
1
%
Increases the amount of damage blocked by
1
%
Increases damage done with Bash by
30
Reduces your damage taken while immune to crowd control by
1
%
Heavy Armor Bonuses 1
Heavy Armor Penalties
Each piece of Heavy Armor does the following:
Increases damage taken from Magical attacks by
1
%
Reduces the Movement Speed bonus of Sprint by
1
%
Increases the cost of Roll Dodge by
3
%
Increases the size of your detection area while Sneaking by
10
%
Heavy Armor Penalties 1
Aedric Spear
SKILLS
Biting Jabs
0.8 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
1927 Stamina
Cost
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals
6141
Physical Damage to the closest enemy and
4005
Physical Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
0.5
seconds.
Activating this ability grants you
Major Brutality
and
Major Sorcery
, increasing your Weapon and Spell Damage by
20
% for
10
seconds.
Biting Jabs
Explosive Charge
Instant
Cast Time
Enemy
Target
6 meters
Radius
22 meters
Range
3299 Magicka
Cost
Charge with your divine lance to impale all enemies in the area, dealing
12020
Magic Damage and gaining
Major Protection
for
10
seconds, reducing your damage taken by
10
%.
Any enemy hit that is casting is interrupted, set Off Balance, and stunned for
3
seconds.
Explosive Charge
PASSIVES
Piercing Spear
WITH AN AEDRIC SPEAR ABILITY SLOTTED
Increases your Critical Damage by
10
%.
Increases your damage done to blocking targets by
10
%.
Piercing Spear 2
Spear Wall
WHEN ACTIVATING AN AEDRIC SPEAR ABILITY
Gain Minor Protection for
6
seconds, reducing damage taken by
5
%.
Spear Wall 2
Burning Light
When you deal damage you generate a stack of
Burning Light
for
3
seconds. After reaching
4
stacks, you deal
6007
Magic Damage to your target. This effect can stack once every half second and scales off your highest offensive stats.
Burning Light 2
Balanced Warrior
Increases your Weapon and Spell Damage by
6
% and Physical and Spell Resistance by
1320
.
Balanced Warrior 2
Dawn's Wrath
SKILLS
Living Dark
Instant
Cast Time
Self
Target
10 seconds
Duration
3807 Magicka
Cost
Envelop yourself in a lightless sphere for
12
seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their Movement Speed by
40
% for
3
seconds and healing you for
2231
Health. These effects can occur once every half second.
Living Dark
Radiant Glory
1.8 seconds
Channel Time
Enemy
Target
28 meters
Range
2773 Magicka
Cost
Burn an enemy with a ray of holy fire, dealing
21522
Magic Damage over
1.8
seconds. Deals up to
480
% more damage to enemies below
50
% Health.
You restore up to
480
Magicka per tick, based on the target's missing Health and heal for
18
% of the damage inflicted.
Radiant Glory
PASSIVES
Enduring Rays
Increases the duration of your Sun Fire, Eclipse, Solar Flare, and Nova abilities by
2
seconds.
Enduring Rays 2
Prism
Casting a Dawn's Wrath ability while in combat generates
3
Ultimate. This effect can occur once every
6
seconds.
Prism 2
Illuminate
Casting a Dawn's Wrath ability grants
Minor Sorcery
to you and your group for
20
seconds, increasing your Spell Damage by
10
%.
Illuminate 2
Restoring Spirit
Reduces the Health, Magicka, Stamina, and Ultimate costs of your abilities by
5
%.
Restoring Spirit 2
Restoring Light
PASSIVES
Master Ritualist
Increases resurrection speed by
20
%.
Resurrected allies return with
100
% more Health.
Gives you a
50
% chance to fill an empty Soul Gem after each successful resurrection.
Master Ritualist 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to Champion 150 Recipes.
Recipe Improvement 6
Recipe Quality
Allows the use of Legendary (gold) Recipes.
Recipe Quality 4
Gourmand
Adds 20 minutes to the duration of any eaten food.
Gourmand 3
Connoisseur
Adds 20 minutes to the duration of any consumed drink.
Connoisseur 3
Chef
Creates 3 extra servings for each food recipe made.
Chef 3
Brewer
Creates 3 extra servings for each drink recipe made.
Brewer 3
Forager Hireling
A hireling will send you even more provisioning ingredients every day. You have a greater chance at better quality ingredients.
Forager Hireling 3
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Shadowy Supplier
A contact from the Brotherhood provides beneficial items once per day. This contact is located in Outlaw Refuges, the Gold Coast Dark Brotherhood Sanctuary, and the Hew's Bane Thieves Den.
Shadowy Supplier 1
Shadow Rider
Aggression radius from hostile monsters is decreased by 50% while mounted.
Shadow Rider 1
Fighters Guild
ULTIMATES
Flawless Dawnbreaker
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
118 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
22626
Physical Damage to enemies in front of you and an additional
27147
Physical Damage over
6
seconds.
After activating, your Weapon and Spell Damage is increased by
300
for
20
seconds.
Flawless Dawnbreaker
SKILLS
Turn Evil
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2721 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area gain
Minor Protection
and
Minor Endurance
, reducing your damage taken by
5
% and increasing your Stamina Recovery by
15
%.
Upon activation, enemies in the area are feared for
4
seconds.
Turn Evil
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
3
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Mages Guild
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Psijic Order
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1058
Health,
762
Stamina, and
708
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
4
%.
Undaunted Mettle 2
High Elf Skills
PASSIVES
Highborn
Increases your experience gain with the Destruction Staff skill line by
15
%.
Increases your experience gained by
1
%.
Highborn 1
Spell Recharge
When you activate an ability, you restore
625
Magicka or Stamina, based on whichever is lowest. This effect can occur once every
6
seconds.
When you are using an ability with a channel or cast time, you take
5
% less damage.
Spell Recharge 3
Syrabane's Boon
Increases your Max Magicka by
2000
.
Syrabane's Boon 3
Elemental Talent
Increases your Weapon and Spell Damage by
258
.
Elemental Talent 3
Two Handed
SKILLS
Stampede
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
3304 Stamina
Cost
Launch across the earth and smash an enemy, dealing
9308
Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing
2134
Physical Damage to all enemies in the area every
1
second for
15
seconds.
Stampede
Carve
Instant
Cast Time
Cone
Target
6 meters
Radius
2527 Stamina
Cost
Focus your strength into a mighty swing, dealing
11636
Bleed Damage to enemies in front of you, and causing them to bleed for an additional
19867
Bleed Damage over
12
seconds.
Hitting a target that is already bleeding from this ability extends the duration by
10
seconds, up to a maximum of
32
.
You also gain a damage shield that absorbs
9697
damage for
6
seconds.
Carve
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
100
% of the damage inflicted to the primary target.
Forceful 2
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
258
.
Axes increase your Critical Damage done by
12
%.
Maces increase your Armor Penetration by
2974
.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by
10
% for
4
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
Excavation
PASSIVES
Keen Eye: Treasure Chests
Treasure Chests will be easier to see when you are
30
meters or closer.
Keen Eye: Treasure Chests 2
Legerdemain
PASSIVES
Locksmith
Improves your chances of forcing locks by
70
%.
Locksmith 4
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2538 Magicka
Cost
Lay claim to an enemy's soul, dealing
31020
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Werewolf
ULTIMATES
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
285 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed your Max Stamina is increased by
30
%, you take
10
% less damage, and you summon two direwolves. You also grant yourself and nearby group members
Minor Courage
, increasing their Weapon and Spell Damage by
215
.
While slotted, your Stamina Recovery is increased by
15
%.
Pack Leader
SKILLS
Brutal Pounce
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
3373 Stamina
Cost
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing
12020
Bleed Damage and applying the
Hemorrhaging
status effect to all nearby enemies.
Activating the ability again within the next
5
seconds causes you to cast
Brutal Carnage
.
Brutal Carnage
causes enemies to bleed for
8718
Bleed Damage over
10
seconds, dealing up to
450
% more damage to enemies under
100
% Health.
Your Weapon and Spell Damage increases by
100
for each enemy hit, up to
0
times.
Brutal Pounce
Hircine's Fortitude
Instant
Cast Time
Self
Target
5392 Magicka
Cost
CRIMINAL ACT
Invoke the Huntsman's blessing, healing you for
13254
Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore
3000
Stamina.
You also gain
Minor Endurance
and
Minor Fortitude
, increasing your Health and Stamina Recovery by
15
% for
20
seconds.
While slotted you gain
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Hircine's Fortitude
Ferocious Roar
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
3614 Stamina
Cost
CRIMINAL ACT
Roar with bloodlust to terrify up to
6
nearby enemies, fearing them for
4
seconds and setting them Off Balance for
7
seconds.
Your Heavy Attacks also are
33
% faster for
10
seconds after casting.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
.
Ferocious Roar
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
2409 Stamina
Cost
CRIMINAL ACT
Crush an enemy with a deafening howl, dealing
19394
Physical Damage.
Enemies who are feared or facing you take
25
% more damage from this attack.
Howl of Agony
Claws of Life
Instant
Cast Time
Cone
Target
7 meters
Radius
20 seconds
Duration
2891 Stamina
Cost
CRIMINAL ACT
Shred enemies in front of you with your tainted claws, dealing
15024
Disease Damage and an additional
24240
Disease Damage over
20
seconds. You are healed for
71
% of the damage over time caused.
Enemies hit by the initial hit are afflicted with the Diseased status effect.
Claws of Life
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Werewolf Skills
PASSIVES
Pursuit
WHILE YOU ARE IN WEREWOLF FORM
Increases your Movement Speed by
30
%.
Increases the Stamina your Heavy Attacks restore by
50
%.
Pursuit 2
Blood Rage
WHILE YOU ARE IN WEREWOLF FORM
When you deal damage, the duration of your Werewolf Transformation is increased by
4
seconds. This effect can occur once every
5
seconds.
Blood Rage 2
Savage Strength
WHILE YOU ARE IN WEREWOLF FORM
Increases your Weapon and Spell Damage by
18
%.
Grants you Major Resolve, increasing your Physical and Spell Resistance by
5948
.
Savage Strength 2
Bloodmoon
Allows you to infect another player with Lycanthropy once every
week
by returning to the Werewolf ritual site.
Players already infected with Noxiphilic Sanguivoria cannot be infected with Lycanthropy.
Bloodmoon 1
Call of the Pack
WHILE YOU ARE IN WEREWOLF FORM
Reduces the cost of remaining in your Werewolf Transformation by
20
% for each transformed werewolf or direwolf in your group, including yourself, up to a maximum of
80
%.
Call of the Pack 2
Craft
50 Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.Current bonus: 20% Movement Speed
Extended Might
20 Piercing
Grants 350 Offensive Penetration per stage. Current bonus: 700 Offensive Penetration
10 Weapons Expert
Increases your damage done with Light and Heavy Attacks by 4% per stage. Current bonus: 4% damage done
Fitness
50 Rejuvenation
Grants 1.8 Health, Magicka, and Stamina Recovery per stage.Current bonus: 90 Health, Magicka, and Stamina Recovery
Warfare
20 Precision
Grants 160 Critical Chance per stage.Current bonus: 320 Critical Chance
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Aedric Spear
Dawn's Wrath
Restoring Light
WEAPON
Two Handed
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Excavation
Legerdemain
Soul Magic
Werewolf
Werewolf Skills
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
ALLIANCE WAR
Assault
RACIAL
High Elf Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
150 CP
Fitness
50
50
Wind Chaser
0
Survivor's Spite
0
Walking Fortress
0
Warfare
50
20
Mastered Curation
0
Extended Might
30
Staving Death
0
Craft
50
50
Craft
50
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
0
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
0
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
0
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
0
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
0
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
0
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
0
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
0
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
50
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
0
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
0
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
0
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
0
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
0
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
0
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
50
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
0
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
0
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
0
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
0
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
90
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
0
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
0
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
0
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
0
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
50
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
0
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
0
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
50
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
0
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
0
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
4
% damage done
Staving Death
50
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
0
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
0
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
0
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
0
Critical Resistance
Wind Chaser
50
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
0
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
0
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
50
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
0
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
50
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
17762
Health
24537
Stamina
34896
Magicka Recovery
899
Health Recovery
578
Stamina Recovery
1667
Spell Damage
8598
13612
Spell Critical
33.8%
82%
Weapon Damage
8089
15097
Weapon Critical
33.8%
82%
Spell Resistance
18591
Physical Resistance
17865
Critical Resistance
1320
Spell Penetration
9146
Physical Penetration
9146
Magicka
17762
Health
24537
Stamina
34896
Magicka Recovery
899
Health Recovery
578
Stamina Recovery
1667
Spell Damage
8598
13612
Spell Critical
33.8%
82%
Weapon Damage
8089
15097
Weapon Critical
33.8%
82%
Spell Resistance
18591
Physical Resistance
17865
Critical Resistance
1320
Spell Penetration
9146
Physical Penetration
9146
Magicka
17754
Health
24537
Stamina
34896
Magicka Recovery
899
Health Recovery
578
Stamina Recovery
1316
Spell Damage
5404
7759
Spell Critical
30.9%
72%
Weapon Damage
5079
9187
Weapon Critical
30.9%
72%
Spell Resistance
18591
Physical Resistance
17865
Critical Resistance
1320
Spell Penetration
5870
Physical Penetration
5870
Magicka
17762
Health
24537
Stamina
34896
Magicka Recovery
899
Health Recovery
578
Stamina Recovery
1667
Spell Damage
8598
13612
Spell Critical
33.8%
82%
Weapon Damage
8089
15097
Weapon Critical
33.8%
82%
Spell Resistance
18591
Physical Resistance
17865
Critical Resistance
1320
Spell Penetration
9146
Physical Penetration
9146
Stats are only correct for bar #1.
Magicka
17762
Health
24537
Stamina
34896
Magicka Recovery
899
Health Recovery
578
Stamina Recovery
1667
Spell Damage
8446
11968
Spell Critical
33.8%
72%
Weapon Damage
7937
13292
Weapon Critical
33.8%
72%
Spell Resistance
18591
Physical Resistance
17865
Critical Resistance
1320
Spell Penetration
9146
Physical Penetration
9146
Boon: The Lover
Empower
Lycanthropy
Major Brutality
Major Endurance
Major Fortitude
Major Intellect
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Aegis
Minor Berserk
Minor Courage
Minor Endurance
Minor Force
Minor Fortitude
Minor Heroism
Minor Intellect
Minor Mending
Minor Protection
Minor Slayer
Minor Sorcery
Sticky Pork and Radish Noodles
Weapon Damage Enchantment
Bar 1
Biting Jabs
0.8 seconds
Channel Time
Area
Target
8 x 6 meters
Area
8 meters
Radius
1927 Stamina
Cost
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals
6141
Physical Damage to the closest enemy and
4005
Physical Damage to all other enemies.
Each strike reduces the Movement Speed of the closest enemy by
40
% for
0.5
seconds.
Activating this ability grants you
Major Brutality
and
Major Sorcery
, increasing your Weapon and Spell Damage by
20
% for
10
seconds.
Stampede
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
15 seconds
Duration
3304 Stamina
Cost
Launch across the earth and smash an enemy, dealing
9308
Physical Damage to them and all nearby enemies. This attack is always a Critical Strike.
After reaching your target, you sunder the ground beneath you, dealing
2134
Physical Damage to all enemies in the area every
1
second for
15
seconds.
Turn Evil
Instant
Cast Time
Area
Target
5 meters
Radius
20 seconds
Duration
2721 Stamina
Cost
Brand the earth at your location with a rune of protection for
20
seconds. You and your allies in the area gain
Minor Protection
and
Minor Endurance
, reducing your damage taken by
5
% and increasing your Stamina Recovery by
15
%.
Upon activation, enemies in the area are feared for
4
seconds.
Carve
Instant
Cast Time
Cone
Target
6 meters
Radius
2527 Stamina
Cost
Focus your strength into a mighty swing, dealing
11636
Bleed Damage to enemies in front of you, and causing them to bleed for an additional
19867
Bleed Damage over
12
seconds.
Hitting a target that is already bleeding from this ability extends the duration by
10
seconds, up to a maximum of
32
.
You also gain a damage shield that absorbs
9697
damage for
6
seconds.
Living Dark
Instant
Cast Time
Self
Target
10 seconds
Duration
3807 Magicka
Cost
Envelop yourself in a lightless sphere for
12
seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their Movement Speed by
40
% for
3
seconds and healing you for
2231
Health. These effects can occur once every half second.
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
285 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed your Max Stamina is increased by
30
%, you take
10
% less damage, and you summon two direwolves. You also grant yourself and nearby group members
Minor Courage
, increasing their Weapon and Spell Damage by
215
.
While slotted, your Stamina Recovery is increased by
15
%.
Bar 2
Overload
Werewolf
Brutal Pounce
Instant
Cast Time
Enemy
Target
5 meters
Radius
22 meters
Range
3373 Stamina
Cost
CRIMINAL ACT
Pounce on an enemy with primal fury, dealing
12020
Bleed Damage and applying the
Hemorrhaging
status effect to all nearby enemies.
Activating the ability again within the next
5
seconds causes you to cast
Brutal Carnage
.
Brutal Carnage
causes enemies to bleed for
8718
Bleed Damage over
10
seconds, dealing up to
450
% more damage to enemies under
100
% Health.
Your Weapon and Spell Damage increases by
100
for each enemy hit, up to
0
times.
Ferocious Roar
Instant
Cast Time
Area
Target
6 meters
Radius
4 seconds
Duration
3614 Stamina
Cost
CRIMINAL ACT
Roar with bloodlust to terrify up to
6
nearby enemies, fearing them for
4
seconds and setting them Off Balance for
7
seconds.
Your Heavy Attacks also are
33
% faster for
10
seconds after casting.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
.
Howl of Agony
Instant
Cast Time
Enemy
Target
10 meters
Range
2409 Stamina
Cost
CRIMINAL ACT
Crush an enemy with a deafening howl, dealing
19394
Physical Damage.
Enemies who are feared or facing you take
25
% more damage from this attack.
Claws of Life
Instant
Cast Time
Cone
Target
7 meters
Radius
20 seconds
Duration
2891 Stamina
Cost
CRIMINAL ACT
Shred enemies in front of you with your tainted claws, dealing
15024
Disease Damage and an additional
24240
Disease Damage over
20
seconds. You are healed for
71
% of the damage over time caused.
Enemies hit by the initial hit are afflicted with the Diseased status effect.
Hircine's Fortitude
Instant
Cast Time
Self
Target
5392 Magicka
Cost
CRIMINAL ACT
Invoke the Huntsman's blessing, healing you for
13254
Health. This portion of the ability scales off your Max Health. If you are at full Health you instead restore
3000
Stamina.
You also gain
Minor Endurance
and
Minor Fortitude
, increasing your Health and Stamina Recovery by
15
% for
20
seconds.
While slotted you gain
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
%.
Pack Leader
1 seconds
Cast Time
Self
Target
30 seconds
Duration
285 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While transformed your Max Stamina is increased by
30
%, you take
10
% less damage, and you summon two direwolves. You also grant yourself and nearby group members
Minor Courage
, increasing their Weapon and Spell Damage by
215
.
While slotted, your Stamina Recovery is increased by