Channel the abyssal sea to coalesce a beam that heals you and your allies in its path for
52139
Health over
4.5
seconds.
The beam gradually grows stronger the longer you channel it, healing for up to
192
% more at the end of its duration.
Consume Crux to also restore
728
Magicka and Stamina per Crux spent to your allies over
4.5
seconds.
Curative Surge
Chakram of Destiny
Instant
Cast Time
Cone
Target
28 meters
Radius
4320 Magicka
Cost
Cost determined by highest max resource
Carve the Fate Crone's runes to create spinning mystical discs and generate Crux. Discs surround you or up to
4
allies in front of you, granting a shield that absorbs
6956
damage for
6
seconds.
Recasting on a target already shielded grants a new shield that is
30
% stronger.
Discs prefer your reticle target, or low-Health targets without shields.
Chakram of Destiny
Reconstructive Domain
Instant
Cast Time
Area
Target
8 meters
Radius
20 seconds
Duration
3780 Magicka
Cost
Draw forth your tome and invoke the leviathanum of the Abyssal Sea to conjure a vortex of eldritch power. Standing in this vortex grants you and your allies
Minor Courage
,
Minor Fortitude
,
Minor Intellect
, and
Minor Endurance
, increasing your Weapon and Spell Damage by
215
and your Health, Magicka, and Stamina Recovery by
15
%.
The vortex also heals you and your allies for
20680
Health over
20
seconds.
Reconstructive Domain
Passage Between Worlds
Instant
Cast Time
Ground
Target
3 meters
Radius
12 - 22 meters
Range
7 seconds
Duration
3510 Magicka
Cost
Breach the world walls to create a portal at a target location. Its twin appears directly before you. Crossing the threshold allows you to teleport from one to the other for as long as the portals remain open.
Allies standing within either portal can activate the Passage synergy, allowing them to teleport to the opposite portal.
Passage Between Worlds generates Crux each time you teleport.
Passage Between Worlds
Curative Runeforms Skills
PASSIVES
Healing Tides
Your mastery of weaving fate and abyssal water increases your healing done by
3
% for each active Crux.
Healing Tides 2
Hideous Clarity
You've stared too long into the abyss. When you generate Crux, you restore
225
Magicka or Stamina, whichever maximum is higher.
Hideous Clarity 2
Erudition
Knowledge is power. Your excessive scholarship increases your Magicka and Stamina Recovery by
18
%.
Erudition 2
Intricate Runeforms
With a Curative Runeforms Ability Slotted
Your status as illuminatus reduces the cost and increases the strength of your damage shields by
10
%.
Intricate Runeforms 2
Herald of the Tome
ULTIMATES
The Languid Eye
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
6 seconds
Duration
178 Ultimate
Cost
Tear open the fabric of the Aurbis to summon a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for
6
seconds that deals
4903
Magic Damage to enemies within 5 meters every
0.5
seconds and snares them by
50
% for
3
seconds. Every
0.5
seconds, the beam's damage increases by
7
%.
The scion's beam can be repositioned by recasting The Languid Eye.
The Languid Eye
SKILLS
Escalating Runeblades
Instant
Cast Time
Enemy
Target
22 meters
Range
2700 Magicka
Cost
Cost Determined by Highest Max Resource
Craft a series of Apocryphal runes before launching them at a foe, dealing
3064
Magic Damage,
3370
Magic Damage, and
4174
Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target.
This ability deals
3
% increased damage for each active Crux when cast.
Harness pure knowledge into a beam of energy that scars the world in front of you. Channel the beam for up to
4
seconds, dealing
3575
Magic Damage every
0.3
seconds. While channeling, you also gain a damage shield that absorbs up to
12974
damage and grants interrupt immunity.
Casting Pragmatic Fatecarver consumes all Crux and increases damage done by
33
%, and decreases cost by
16
% per Crux spent.
Pragmatic Fatecarver
Cephaliarch's Flail
0.3 seconds
Cast Time
Area
Target
15 x 5 meters
Area
15 meters
Radius
2605 Stamina
Cost
Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing
8529
Physical Damage, healing yourself for
4320
, and generating Crux. Enemies are immobilized for
3
seconds and marked with Abyssal Ink for
20
seconds.
Deals up to
100
% more damage to enemies with less than
50
% Health.
You deal
5
% increased damage to enemies drenched in Abyssal Ink.
Cephaliarch's Flail
Recuperative Treatise
Instant
Cast Time
Self
Target
30 seconds
Duration
4455 Magicka
Cost
Etch a series of runes onto your weapon that pulse with power once every
5
seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional
5108
Magic Damage, restores
600
Magicka and Stamina, and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
20
%.
Recuperative Treatise
Fulminating Rune
Instant
Cast Time
Enemy
Target
6 meters
Radius
22 meters
Range
20 seconds
Duration
3510 Magicka
Cost
Cost Determined by Lowest Max Resource
Summon an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing
20416
Magic Damage over
20
seconds.
The rune lingers on the initial target for
6
seconds before detonating, dealing
6330
Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with
Fulminating Rune
again for
6
seconds.
Up to 3 allies near the initial target can activate the
Runebreak
synergy, dealing
11869
Frost Damage to enemies within 7 meters.
Fulminating Rune
Herald of_the_Tome Skills
PASSIVES
Fated Fortune
Warp fate when you generate or consume Crux, increasing your Critical Damage and Critical Healing by
12
% for
7
seconds.
Fated Fortune 2
Harnessed Quintessence
You master the warp and weft of your very soul. When you are restored Magicka or Stamina, increase your Weapon and Spell Damage by
5
% for
10
seconds.
Harnessed Quintessence 2
Psychic Lesion
With a Herald of the Tome Ability Slotted
Your attacks wound the mind with heretical knowledge, increasing damage dealt by Status Effects by
15
% and Status Effect Chance by
55
%.
Psychic Lesion 2
Splintered Secrets
What they don't know can kill them. Increase your Physical and Spell Penetration by
991
per Herald of the Tome ability slotted.
Current bonus:
0
.
Splintered Secrets 2
Soldier of Apocrypha
ULTIMATES
Gibbering Shelter
Instant
Cast Time
Self
Target
10 seconds
Duration
204 Ultimate
Cost
Gather the true strength of Apocrypha, forming a tentacle damage shield that absorbs
60
% of all damage for
10
seconds, up to a max of
87472
damage.
When the shield absorbs damage, pseudopods cascade out at up to 11 allies within 15 meters, granting them a damage shield for
4
seconds that absorbs up to
15059
damage. These shields can be applied once every
4
seconds. Both shields scale off your Max Health.
Gibbering Shelter
SKILLS
Runic Sunder
Instant
Cast Time
Enemy
Target
22 meters
Range
1321 Stamina
Cost
Craft a defensive Apocryphal rune that deals
5108
Physical Damage. The rune steals
2200
Armor and applies
Minor Maim
for
15
seconds, reducing their damage done by
5
%.
The rune also taunts for
15
seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by
2
% per active Crux.
Runic Sunder
Impervious Runeward
Instant
Cast Time
Self
Target
6 seconds
Duration
4320 Magicka
Cost
Like the rune knights of old, summon a shield that absorbs
27333
damage for
1
second, and then
13666
damage for
5
seconds if the first shield persists. Both shields scale off your Max Health.
The first time you take direct damage, the shield retaliates and deals
5318
Magic Damage to the attacker, scaling off your Armor.
Consume Crux to heal yourself for
4590
Health, scaling off your Max Health, per Crux spent.
Impervious Runeward
Cruxweaver Armor
Instant
Cast Time
Self
Target
30 seconds
Duration
2700 Magicka
Cost
Forge defiant runic armor around you, granting
Major Resolve
for
30
seconds, increasing your Armor by
5948
.
While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by
2974
for
6
seconds. Blows against your armor also generate Crux, up to once every
5
seconds.
Cruxweaver Armor
Runeguard of Freedom
Instant
Cast Time
Area
Target
10 meters
Radius
3510 Magicka
Cost
Cast forth a complex rune granting you and your group members
Minor Resolve
for
20
seconds, increasing your Armor by
2974
.
You gain
Minor Protection
for
20
seconds, reducing your damage taken by
5
%.
The first time you are damaged while below 50% Health,
Minor Protection
is consumed to heal you for
13772
Health, scaling off your Max Health, and gain
3000
Armor and
Crowd Control Immunity
for
6
seconds. This immunity can occur once every
30
seconds.
Runeguard of Freedom
Rune of the Colorless Pool
Instant
Cast Time
Enemy
Target
15 meters
Range
4 seconds
Duration
3780 Magicka
Cost
Etch an amorphous rune on your enemy's mind, paralyzing them in fear after a
1
second delay, stunning them for
4
seconds. This undimensioned phenomenon applies Minor Vulnerability and Minor Brittle for
20
seconds, increasing their damage taken by
5
% and their Critical Damage taken by
10
%.
If used against a monster, the paralyze lasts for
8
seconds.
This ability cannot be dodged.
Rune of the Colorless Pool
Soldier of_Apocrypha Skills
PASSIVES
Aegis of the Unseen
Form a secret soldier within your mind, a defense against arcane forces without. While a beneficial Soldier of Apocrypha ability is active on you, increase your Armor by
1980
.
Aegis of the Unseen 2
Wellspring of the Abyss
Apocryphal knowledge bubbles up from the depths of your psyche, increasing your Health, Magicka, and Stamina Recovery by
129
for each Soldier of Apocrypha ability slotted.
Current bonus:
0
.
Wellspring of the Abyss 2
Circumvented Fate
Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for
20
seconds and reducing damage from area attacks by
10
%. This effect can occur once every
5
seconds.
Circumvented Fate 2
Implacable Outcome
The will of an Arcanist is absolute. When you consume Crux, gain
4
Ultimate. This effect can occur once every
8
seconds.
Implacable Outcome 2
Alchemy
PASSIVES
Solvent Proficiency
Allows the Alchemist to use Lorkhan's Tears and Alkahest to make Champion 150 potions and poisons.
Solvent Proficiency 8
Keen Eye: Reagents
Herbs and fungi in the world will be easier to see when you are
40
meters or closer.
Keen Eye: Reagents 3
Medicinal Use
When using potions, resulting effects last 30% longer.
Medicinal Use 3
Chemistry
Produces 3 extra potions or 12 extra poisons per crafting attempt.
Chemistry 3
Laboratory Use
Allows the use of up to 3 reagents while mixing Potions or Poisons.
Laboratory Use 1
Snakeblood
Reduces duration of negative effects in potions by 100% when consumed.
Snakeblood 3
Blacksmithing
PASSIVES
Metalworking
Allows the use of Iron Ingots.
Metalworking 1
Clothing
PASSIVES
Tailoring
Allows the use of Jute and Rawhide.
Tailoring 1
Enchanting
PASSIVES
Potency Improvement
Allows the use of Jora, Porade, Jode and Notade Potency Runestones to make Glyphs of levels 1-15.
Potency Improvement 1
Aspect Improvement
Allows the use of Common (white) and Standard (green) Aspect Runestones.
Aspect Improvement 1
Jewelry Crafting
PASSIVES
Engraver
Allows the use of Pewter Ounces.
Engraver 1
Provisioning
PASSIVES
Recipe Improvement
Allows the making of up to level 19 Recipes.
Recipe Improvement 1
Recipe Quality
Allows the use of Standard (green) Recipes.
Recipe Quality 1
Woodworking
PASSIVES
Woodworking
Allows the use of Sanded Maple wood.
Woodworking 1
Dark Brotherhood
PASSIVES
Blade of Woe
Call the weapon of the Dark Brotherhood to your hand and deliver a killing blow to an unsuspecting target. Experience from this target is reduced by 75%.
This ability does not work on players or difficult targets.
Blade of Woe 1
Fighters Guild
ULTIMATES
Dawnbreaker of Smiting
0.4 seconds
Cast Time
Cone
Target
10 meters
Radius
6 seconds
Duration
127 Ultimate
Cost
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing
17207
Physical Damage to enemies in front of you, an additional
20643
Physical Damage over
6
seconds, and stunning them for
2
seconds.
Dawnbreaker of Smiting
SKILLS
Silver Leash
Instant
Cast Time
Enemy
Target
22 meters
Range
3099 Stamina
Cost
Fire a Dawnguard's crossbow hook to pull an enemy to you, dealing
6881
Physical Damage, taunting them for
15
seconds if they are not already taunted, and reducing their Movement Speed by
30
% for
4
seconds.
Silver Leash
Ring of Preservation
Instant
Cast Time
Area
Target
5 meters
Radius
10 seconds
Duration
3099 Stamina
Cost
Brand the earth at your location with a rune of protection for
10
seconds. You and your allies in the area gain
Minor Protection
and
Minor Endurance
, reducing damage taken by
5
% and increasing Stamina Recovery by
15
%, and are healed for
1941
Health every
1
second.
Ring of Preservation
Camouflaged Hunter
Instant
Cast Time
Area
Target
8 meters
Radius
5 seconds
Duration
4206 Stamina
Cost
Invoke your expertise in anatomy and enemy behavior to detect stealthed and invisible enemies around you for
5
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also gain
Minor Berserk
for
5
seconds after dealing Critical Damage from an enemy's flank.
Camouflaged Hunter
Lightweight Beast Trap
Instant
Cast Time
Ground
Target
2.5 meters
Radius
28 meters
Range
20 seconds
Duration
2435 Stamina
Cost
Launch a sharpened blade trap at a target location, which takes
1.5
seconds to arm and lasts for
20
seconds.
When triggered, the trap deals
5552
Bleed Damage, an additional
16650
Bleed Damage over
20
seconds, and grants you Minor Force, increasing your Critical Damage by
10
% for the duration.
Enemies who activate the trap are immobilized for
2
seconds.
Lightweight Beast Trap
PASSIVES
Intimidating Presence
Allows you to Intimidate NPCs in conversation.
Reduces the Stamina cost of your Fighters Guild abilities by
15
%.
Intimidating Presence 1
Slayer
Increases your Weapon and Spell Damage by
3
% for each Fighters Guild ability slotted.
Current bonus:
0
%.
Slayer 3
Banish the Wicked
WITH A FIGHTERS GUILD ABILITY SLOTTED
You generate
3
Ultimate whenever you kill an enemy.
Banish the Wicked 3
Skilled Tracker
Your Fighters Guild abilities deal an additional
10
% damage. This bonus doubles against player Vampires and Werewolves.
Skilled Tracker 1
Bounty Hunter
Allows you to accept bounty quests from the Fighters Guild in Cyrodiil.
Bounty Hunter 1
Mages Guild
ULTIMATES
Shooting Star
Instant
Cast Time
Enemy
Target
5 meters
Radius
28 meters
Range
204 Ultimate
Cost
Call a comet down from the constellations to blast an enemy, dealing
17880
Flame Damage to all enemies in the area, knocking them down, and stunning them for
2
seconds.
After impact, enemies in the target area take
5108
Flame Damage every
1
second for
11
seconds.
You generate
12
Ultimate for each enemy hit by the initial blast.
Shooting Star
SKILLS
Radiant Magelight
Instant
Cast Time
Area
Target
12 meters
Radius
5 seconds
Duration
4179 Magicka
Cost
Summon a mote of magelight, revealing stealthed and invisible enemies around you for
6
seconds. Exposed enemies cannot return to stealth or invisibility for
4
seconds.
While slotted you gain
Major Savagery
and Prophecy, increasing your Weapon and Spell Critical rating by
2629
. You also prevent the stun from stealth attacks for you and nearby allies.
Radiant Magelight
Structured Entropy
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2322 Magicka
Cost
Bind an enemy with chaotic magic, dealing
24128
Magic Damage over
24
seconds, and healing you for
1941
every
2
seconds.
Structured Entropy
Scalding Rune
Instant
Cast Time
Ground
Target
3 meters
Radius
28 meters
Range
20 seconds
Duration
2786 Magicka
Cost
Inscribe a rune of cosmic fire on the earth, which takes
2
seconds to arm and lasts for
24
seconds.
When triggered, the rune blasts all enemies in the target area for
10216
Flame Damage and an additional
14924
Flame Damage over
26
seconds.
Scalding Rune
Balance
Instant
Cast Time
Self
Target
5220 Health
Cost
Barter with Oblivion to trade vitality for power, sacrificing your Health in exchange for
3000
Magicka.
After the exchange is complete, you gain
Major Resolve
for
25
seconds, increasing your Physical and Spell Resistance by
5948
.
The exchange reduces your healing done and damage shield strength by
50
% for
4
seconds.
Balance
PASSIVES
Persuasive Will
Allows you to Persuade NPCs in conversation.
Persuasive Will 1
Mage Adept
Reduces the Magicka and Health cost of your Mages Guild abilities by
15
%.
Mage Adept 2
Everlasting Magic
Increases the duration of your Mages Guild abilities by
20
%.
Everlasting Magic 2
Magicka Controller
Increases your Max Magicka and Magicka Recovery by
2
% for each Mages Guild ability slotted.
Current bonus:
0
%.
Magicka Controller 2
Might of the Guild
Casting a Mages Guild ability grants you
Empower
, increasing the damage of your Heavy Attacks against monsters by
70
% for
10
seconds.
Might of the Guild 2
Psijic Order
ULTIMATES
Temporal Guard
Instant
Cast Time
Self
Target
130 Ultimate
Cost
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were
4
seconds ago.
While slotted you gain Minor Protection, reducing your damage taken by
5
%.
Temporal Guard
SKILLS
Time Freeze
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
4 seconds
Duration
6501 Magicka
Cost
Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over
4
seconds before finally stunning them in place for
3
seconds when the duration completes.
Time Freeze
Crushing Weapon
Instant
Cast Time
Self
Target
2 seconds
Duration
2214 Stamina
Cost
Infuse your weapon with power, causing your next Light Attack used within
2
seconds to deal an additional
9497
Physical Damage and applying
Major Breach
to the target, reducing their Physical and Spell Resistance by
5948
for
5
seconds.
If the power is not consumed in time, you restore
1620
Stamina.
Crushing Weapon
Race Against Time
Instant
Cast Time
Self
Target
3250 Magicka
Cost
Bend time and space around you to gain Major Expedition for
4
seconds and Minor Force for
20
seconds, increasing your Movement Speed by
30
% and Critical Damage by
10
%.
Activating this ability removes all snares and immobilizations from you and grants immunity to them for
4
seconds.
Race Against Time
Symbiosis
Instant
Cast Time
Self
Target
0 Magicka
Cost
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies.
Your Light Attacks heal for
4328
.
Your Heavy Attacks heal for
3847
every
1
second, and restore
1155
Magicka to you for successfully healing.
You heal yourself for
57
% of the amount of healing done to the ally.
Symbiosis
Introspection
Instant
Cast Time
Self
Target
0 Magicka
Cost
Focus your body and mind into a meditative state, healing for
2061
Health and restoring
1500
Magicka and Stamina every
1
second.
Maintaining the channel increases the Health restored by
10
% every tick, up to a maximum of
50
%.
You will remain in a meditative state until you toggle this ability off or are interrupted.
Introspection
PASSIVES
See the Unseen
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel.
See the Unseen 1
Clairvoyance
Reduces the cost of your Psijic Order abilities by
15
%.
Clairvoyance 2
Spell Orb
When you cast a Psijic Order ability while you are in combat, you generate a spell charge for
10
seconds. When you reach
5
spell charges, you launch a spell orb at the closest enemy to you dealing
4945
Magic Damage.
This effect scales off your highest offensive stats.
Spell Orb 2
Concentrated Barrier
While you have a Psijic Order ability slotted and are Bracing, you gain a damage shield that absorbs
5500
damage.
This damage shield recharges back to full strength after you spend
10
seconds not Bracing.
Concentrated Barrier 2
Deliberation
While you are casting or channeling a Psijic Order ability you reduce your damage taken by
30
%.
Deliberation 1
Thieves Guild
PASSIVES
Finders Keepers
Thieves Troves are caches that are located all over Tamriel. They can only be opened by members of the Thieves Guild.
Finders Keepers 1
Undaunted
SKILLS
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4131 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Minor Lifesteal
to enemies in the area, healing you and your allies for
687
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Overflowing Altar
Tangling Webs
Instant
Cast Time
Ground
Target
4 meters
Radius
28 meters
Range
10 seconds
Duration
2864 Stamina
Cost
Hurl webs to ensnare your foes, reducing the Movement Speed of enemies in the area by
50
% and dealing
7662
Physical Damage. After
10
seconds the webs explode, dealing
10216
Poison Damage to enemies within.
A ranged ally can activate the
Arachnophobia
synergy on an affected enemy, dealing
9890
Poison Damage to them, fearing them for
4
seconds, and summoning a spider to attack for
10
seconds. The spider bites enemies for
2966
Physical Damage.
Tangling Webs
Inner Beast
Instant
Cast Time
Enemy
Target
28 meters
Range
2203 Stamina
Cost
Ignite the fires of hate in an enemy's heart, dealing
9497
Physical Damage, taunting them to attack you, and applying
Minor Maim
and
Minor Vulnerability
for
15
seconds, reducing their damage done and increasing their damage taken by
5
%.
An ally targeting the enemy can activate the
Radiate
synergy, dealing
5931
Flame Damage to them over
3
seconds then an additional
9890
Flame Damage to them and other nearby enemies.
Inner Beast
Bone Surge
Instant
Cast Time
Self
Target
6 seconds
Duration
2864 Stamina
Cost
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to
14118
damage for
6
seconds. This ability scales off your Max Health.
An ally near you can activate the
Spinal Surge
synergy, granting up to
6
allies a damage shield that absorbs up to
33
% of their Max Health for
6
seconds and
Major Vitality
, increasing their healing received and damage shield strength by
12
%.
Bone Surge
Energy Orb
Instant
Cast Time
Area
Target
8 meters
Radius
10 seconds
Duration
3780 Magicka
Cost
Project a globe of regeneration that slowly floats forward, healing for
2184
Health every
1
second to you and nearby allies.
An ally near the globe can activate the
Healing Combustion
synergy, causing the orb to explode and heal for
10018
Health to nearby allies and restoring
3960
Magicka or Stamina to the activator, whichever maximum is higher.
Energy Orb
Undaunted Skills
PASSIVES
Undaunted Command
Activating a synergy restores
4
% of your Max Health, Stamina, and Magicka.
Current Bonus:
1834
Health,
627
Stamina, and
958
Magicka.
Undaunted Command 2
Undaunted Mettle
Increases your Max Health, Stamina, and Magicka by
2
% per type of Armor (Heavy, Medium, Light) that you have equipped.
Current bonus:
6
%.
Undaunted Mettle 2
Imperial Skills
PASSIVES
Diplomat
Increases your experience gain with the One Hand and Shield skill line by
15
%.
Increases your gold gained by
1
%.
Diplomat 1
Tough
Increases your Max Health by
2000
.
Tough 3
Imperial Mettle
Increases your Max Stamina by
2000
.
Imperial Mettle 3
Red Diamond
Reduces the cost of all your abilities by
6
%.
Red Diamond 3
Two Handed
ULTIMATES
Onslaught
0.4 seconds
Cast Time
Enemy
Target
5 meters
Radius
7 meters
Range
153 Ultimate
Cost
Strike at an enemy with a vicious blow, dealing
15326
Physical Damage to them and all nearby enemies.
This attack ignores the target's Resistance and grants you Physical and Spell Penetration for your direct damage attacks equal to
100
% of the amount ignored from the initial target for
5
seconds.
Onslaught
SKILLS
Wrecking Blow
0.8 seconds
Cast Time
Enemy
Target
7 meters
Range
2592 Stamina
Cost
Slam an enemy with an upward swing, dealing
12137
Physical Damage.
Grants you
Empower
and
Major Berserk
for
3
seconds, increasing the damage of your Heavy Attacks against monsters by
70
% and your damage done by
10
%.
Wrecking Blow
Critical Rush
Instant
Cast Time
Enemy
Target
22 meters
Range
3110 Stamina
Cost
Launch across the earth and smash an enemy, dealing
6129
Physical Damage. Deals up to
50
% more damage based on the distance traveled.
This attack is always a Critical Strike.
Critical Rush
Brawler
Instant
Cast Time
Cone
Target
6 meters
Radius
2737 Stamina
Cost
Focus your strength into a mighty swing, dealing
7662
Physical Damage to enemies in front of you.
You also gain a damage shield that absorbs
7445
damage for
6
seconds. Each enemy hit increases the damage shield's strength by
50
%, up to
300
%.
Brawler
Executioner
Instant
Cast Time
Enemy
Target
7 meters
Range
2073 Stamina
Cost
Spin around and strike an enemy down, dealing
5108
Bleed Damage. Deals up to
400
% more damage to enemies with less than
50
% Health.
Executioner
Rally
Instant
Cast Time
Self
Target
20 seconds
Duration
3628 Stamina
Cost
Focus your strength and resolve to gain
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
%, as well as gaining Minor Endurance, increasing your Stamina Recovery by
15
% for
20
seconds.
You heal for
5344
Health when Rally ends. The final heal is increased by
15
% every
1
second, up to a maximum of
300
%.
Rally
PASSIVES
Heavy Weapons
WITH A TWO-HANDED WEAPON EQUIPPED
Grants a bonus based on the type of weapon equipped:
Swords increase your Weapon and Spell Damage by
258
.
Axes increase your Critical Damage done by
12
%.
Maces increase your Armor Penetration by
2974
.
Heavy Weapons 2
Balanced Blade
WITH TWO-HANDED WEAPON EQUIPPED
Reduces the Stamina cost of your Two-Handed abilities by
15
%.
Balanced Blade 2
Follow Up
WITH TWO-HANDED WEAPON EQUIPPED
When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by
10
% for
4
seconds.
Follow Up 2
Battle Rush
WITH TWO-HANDED WEAPON EQUIPPED
Increases your Stamina Recovery by
30
% for
10
seconds after killing a target.
Battle Rush 2
One Hand and Shield
ULTIMATES
Shield Discipline
Instant
Cast Time
Self
Target
8 seconds
Duration
137 Ultimate
Cost
Reinforce your shield, allowing you to automatically block all attacks at no cost for
8
seconds.
Your One Hand and Shield abilities cost nothing while this effect persists.
Shield Discipline
SKILLS
Pierce Armor
Instant
Cast Time
Enemy
Target
7 meters
Range
1296 Stamina
Cost
Thrust your weapon with disciplined precision at an enemy, dealing
5276
Physical Damage and taunting them to attack you for
15
seconds.
Also inflicts
Minor Breach
and
Major Breach
on the enemy, reducing their Physical Resistance and Spell Resistance by
2974
and
5948
for
15
seconds.
Pierce Armor
Heroic Slash
Instant
Cast Time
Enemy
Target
7 meters
Range
2851 Stamina
Cost
Surprise an enemy with a deep lunge, dealing
6330
Physical Damage and afflicting them with
Minor Maim
, reducing their damage done by
5
% for
15
seconds.
You gain
Minor Heroism
, granting you
1
Ultimate every
1.5
seconds for
15
seconds.
Heroic Slash
Absorb Missile
Instant
Cast Time
Self
Target
6 seconds
Duration
3369 Stamina
Cost
Bolster your defenses, gaining a damage shield that absorbs up to
13667
damage for
6
seconds.
While the shield persists, you are healed for
7346
Health the next time a harmful direct damage projectile hits you. This effect can occur once per cast.
This ability scales off your Max Health.
Absorb Missile
Invasion
Instant
Cast Time
Enemy
Target
22 meters
Range
3369 Stamina
Cost
Rush an enemy and ram them, dealing
6129
Physical Damage and stunning them for
4
seconds.
Stuns up to
50
% longer based on the distance traveled.
Invasion
Power Slam
Instant
Cast Time
Enemy
Target
7 meters
Range
2592 Stamina
Cost
Strike an enemy full-force with your shield, dealing
10553
Physical Damage.
While slotted, blocking any attack grants you
Resentment
, which reduces the cost of your next
Power Slam
cast within
10
seconds by
50
%.
This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Power Slam
PASSIVES
Fortress
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Stamina cost of your One Hand and Shield abilities by
15
% and reduces the cost of blocking by
36
%.
Fortress 2
Sword and Board
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases your Weapon and Spell Damage by
5
% and the amount of damage you can block by
20
%.
Sword and Board 2
Deadly Bash
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Improves your standard Bash attacks, causing them to deal
500
more damage and cost
50
% less Stamina.
Deadly Bash 2
Deflect Bolts
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Increases the amount of damage you can block from projectiles and ranged attacks by
14
%.
Deflect Bolts 2
Battlefield Mobility
WITH ONE HAND WEAPON AND SHIELD EQUIPPED
Reduces the Movement Speed penalty of Bracing.
Current penalty:
36
%
Battlefield Mobility 2
Dual Wield
ULTIMATES
Thrive in Chaos
0.5 seconds
Cast Time
Cone
Target
15 meters
Radius
8 seconds
Duration
153 Ultimate
Cost
Slash enemies in front of you, causing them to bleed for
30645
Bleed Damage over
8
seconds and healing you for
57
% of the damage done.
Each enemy hit increases your damage done by
6
% for
8.6
seconds. This effect can stack up to
6
times.
Each tick applies the
Hemorrhaging
status effect.
Thrive in Chaos
SKILLS
Bloodthirst
0.8 seconds
Channel Time
Enemy
Target
7 meters
Range
2214 Stamina
Cost
Flood an enemy with steel, battering them with four consecutive attacks that each deal
3033
Bleed Damage and heal you for
37
% of the damage caused.
Hits:
3033
,
3033
,
3033
,
3033
(Total
12132
)
Bloodthirst
Blood Craze
Instant
Cast Time
Enemy
Target
7 meters
Range
20 seconds
Duration
2214 Stamina
Cost
Slice an enemy with both weapons to cause deep lacerations, dealing
2554
Bleed Damage with each weapon and causing them to bleed for an additional
15310
Bleed Damage over
20
seconds.
You heal for
1601
Health anytime this ability deals damage.
Blood Craze
Whirling Blades
Instant
Cast Time
Area
Target
6 meters
Radius
2878 Stamina
Cost
Launch yourself into a lethal spin, dealing
7914
Physical Damage to nearby enemies. Deals up to
100
% more damage to enemies with less than
50
% Health.
Whirling Blades
Quick Cloak
Instant
Cast Time
Area
Target
5 meters
Radius
30 seconds
Duration
3099 Stamina
Cost
Envelop yourself in a protective cloak of razors, gaining Major Evasion for
30
seconds, reducing damage from area attacks by
20
%.
Every
2
seconds the shrapnel will pulse, dealing
1856
Physical Damage to all enemies within
5
meters.
You also gain Major Expedition for
4
seconds, increasing your Movement Speed by
30
%.
Quick Cloak
Flying Blade
Instant
Cast Time
Enemy
Target
22 meters
Range
3099 Stamina
Cost
Fire a secret dagger from your sleeve at an enemy, dealing
6330
Physical Damage and marking them for
5
seconds.
If the enemy hit is casting an ability they are interrupted, set Off Balance, and stunned for
3
seconds.
Reactivating this ability on them allows you to jump to a marked enemy free of cost, dealing
9497
Physical Damage.
Casting grants you
Major Brutality
and Sorcery, increasing your Weapon and Spell Damage by
20
% for
40
seconds.
Flying Blade
PASSIVES
Slaughter
WHILE DUAL WIELDING
Increases damage with Dual Wield abilities by
20
% against enemies with under
25
% Health.
Slaughter 2
Dual Wield Expert
WHILE DUAL WIELDING
Increases Weapon and Spell Damage by
6
% of off-hand weapon's damage.
Dual Wield Expert 2
Controlled Fury
WHILE DUAL WIELDING
Reduces the Stamina cost of Dual Wield abilities by
15
%.
Controlled Fury 2
Ruffian
WHILE USING DUAL WIELD ATTACKS
Gives you an
15
% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.
Ruffian 2
Twin Blade and Blunt
WHILE DUAL WIELDING
Grants a bonus based on the type of weapon equipped:
Each axe increases your Critical Damage done by
6
%.
Each mace increases your Offensive Penetration by
1487
.
Each sword increases your Weapon and Spell Damage by
129
.
Each dagger increases your Critical Chance rating by
657
.
Twin Blade and Blunt 2
Bow
ULTIMATES
Ballista
Instant
Cast Time
Enemy
Target
25 meters
Range
5 seconds
Duration
178 Ultimate
Cost
Summon a turret to unleash a barrage of arrows at an enemy, dealing
68573
Physical Damage over
5
seconds.
Ballista
SKILLS
Focused Aim
0.8 seconds
Cast Time
Enemy
Target
40 meters
Range
2332 Stamina
Cost
Plant a masterfully aimed arrow in an enemy's vital spot, dealing
10574
Physical Damage and applying the
Sundered
status effect.
Focused Aim
Arrow Barrage
Instant
Cast Time
Ground
Target
7 meters
Radius
28 meters
Range
10 seconds
Duration
2592 Stamina
Cost
Launch a multitude of arrows into the sky to rain down, dealing
2030
Physical Damage to enemies in the target area every
1
second for
8
seconds, after a
2
second delay.
Arrow Barrage
Magnum Shot
Instant
Cast Time
Enemy
Target
22 meters
Range
3369 Stamina
Cost
Blast an enemy with an explosive arrow, dealing
7598
Physical Damage and knocking them back
8
meters.
Magnum Shot
Acid Spray
Instant
Cast Time
Area
Target
20 meters
Radius
4 seconds
Duration
3369 Stamina
Cost
Fire a burst of arrows in one shot, dealing
7662
Poison Damage to enemies in front of you, and dealing an additional
7200
Poison Damage over
5
seconds.
Acid Spray
Poison Injection
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2592 Stamina
Cost
Shoot an arrow coated in Baandari poison at an enemy, dealing
5108
Poison Damage and an additional
15310
Poison Damage over
20
seconds.
Deals up to
120
% more damage to enemies under
50
% Health.
Poison Injection
PASSIVES
Vinedusk Training
WITH BOW EQUIPPED
Increases your damage done by
5
% against enemies
15
meters or closer.
Increases your Critical Chance rating by
1314
against enemies further than
15
meters.
Vinedusk Training 2
Accuracy
WITH BOW EQUIPPED
Increases your Critical Chance rating by
1314
.
Accuracy 2
Ranger
WITH BOW EQUIPPED
Reduces the Stamina cost of Bow abilities by
15
%.
Ranger 2
Hawk Eye
WITH BOW EQUIPPED
Dealing damage with a Light or Heavy Attack increases the damage of your Bow abilities by
5
% for
5
seconds, stacking up to
5
times.
Hawk Eye 2
Hasty Retreat
WITH BOW EQUIPPED
Grants you Major Expedition for
4
seconds after you use Roll Dodge.
Major Expedition increases your Movement Speed by
30
%.
Hasty Retreat 2
Destruction Staff
ULTIMATES
Eye of the Storm
Instant
Cast Time
Area
Target
8 meters
Radius
7 seconds
Duration
255 Ultimate
Cost
Create a cataclysmic storm above you that builds for
2
seconds then lays waste to all enemies nearby, dealing
7914
Magic Damage every
1
second for
7
seconds.
Eye of the Storm
SKILLS
Force Pulse
Instant
Cast Time
Enemy
Target
8 meters
Radius
28 meters
Range
2700 Magicka
Cost
Focus all the elemental energies with your staff and blast an enemy for
3064
Flame Damage,
3064
Frost Damage, and
3064
Shock Damage.
Up to 2 nearby enemies will take
10553
Magic Damage if they were already afflicted with a status effect.
Force Pulse
Elemental Blockade
Instant
Cast Time
Area
Target
18 x 12 meters
Area
18 meters
Radius
15 seconds
Duration
2970 Magicka
Cost
Slam your staff down to create an elemental barrier in front of you, dealing
1237
Magic Damage to enemies in the target area every
1
second.
Blockade of Fire deals additional damage to Burning enemies.
Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields.
Blockade of Storms sets Concussed enemies Off Balance.
Elemental Blockade
Destructive Reach
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2700 Magicka
Cost
Devastate an enemy with an enhanced charge from your staff, dealing
5108
Magic Damage and an additional
15310
Magic Damage over
20
seconds.
The initial hit always applies the element's status effect.
Destructive Reach
Elemental Drain
Instant
Cast Time
Enemy
Target
28 meters
Range
60 seconds
Duration
0 Magicka
Cost
Send the elements to sap an enemy's defenses and afflict them with
Major Breach
for
1
minute, reducing their Physical and Spell Resistance by
5948
.
Also applies
Minor Magickasteal
to the enemy for
1
minute, causing you and your allies to restore
168
Magicka every
1
second when damaging them.
Elemental Drain
Pulsar
Instant
Cast Time
Area
Target
6 meters
Radius
3780 Magicka
Cost
Release a surge of elemental energy, dealing
7662
Magic Damage to nearby enemies and afflicting them with
Minor Mangle
, reducing their Max Health by
10
% for
10
seconds.
Flame Pulsar
hits Burning enemies with
Pulsar Afterburn
, which deals more damage based on their missing Health.
Frost Pulsar also provides Minor Protection.
Storm Pulsar's damage increases based on the number of enemies hit.
Pulsar
PASSIVES
Penetrating Magic
With Destruction Staff Equipped
Your Destruction Staff abilities ignore
2974
of the enemy's Spell Resistance.
Penetrating Magic 2
Elemental Force
With Destruction Staff Equipped
Increases your chance to apply status effects by
100
%.
Elemental Force 2
Ancient Knowledge
With Destruction Staff Equipped
Inferno Staves increases your damage done with damage over time and Status Effects by
12
%.
Lightning Staves increases your damage done with direct damage and channeled effects by
12
%.
Equipping an Ice Staff reduces the cost of blocking by
36
% and increases the amount of damage you block by
20
%.
Ancient Knowledge 2
Destruction Expert
With Destruction Staff Equipped
When you kill an enemy with a Destruction Staff ability, you restore
3600
Magicka.
When you absorb damage using a Destruction Staff Damage Shield, you restore
1800
Magicka. This effect can occur once every
10
seconds.
Destruction Expert 2
Restoration Staff
ULTIMATES
Life Giver
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
127 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for
13363
Health every
1
second for
5
seconds.
When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at no cost. These will update based on which morph of each ability you have taken.
Life Giver
SKILLS
Healing Springs
Instant
Cast Time
Ground
Target
8 meters
Radius
28 meters
Range
10 seconds
Duration
3510 Magicka
Cost
Summon restoring spirits with your staff, healing you and your allies in the target area for
20680
Health over
10
seconds.
Increases your Magicka Recovery by
15
for each target affected, stacking up to
20
times.
Healing Springs
Radiating Regeneration
Instant
Cast Time
Area
Target
28 meters
Radius
10 seconds
Duration
2700 Magicka
Cost
Share your staff's life-giving energy, healing you or up to
3
nearby allies for
16026
over
10
seconds.
Radiating Regeneration
Blessing Of Restoration
Instant
Cast Time
Area
Target
20 x 10 meters
Area
20 meters
Radius
20 seconds
Duration
4860 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
13230
Health.
Also grants
Minor Resolve
, increasing you and your allies' Physical Resistance and Spell Resistance by
2974
for
20
seconds.
Blessing Of Restoration
Ward Ally
Instant
Cast Time
Area
Target
28 meters
Radius
6 seconds
Duration
3499 Magicka
Cost
Call on your staff's strength to protect you and the lowest health ally around you with a damage shield that absorbs
9610
damage.
The shield's strength is increased by up to
100
%, depending on the severity of the target's wounds.
Ward Ally
Quick Siphon
Instant
Cast Time
Enemy
Target
28 meters
Range
30 seconds
Duration
0 Magicka
Cost
Focus your staff's power to apply
Minor Lifesteal
to an enemy for
30
seconds, healing you and your allies for
687
Health every
1
second when damaging them.
When you or an ally hits the target, they gain
Minor Expedition
, which increases their Movement Speed by
15
% for
4
seconds.
Quick Siphon
PASSIVES
Essence Drain
WITH RESTORATION STAFF EQUIPPED
You gain Major Mending for
4
seconds after completing a fully-charged Heavy Attack, increasing your healing done by
16
%.
You also heal yourself or an ally within
15
meters of the target for
57
% of the damage inflicted by the final hit of a fully-charged Heavy Attack.
Essence Drain 2
Restoration Expert
WITH RESTORATION STAFF EQUIPPED
Increases your healing by
15
% on allies under
30
% Health.
Restoration Expert 2
Absorb
WITH RESTORATION STAFF EQUIPPED
Restores
600
Magicka whenever you block an attack. This effect can occur once every
.25
seconds.
Absorb 2
Restoration Master
WITH RESTORATION STAFF EQUIPPED
Increases healing with Restoration Staff spells by
5
%.
Restoration Master 2
Restoration Staff Skills
PASSIVES
Cycle of Life
WITH RESTORATION STAFF EQUIPPED
Your fully-charged Heavy Attacks restore
30
% more Magicka.
Cycle of Life 2
Two Handed Skills
PASSIVES
Forceful
WITH TWO-HANDED WEAPON EQUIPPED
Your Light and Heavy Attacks damage up to
3
other nearby enemies for
100
% of the damage inflicted to the primary target.
Forceful 2
Soul Magic
SKILLS
Soul Trap
Instant
Cast Time
Enemy
Target
28 meters
Range
20 seconds
Duration
2700 Magicka
Cost
Lay claim to an enemy's soul, dealing
20416
Magic Damage over
20
seconds.
Fills an empty Soul Gem if an affected enemy dies.
Soul Trap
Vampire
ULTIMATES
Perfect Scion
Instant
Cast Time
Self
Target
20 seconds
Duration
252 Ultimate
Cost
CRIMINAL ACT
Transform into a monstrous creature of the night, instantly healing to full Health.
While transformed, your Max Health, Magicka, and Stamina are increased by
10000
, you heal for
17
% of all damage you deal, and you can see enemies through walls.
You also ascend to Vampire Stage 5, which grants all the benefits of Vampire Stage 4 with none of the drawbacks.
Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by
60
every
2
seconds, up to
5
times.
While toggled on, the Health cost of this ability increases by
300
per stack and you cannot be healed by anyone but yourself, your pets, or your Companions.
When toggled off, you heal for
37
% of the total Health cost you spent while active.
Sated Fury
Exhilarating Drain
3 seconds
Channel Time
Enemy
Target
22 meters
Range
3 seconds
Duration
3412 Magicka
Cost
CRIMINAL ACT
Siphon away your enemies' vitality, dealing
3830
Magic Damage, healing you for
25
% of your missing Health, and generating
5
Ultimate every
1
second for
3
seconds.
Exhilarating Drain
Stupefy
Instant
Cast Time
Cone
Target
10 meters
Radius
2986 Magicka
Cost
Subdue enemies in front of you with your baleful gaze, stunning them for
5
seconds if they are facing your direction.
This stun cannot be blocked.
After the stun ends they remain stupefied, reducing their Movement Speed by
53
% for
5
seconds.
Stupefy
Blood Mist
Instant
Cast Time
Ground
Target
5 meters
Radius
15 meters
Range
20 seconds
Duration
2986 Magicka
Cost
CRIMINAL ACT
Dissolve into a bloody mist, causing the next
3
projectiles to deal no damage to you for
1
second while you dash forward and reappear at your target location after a short duration.
Upon activation you drain the blood of those around you for
20
seconds, dealing
1917
Magic Damage every
2
seconds to enemies and healing you for
51
% of the damage caused.
Casting again within
4
seconds costs
33
% more Magicka.
Blood Mist
PASSIVES
Feed
Allows you to feed on an unsuspecting target, killing them and increasing your Vampire Stage. Higher Stages make you a stronger Vampire at the cost of your humanity. Stages decrease over long periods of time.
When you leave Sneak, invisibility, or Mist Form your Weapon and Spell Damage is increased by
300
for
6
seconds.
Strike from the Shadows 2
Undeath
While you are at Vampire Stage 3 or higher
Reduces your damage taken by up to
30
% based on your missing Health.
Undeath 2
Blood Ritual
Allows you to infect another player with Noxiphilic Sanguivoria once every
week
by returning to the Vampire ritual site.
Players already infected with Lycanthropy cannot be infected with Noxiphilic Sanguivoria.
Blood Ritual 1
Unnatural Movement
While you are at Vampire Stage 4
Reduces the cost of Sprint by
50
%.
If you continuously Sprint for
3
seconds you automatically become invisible.
Unnatural Movement 2
Werewolf
ULTIMATES
Werewolf Transformation
1 seconds
Cast Time
Self
Target
30 seconds
Duration
331 Ultimate
Cost
CRIMINAL ACT
Transform into a beast, fearing nearby enemies for
3
seconds.
While Transformed your Max Stamina is increased by
30
%.
While slotted, your Stamina Recovery is increased by
15
%.
Werewolf Transformation
PASSIVES
Devour
WHILE YOU ARE IN WEREWOLF FORM
Allows you to devour corpses to increase the duration of your Werewolf Transformation and restore your Health.
Every second you spend devouring a corpse adds
3
seconds to the duration of your Werewolf Transformation and restores
8
% of your Max Health. Each corpse can be devoured for up to
4
seconds.
Devour 1
Craft
50 Breakfall
Reduces your fall damage taken by 7% per stage.Current bonus: 35% reduced damage
40 Fleet Phantom
Reduces the Movement Speed penalty of Sneak by 5% per stage.Current bonus: 25% reduced penalty
100 Gifted Rider
Increases your Mount Speed by 2% per stage.Current bonus: 10% Mount Speed
15 Master Gatherer
Reduces the time it takes to harvest by 10% per stage.Current bonus: 10% time reduction
30 Out of Sight
Reduces the radius you can be detected while Sneaking by 1 meter per stage.Current bonus: 3 meters
30 Rationer
Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage.Current bonus: 30 minutes
10 Steadfast Enchantment
Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage.Current bonus: 10% chance
50 Steed's Blessing
Increases your out of combat Movement Speed by .4% per stage.Current bonus: 20% Movement Speed
50 Treasure Hunter
Increase the quality of items you find in treasure chests.
15 Wanderer
Reduces the cost of Wayshrine usage by 10% per stage.Current bonus: 10% cost reduction
Extended Might
40 Battle Mastery
Increases your chance to apply a Martial status effect by 30% per stage. Current bonus: 60% increased chance
40 Flawless Ritual
Increases your chance to apply a Magical status effect by 30% per stage. Current bonus: 60% increased chance
30 Mighty
Grants 100 Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
20 Piercing
Grants 350 Offensive Penetration per stage. Current bonus: 700 Offensive Penetration
30 War Mage
Grants 100 Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Fitness
50 Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage.Current bonus: 15% effectiveness and damage done
20 Defiance
Reduces the cost of Break Free by 110 Stamina per stage.Current bonus: 220 cost reduction
50 Fortified
Grants 34.6 Armor per stage.Current bonus: 1731 Armor
20 Hero's Vigor
Grants 280 Max Health per stage.Current bonus: 560 Max Health
50 Shield Master
Reduces the cost of your damage shield abilities by 2% per stage.Current bonus: 10% cost reduction
50 Survival Instincts
While afflicted with a Status Effect, your core combat skills cost 5% less per stage.Current bonus: 25% cost reduction
50 Tempered Soul
Return to life after resurrection with 5% more resources per stage.Current bonus: 10% more resources
30 Tumbling
Reduces the cost of Roll Dodge by 120 Stamina per stage.Current bonus: 240 cost reduction
Mastered Curation
20 Blessed
Increases your Healing Done by 1% per stage. Current bonus: 2% Healing Done
50 From the Brink
Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target.Current bonus: 11000 damage absorption
Staving Death
20 Elemental Aegis
Reduces the damage you take from Magical attacks by 1% per stage.
Affects Magic, Flame, Frost, and Shock Damage. Current bonus: 2% damage reduction
20 Hardy
Reduces the damage you take from Martial attacks by 1% per stage.
Affects Physical, Poison, Disease, and Bleed Damage. Current bonus: 2% damage reduction
50 Ironclad
Reduces your damage taken by direct damage attacks by 3% per stage. Current bonus: 6% damage reduction
20 Quick Recovery
Increases your healing received by 1% per stage. Current bonus: 2% Healing Taken
50 Resilience
Grants 132 Critical Resistance per stage. Current bonus: 660 Critical Resistance
Survivor S_spite
10 Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Current bonus: 5% reduced duration
50 Pain's Refuge
Reduces your damage taken by 2% for every 2 negative effects active on you, up to a maximum of 20%.
Warfare
25 Duelist's Rebuff
Reduces your damage taken by single target attacks by 3% per stage.Current bonus: 3% damage reduction
20 Eldritch Insight
Grants 260 Max Magicka per stage.Current bonus: 520 Max Magicka
50 Fighting Finesse
Increases your Critical Damage and Critical Healing done by 4% per stage.Current bonus: 8% Critical Damage and Critical Healing done
50 Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.
20 Precision
Grants 160 Critical Chance per stage.Current bonus: 320 Critical Chance
50 Rejuvenator
Grants 41 Weapon and Spell Damage to your healing abilities per stage.Current bonus: 205 Weapon and Spell Damage
50 Riposte
When you block an attack from an enemy within 7 meters, your next direct damage attack made within 5 seconds deals 33% additional damage. This effect can occur once every 5 seconds.
50 Soothing Tide
Increases your Healing Done by area of effect heals by 2% per stage.Current bonus: 10% Healing Done
50 Swift Renewal
Increases your Healing Done with healing over time effects by 2% per stage.Current bonus: 10% Healing Done
20 Tireless Discipline
Grants 260 Max Stamina per stage.Current bonus: 520 Max Stamina
50 Unassailable
Reduces your damage taken by area of effect attacks by 3% per stage.Current bonus: 6% damage reduction
50 Untamed Aggression
Increases your Weapon and Spell Damage by 3 per stage.Current bonus: 150 Weapon and Spell Damage
Wind Chaser
50 Celerity
Increases your Movement Speed by 2% per stage. Current bonus: 10% Movement Speed
8 Hasty
Increases your movement speed when Sprinting by 2% per stage. Current bonus: 2% Movement Speed
RIDING SKILL
0%
Speed
0
Stamina
0
Inventory
?
CLASS
Curative Runeforms
Curative Runeforms Skills
Herald of the Tome
Herald of_the_Tome Skills
Soldier of Apocrypha
Soldier of_Apocrypha Skills
WEAPON
Two Handed
One Hand and Shield
Dual Wield
Bow
Destruction Staff
Restoration Staff
Restoration Staff Skills
Two Handed Skills
ARMOR
Light Armor
Medium Armor
Heavy Armor
WORLD
Soul Magic
Vampire
Werewolf
GUILD
Dark Brotherhood
Fighters Guild
Mages Guild
Psijic Order
Thieves Guild
Undaunted
Undaunted Skills
ALLIANCE WAR
Assault
Assault Skills
Support
Support Skills
RACIAL
Imperial Skills
CRAFT
Alchemy
Blacksmithing
Clothing
Enchanting
Jewelry Crafting
Provisioning
Woodworking
1703 CP
Fitness
438
320
Wind Chaser
58
Survivor's Spite
60
Walking Fortress
0
Warfare
875
485
Mastered Curation
70
Extended Might
160
Staving Death
160
Craft
390
390
Craft
390
Angler's Instincts
Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.
Breakfall
Reduces your fall damage taken by
7
% per stage.
Current bonus:
35
% reduced damage
Cutpurse's Art
Increases the chance to get higher-quality loot when pickpocketing.
Fade Away
Escaping from a Guard wipes
25
% of your current Heat, but not Bounty.
Fleet Phantom
Reduces the Movement Speed penalty of Sneak by
5
% per stage.
Current bonus:
25
% reduced penalty
Fortune's Favor
Increases the amount of gold you find in treasure chests and safeboxes by
10
% per stage.
Current bonus:
0
% increased gold find
Friends in Low Places
Removes
1000
gold from your bounty once per day when committing a crime where bounty is added.
You must be level 50 for this passive to activate, and your current bounty must be at or greater than
1000
gold.
Gifted Rider
Increases your Mount Speed by
2
% per stage.
Current bonus:
10
% Mount Speed
Gilded Fingers
Increases your gold gained by
2
% per stage.
Current bonus:
0
% increased gold
Homemaker
You have a
10
% chance to find a second furnishing plan whenever you find a furnishing plan in the world.
Infamous
Increases the value of fenced items by
25
%.
Inspiration Boost
Increases your crafting inspiration gained by
10
% per stage.
Current bonus:
0
% increase
Liquid Efficiency
Whenever you use a potion or poison you have a
10
% chance to not consume it.
Master Gatherer
Reduces the time it takes to harvest by
10
% per stage.
Current bonus:
10
% time reduction
Meticulous Disassembly
Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.
Out of Sight
Reduces the radius you can be detected while Sneaking by
1
meter per stage.
Current bonus:
3
meters
Plentiful Harvest
You have a
10
% chance to gain double the yield from normal resource nodes per stage.
Current bonus:
0
% chance
Professional Upkeep
Reduces the cost of repairing your armor by
1
% per stage.
Current bonus:
0
% cost reduction
Rationer
Adds
10
minutes to the duration of any food or drink that increases your character's stats per stage.
Current bonus:
30
minutes
Reel Technique
Decreases the time it takes for a fish to bite by
25
%.
Shadowstrike
When you kill an enemy with Blade of Woe, you become invisible for
5
seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.
Soul Reservoir
When you resurrect yourself or another player you have a
33
% chance to not consume a Soul Gem.
Steadfast Enchantment
Your Weapon Enchantments have a
10
% chance to not consume a charge when activated per stage.
Current bonus:
10
% chance
Steed's Blessing
Increases your out of combat Movement Speed by
.4
% per stage.
Current bonus:
20
% Movement Speed
Sustaining Shadows
Reduces the cost of Sneak by
1
% per stage.
Current bonus:
0
% cost reduction
Treasure Hunter
Increase the quality of items you find in treasure chests.
Wanderer
Reduces the cost of Wayshrine usage by
10
% per stage.
Current bonus:
10
% cost reduction
War Mount
Improves your mastery with mounts, removing all mount Stamina costs outside of combat.
Warfare
875
Arcane Supremacy
Increases Max Magicka by
26
per stage.
Current bonus:
0
Max Magicka
Backstabber
Increases your Critical Damage done by
2
% per stage against enemies you are flanking.
Current bonus:
0
% Critical Damage done
Biting Aura
Increases your damage done with area of effect attacks by
3
% per stage.
Current bonus:
0
% damage done
Mastered Curation
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Bulwark
While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by
1900
.
Cleansing Revival
Healing a target under
25
% Health removes all harmful effects from them. This effect can occur once every
24
seconds.
Cutting Defense
You deal
0
Magic Damage to attackers whenever they damage you with a direct damage attack within
7
meters. This effect scales off the higher of your Physical or Spell Resistance and can activate your Weapon Enchantments and Poisons.
Deadly Aim
Increase your damage done with single target attacks by
3
% per stage.
Current bonus:
0
% damage done
Duelist's Rebuff
Reduces your damage taken by single target attacks by
3
% per stage.
Current bonus:
3
% damage reduction
Eldritch Insight
Grants
260
Max Magicka per stage.
Current bonus:
520
Max Magicka
Endless Endurance
Increases your Max Stamina by
26
per stage.
Current bonus:
0
Max Stamina
Enduring Resolve
Reduces your damage taken by damage over time attacks by
3
% per stage.
Current bonus:
0
% damage reduction
Fighting Finesse
Increases your Critical Damage and Critical Healing done by
4
% per stage.
Current bonus:
8
% Critical Damage and Critical Healing done
Focused Mending
Increases your Healing Done with single target heals by
2
% per stage.
Current bonus:
0
% Healing Done
Foresight
After you drink a potion, the cost of your Magicka and Stamina healing abilities used within
6
seconds are reduced by
75
%.
Last Stand
When you take damage below
20
% Health you gain Major Heroism, granting
3
Ultimate every
1.5
seconds for
9
seconds. This effect can occur once every
9
seconds.
Master-at-Arms
Increases your damage done with direct damage attacks by
3
% per stage.
Current bonus:
0
% damage done
Occult Overload
Whenever you kill an enemy under the effect of a status effect, they violently explode for
1037
Oblivion Damage per stage to all other enemies in a
4
meter radius, and applying a random status effect to each enemy hit. This effect can occur once every second.
Current bonus:
0
Oblivion Damage
Extended Might
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
Precision
Grants
160
Critical Chance per stage.
Current bonus:
320
Critical Chance
Staving Death
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Reaving Blows
When you deal direct damage you heal for
7
% of the damage done.
Reinforced
When you begin Bracing, you gain a damage shield that absorbs
5140
damage for
3
seconds. This effect can occur once every
10
seconds.
Rejuvenator
Grants
41
Weapon and Spell Damage to your healing abilities per stage.
Current bonus:
205
Weapon and Spell Damage
Riposte
When you block an attack from an enemy within
7
meters, your next direct damage attack made within
5
seconds deals
33
% additional damage. This effect can occur once every
5
seconds.
Soothing Tide
Increases your Healing Done by area of effect heals by
2
% per stage.
Current bonus:
10
% Healing Done
Swift Renewal
Increases your Healing Done with healing over time effects by
2
% per stage.
Current bonus:
10
% Healing Done
Thaumaturge
Increases your damage done with damage over time effects by
3
% per stage.
Current bonus:
0
% damage done
Tireless Discipline
Grants
260
Max Stamina per stage.
Current bonus:
520
Max Stamina
Unassailable
Reduces your damage taken by area of effect attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Untamed Aggression
Increases your Weapon and Spell Damage by
3
per stage.
Current bonus:
150
Weapon and Spell Damage
Wrathful Strikes
Grants
41
Weapon and Spell Damage to your damaging abilities per stage.
Current bonus:
0
Weapon and Spell Damage
Fitness
438
Arcane Alacrity
While under the effects of a damage shield your Roll Dodge costs
160
less Stamina per stage.
Current bonus:
0
cost reduction
Bashing Brutality
Increases your Bash damage by
60
per stage.
Current bonus:
0
increased damage
Bastion
Increases the effectiveness of your damage shields and damage against shielded enemies by
3
% per stage.
Current bonus:
15
% effectiveness and damage done
Bloody Renewal
Restore
300
Stamina per stage, whenever you kill an enemy.
Current bonus:
0
Stamina
Boundless Vitality
Grants
28
Max Health per stage.
Current bonus:
0
Max Health
Defiance
Reduces the cost of Break Free by
110
Stamina per stage.
Current bonus:
220
cost reduction
Expert Evasion
Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for
30
seconds.
Fortification
Increases the amount of damage you can block by
2
% per stage.
Current bonus:
0
% Block mitigation
Fortified
Grants
34.6
Armor per stage.
Current bonus:
1731
Armor
Hardened
Increases the duration of Crowd Control Immunity by
3%
per stage.
Current bonus:
0
% increased duration
Wind Chaser
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
2
% Movement Speed
Hero's Vigor
Grants
280
Max Health per stage.
Current bonus:
560
Max Health
Juggernaut
While under the effects of Crowd Control Immunity, you take
1
% less damage per stage.
Current bonus:
0
% damage reduction
Survivor's Spite
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Walking Fortress
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
On Guard
While under the effects of Crowd Control Immunity, increases the amount of damage you block by
2
% per stage.
Current bonus:
0
% Block mitigation
Peace of Mind
Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by
40
per stage.
Current bonus:
0
Health and Magicka Recovery
Piercing Gaze
Increases your Stealth Detection by
1
meter per stage.
Current bonus:
0
meters
Rejuvenation
Grants
1.8
Health, Magicka, and Stamina Recovery per stage.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Rousing Speed
Reduces the cost of Sprint by
50
Stamina per stage, while under the effects of Crowd Control Immunity.
Current bonus:
0
cost reduction
Savage Defense
Reduces the cost of Bash by
45
Stamina per stage.
Current bonus:
0
cost reduction
Shield Master
Reduces the cost of your damage shield abilities by
2
% per stage.
Current bonus:
10
% cost reduction
Siphoning Spells
Restore
300
Magicka per stage, whenever you kill an enemy.
Current bonus:
0
Magicka
Slippery
When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for
21
seconds.
Spirit Mastery
Decreases the time it takes to resurrect an ally by 33%.
Sprinter
Reduces the cost of Sprint by
20
Stamina per stage.
Current bonus:
0
cost reduction
Strategic Reserve
Gain
30
Health Recovery for every 10 Ultimate you have.
Survival Instincts
While afflicted with a Status Effect, your core combat skills cost
5
% less per stage.
Current bonus:
25
% cost reduction
Tempered Soul
Return to life after resurrection with
5
% more resources per stage.
Current bonus:
10
% more resources
Tireless Guardian
Reduces the cost of Block by
20
Stamina per stage.
Current bonus:
0
Block cost reduction
Tumbling
Reduces the cost of Roll Dodge by
120
Stamina per stage.
Current bonus:
240
cost reduction
Unchained
When you use Break Free, the cost of your next Stamina ability used within
5
seconds is reduced by
11%
per stage.
Current bonus:
0
% cost reduction
Mastered Curation
875
Blessed
Increases your Healing Done by
1
% per stage.
Current bonus:
2
% Healing Done
Enlivening Overflow
Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to
.5
% of your Max Magicka, up to a cap of
150
, for
6
seconds. This effect can occur once every
12
seconds per target.
Current bonus:
60
From the Brink
Whenever you heal yourself or an ally under
25
% Health, you grant them a damage shield that absorbs up to
2200
damage per stage, for
6
seconds. This effect can occur once every
30
seconds per target.
Current bonus:
11000
damage absorption
Hope Infusion
Healing yourself or an ally under
50
% Health grants them Minor Heroism for
1
second for every
300
Magicka Recovery you have. This effect can occur once every
10
seconds per target.
Current duration:
1.5
seconds
Salve of Renewal
Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within
8
meters for
1280
Health per stage. This effect can occur once every
10
seconds.
Current bonus:
0
Health
Extended Might
875
Battle Mastery
Increases your chance to apply a Martial status effect by
30
% per stage.
Current bonus:
60
% increased chance
Exploiter
Increases your damage done against Off Balance enemies by
2
% per stage.
Current bonus:
0
% damage done
Flawless Ritual
Increases your chance to apply a Magical status effect by
30
% per stage.
Current bonus:
60
% increased chance
Force of Nature
Increases your Offensive Penetration by
660
for every status effect your target has.
Mighty
Grants
100
Weapon and Spell Damage to Martial attacks.
Affects Physical, Poison, Disease, and Bleed Damage.
Piercing
Grants
350
Offensive Penetration per stage.
Current bonus:
700
Offensive Penetration
War Mage
Grants
100
Weapon and Spell Damage to Magical attacks.
Affects Magic, Flame, Frost, and Shock Damage.
Weapons Expert
Increases your damage done with Light and Heavy Attacks by
4
% per stage.
Current bonus:
0
% damage done
Staving Death
875
Elemental Aegis
Reduces the damage you take from Magical attacks by
1
% per stage.
Affects Magic, Flame, Frost, and Shock Damage.
Current bonus:
2
% damage reduction
Hardy
Reduces the damage you take from Martial attacks by
1
% per stage.
Affects Physical, Poison, Disease, and Bleed Damage.
Current bonus:
2
% damage reduction
Ironclad
Reduces your damage taken by direct damage attacks by
3
% per stage.
Current bonus:
6
% damage reduction
Preparation
Reduces your damage taken from non-player attacks by
5
% per stage.
Current bonus:
0
% damage reduction
Quick Recovery
Increases your healing received by
1
% per stage.
Current bonus:
2
% Healing Taken
Resilience
Grants
132
Critical Resistance per stage.
Current bonus:
660
Critical Resistance
Wind Chaser
438
Celerity
Increases your Movement Speed by
2
% per stage.
Current bonus:
10
% Movement Speed
Hasty
Increases your movement speed when Sprinting by
2
% per stage.
Current bonus:
2
% Movement Speed
Refreshing Stride
While Sprinting you gain
100
Health and Magicka Recovery per stage.
Current bonus:
0
Health and Magicka Recovery
Thrill of the Hunt
Whenever you kill an enemy you gain Major Expedition for
3
seconds per stage, increasing your Movement Speed by
30
%.
Current bonus:
0
seconds On Kill
Survivor's Spite
438
Mystic Tenacity
Reduces the duration of Elemental Status Effects applied to you by
5
% per stage.
Current bonus:
5
% reduced duration
Pain's Refuge
Reduces your damage taken by
2
% for every
2
negative effects active on you, up to a maximum of
20
%.
Relentlessness
Being Stunned or Feared causes you to gain Major Protection for
3
seconds, reducing your damage taken by
10
%.
Sustained by Suffering
Increases your Health, Magicka, and Stamina Recovery by
30
per stage while under the effects of a negative effect.
Current bonus:
0
Health, Magicka, and Stamina Recovery
Walking Fortress
438
Bracing Anchor
While in combat, increase the amount of damage you can block by
4
% per stage, but reduces your Movement Speed by
16
% at all stages.
Current bonus:
0
% Block mitigation
Nimble Protector
Increases your Movement Speed while Bracing by
3
% per stage.
Current bonus:
0
% Movement Speed
Soothing Shield
When you successfully block an attack you have a
15
% chance to restore
147
Health per stage.
Current bonus:
0
Health
Ward Master
Reduces your damage taken by
2
% per stage while Blocking and under the effects of a Damage Shield.
Current bonus:
0
% damage reduction
Name
Description
Points
Jump
Equip
EQUIPMENT
APPAREL
ACCESSORIES
WEAPONS
Magicka
24009
Health
40094
Stamina
19837
Magicka Recovery
1041
Health Recovery
175
Stamina Recovery
1467
Spell Damage
5345
7452
Spell Critical
15.4%
72%
Weapon Damage
5769
8350
Weapon Critical
33.4%
72%
Spell Resistance
32699
Physical Resistance
31973
Critical Resistance
3228
Spell Penetration
2630
Physical Penetration
2630
Magicka
23234
Health
40094
Stamina
19063
Magicka Recovery
1417
Health Recovery
248
Stamina Recovery
1673
Spell Damage
4530
6530
Spell Critical
15.4%
66%
Weapon Damage
4890
7194
Weapon Critical
33.4%
66%
Spell Resistance
32699
Physical Resistance
31973
Critical Resistance
3228
Spell Penetration
2630
Physical Penetration
2630
Magicka
24009
Health
40094
Stamina
19837
Magicka Recovery
1041
Health Recovery
175
Stamina Recovery
1467
Spell Damage
5345
7452
Spell Critical
15.4%
72%
Weapon Damage
5769
8350
Weapon Critical
33.4%
72%
Spell Resistance
32699
Physical Resistance
31973
Critical Resistance
3228
Spell Penetration
2630
Physical Penetration
2630
Magicka
24009
Health
40094
Stamina
19837
Magicka Recovery
1041
Health Recovery
175
Stamina Recovery
1467
Spell Damage
5345
7452
Spell Critical
15.4%
72%
Weapon Damage
5769
8350
Weapon Critical
33.4%
72%
Spell Resistance
32699
Physical Resistance
31973
Critical Resistance
3228
Spell Penetration
2630
Physical Penetration
2630
Stats are only correct for bar #2.
Magicka
24009
Health
40094
Stamina
19837
Magicka Recovery
1041
Health Recovery
175
Stamina Recovery
1467
Spell Damage
5345
7452
Spell Critical
15.4%
72%
Weapon Damage
5769
8350
Weapon Critical
33.4%
72%
Spell Resistance
32699
Physical Resistance
31973
Critical Resistance
3228
Spell Penetration
2630
Physical Penetration
2630
Stats are only correct for bar #2.
Boon: The Ritual
Grave Guardian
Hircines Veneer
Major Brutality
Major Courage
Major Endurance
Major Fortitude
Major Intellect
Major Resolve
Major Savagery
Major Sorcery
Melon-Baked Parmesan Pork
Meritorious Service
Minor Brutality
Minor Courage
Minor Force
Minor Resolve
Minor Savagery
Minor Toughness
Pearlescent Ward
Powerful Assault
Robes of Transmutation
Vampire Stage 3
Bar 1
Overflowing Altar
Instant
Cast Time
Area
Target
28 meters
Radius
30 seconds
Duration
4131 Health
Cost
Sacrifice your life essence to conjure a fountain of blood to apply
Minor Lifesteal
to enemies in the area, healing you and your allies for
687
Health every
1
second when damaging them.
Allies in the area can activate the
Blood Feast
synergy, healing for
65
% of their Max Health.
Siege Weapon Shield
Instant
Cast Time
Area
Target
10 meters
Radius
20 seconds
Duration
8100 Magicka
Cost
Create a protective sphere over your location that reduces damage taken from siege weapons by
50
% for you and nearby allies.
The sphere also protects you and your allies' siege weapons, reducing damage from enemy siege weapons by
75
%.
Blessing Of Restoration
Instant
Cast Time
Area
Target
20 x 10 meters
Area
20 meters
Radius
20 seconds
Duration
4860 Magicka
Cost
Slam your staff down to activate its blessings, healing you and your allies in front of you for
13230
Health.
Also grants
Minor Resolve
, increasing you and your allies' Physical Resistance and Spell Resistance by
2974
for
20
seconds.
Recuperative Treatise
Instant
Cast Time
Self
Target
30 seconds
Duration
4455 Magicka
Cost
Etch a series of runes onto your weapon that pulse with power once every
5
seconds. Each pulse enhances your class abilities, and striking an enemy with one deals an additional
5108
Magic Damage, restores
600
Magicka and Stamina, and generates Crux if you have none.
While slotted on either ability bar, gain Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by
20
%.
Cruxweaver Armor
Instant
Cast Time
Self
Target
30 seconds
Duration
2700 Magicka
Cost
Forge defiant runic armor around you, granting
Major Resolve
for
30
seconds, increasing your Armor by
5948
.
While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by
2974
for
6
seconds. Blows against your armor also generate Crux, up to once every
5
seconds.
Life Giver
Instant
Cast Time
Area
Target
28 meters
Radius
5 seconds
Duration
127 Ultimate
Cost
Release the rejuvenating energies of your staff to swirl around you, healing you or an ally for
13363
Health every
1
second for
5
seconds.
When you activate this ability you automatically cast Regeneration, Blessing of Protection, and Steadfast Ward at no cost. These will update based on which morph of each ability you have taken.