Online:Gates of Fire
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Quick Summary: not written
Quest Stages: not written |
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Quick Walkthrough[edit]
- Talk to Centurion Burri.
- Search for Annathiel, Panamar and Juluda-daro.
- Break the ward on the ruin entrance.
- Find the Queen's Eye.
- Unlock the Circlet and decide what to do with it.
- Report to Centurion Burri or Razum-dar.
Detailed Walkthrough[edit]
To the west of the entrance to Senalana you will find Centurion Burri. She was apparently expecting you.
Head over to the east as you have 3 Dominion Scouts. Get into the ruins using the stairs just to the east. Turn to the north and look to the section of wall nearby. This is Scout Panamar. Talk with him to learn the first part of what is going on with this location.
Time to hunt up the second of the agents spread throughout the ruin. Turn to the east and head into the middle of the ruins. This is the entrance to Senalana itself. In the middle of it you will find the next of the three scouts: Scout Juluda-daro.
Turn to the north. Jump over the statues in your way and get on the spoke going to the north. You will find the final scout of the force. This leads you to Scout Annathiel.
Turn to the east and head over to the second tent on the left. You will find a Colovian Mage's Chest. You can sneak over to this one without encountering any of the Highlander forces. You will find the first chest behind that chest.
It's getting the second stone that has you going against the other Highlanders. As you head to the east to find the second Welkynd Stones. You will encounter Highland Soldier. When you get close to the second chest you will likely encounter Laelius Ahala. This boss is not too hard to deal with.
With the two Welkynd Stones you can now head for Senalana itself and have a chance to get inside it. As you fight toward the dungeon, you will encounter more Highland Soldiers, Highland Menders.
You need to head to the southeastern corner of the middle section. There you will find what you are looking for: Ayleid Sconce. Head over to each and place.
Head over to the door between the Ayleid Sconces. Just head over to it and go on through. This will move things forward and get you closer to getting to Razum-dar and getting into the dungeon itself. Be ready for some time in here and to be careful inside there.
Head on down the stairs and go around the corner. Just to the left you will find the Imperial: Gratidia Arius. She is happy to see you, in that sense that you are trapped in there with her.
Turn to the east. You have a high number of Fire traps to deal with. This is all about timing. You need to watch each of the Fire Traps. They all have different timing to deal with. You need to watch each of them in turn. Take enough time to watch each in turn. Get on through them.
On the far side you will find a button. Just head over to it and hit it. This is the Ayleid Switch.
Head on through the door into the hallway. This has even more traps. You have a number of Spear Traps, Fire Traps and Shock Traps. Just move through each section of the traps carefully.
Going through the left will put you against a Shock Trap and then some Spear Traps and a large Fire Trap. After that you will encounter another Shock Trap.
Going along the right-hand side you will have a lot of Spear Traps. Fire Traps sit in the middle. After that you will find even more Spear Traps.
At the far end you will find the Ayleid Switch. Just get over to it and activate the switch. This turns off the traps for a while at least.
Head on through the door and into the next massive room. Here you will find the room empty. Turn to the south and head down the hallway there. Head on through the corridor and turn the corner. From there just head to the north and into the next room. You will come right to a gate.
Head over to the door and talk with Razum-dar. He is not too happy about what situation he is in. He explains that the circlet must be destroyed because of everything that is at stake. There is too much risk in the circlet's continued existence.
Head over to the west. You will find the circlet protected with a shield. You need to interact with the Ayleid Switches in the proper order. All we have to start with is First: Far Left, Second: Far Right. The rest is just some playing around to figure it out. It can have repeats. It is also possible a solution can be found within the room.
The final order seems to be (using left to right numbering): 1, 4, 2, 3.
Turn over to the Grand Circlet of Elven Authority. Time to claim and then see to its destruction.
Turn around. Just across from the place you found the Circlet you will find the Arcane Furnace. All you need to do is head over to it. Simply by Activating the Furnace everything will be put into motion. Things go exactly as Razum-dar told you and the Vault begins to collapse on itself.
Now you need to make your way back through the whole of the ruin. Run your way back through the room you are in. Slack off a bit as you make it around the corner to start recovering your stamina for the longer sprint through the two other hallways.
The second hallway is a lot easier. With the traps deactivated you can simply run straight over them. You need to get through the rooms and then make your way up the stairs. This will have you get to the door.
Head back to the start of the mission having survived the collapse of Senalana. Now you need to head over to Centurion Burri and report the results of the mission to her.
Notes[edit]
- The scouts won't exist in the ruins before starting the quest.
- The chests containing the welkynd stones don't exist before starting the quest or reaching the related objective.
- Fausta Arius and Laelius Ahala spawn far enough from the chests that they don't need to be defeated to obtain the welkynd stones.
- While displayed as a hint needed to progress the current objective, talking with the wounded Colovian soldier isn't required to progress.
- The lightning traps in the hallway inflict very minimal damage compared to the spike and fire traps.
- Unlike most other puzzles, no harmful consequences occur when getting the combination wrong during the circlet puzzle.
- While displayed as a hint needed to progress the current objective, talking with Razum-dar after obtaining the circlet isn't required to progress.
- Despite the ruins actively collapsing, there is no time limit to escape and you can remain inside for as long as you wish.
- Reactions depend on the choice selected
- Destroy the Circlet - NPCs believe Razum-dar dies. He will later on reappear.
- Depower the Tower - Razum-dar is angry at you.
Bugs[edit]
- Colovian enemies briefly become impossible to attack when they move away after they kill the Vinedusk Soldier they are battling with. ?
- During the circlet puzzle, correct switches that have already been activated can be used again for no additional effects. ?
Quest Stages[edit]
Gates of Fire | |
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Finishes Quest | Journal Entry |
Hidden Objective: Panamar Tracker
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Objective: Find Dominion Scouts
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Hidden Objective: Annthiel Tracker
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Hidden Objective: Juluda-daro Tracker
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Hidden Objective: Welkynd Stone
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Objective: Gather the Welkynd Stones
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Hidden Objective: Interact with Ayleid Sconce R
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Objective: Place the Welkynd Stone
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Hidden Objective: Interact with Ayleid Sconce L
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Objective: Lower the Ward
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Objective: Enter the Vault
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Objective: Talk to the Colovian Soldier
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Objective: Get through the First Hallway
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Objective: Get through the Second Hallway
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Objective: Find Razum-dar
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Objective: Talk to Razum-dar
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Objective: Unlock the Circlet
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Objective: Pick up the Circlet
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Objective: Destroy the Circlet in the Furnace [Raz Dies]
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Hidden Objective: Escape from Senalana
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Objective: Escape the Vault
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Objective: Depower the Tower Rune [Raz Lives]
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Hidden Objective: Razum-dar Theater 1
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Hidden Objective: Razum-dar Theater 2
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Hidden Objective: Razum-dar Theater 3
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<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.