Online:Pulk
The UESPWiki – Your source for The Elder Scrolls since 1995
< Elder Scrolls Online: Places: Vvardenfell / Caves / Delves(Redirected from Online:Pulk Explorer)
|
||||
---|---|---|---|---|
Delve | ||||
Discoverable | Yes | |||
Completion | Explore and Clear | |||
Dungeon | Yes | |||
# of Zones | 1 | |||
Skyshards | 1 | |||
Occupants | ||||
Bandit Deadeye, Bandit Marauder, Bandit Shadow Walker, Bandit Strongarm, Nix-Hound | ||||
Zone | ||||
Grazelands, Vvardenfell | ||||
Location | ||||
South of Vos | ||||
Loading Screen | ||||
In the Grazelands, bandits are uncommon near the coast where there are plenty of Telvanni guards. To the west, toward the slopes of Red Mountain, the region is more dangerous.
|
Pulk is a delve found in the Grazelands region of Vvardenfell, south of Vos, containing bandits and nix-hounds.
Pulk's cave network is currently being used as a hideout by a bandit gang led by Bralsa Inlador. These bandits have targeted the nearby settlements of Molag Mar, Sadrith Mora, and Vos, and you may be sent here on a Hall of Justice to recover stolen taxes and prevent the bandits from pulling off even more heists.
Related Quests[edit]
A Friend In Need: Track down the deed to an inn room.(disabled since Update 16)- Tax Deduction: Recover stolen taxes from a bandit den.
- Ascending Doubt: Try to help keep Alliance War peace talks on track.
- Cold Trail: Help Ember rescue her friend Jhaka from slavery.
Clearing the Dungeon[edit]
- Explore and clear Nchuleft.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
Achievements[edit]
There is one achievement associated with this location:
Achievement | Points | Description | |
---|---|---|---|
Pulk Explorer | 5 | Explore and clear Pulk. |
People[edit]
- Jhaka - during the quest "Cold Trail"
Books[edit]
Notes[edit]
- Pulk also appears in TES III: Morrowind.
- Prior to Update 16, you could be sent to Pulk to track down Bulag Idolus (found hiding on the lower levels) as part of the deprecated quest A Friend In Need.
- The bandits have attempted and partially succeeded at taming the resident nix-hounds of the cavern. However as a result, several of them are found in a wounded state, holding their ribs, which makes them slower to draw their weapons when initiating combat.