Online:Secluded Grove
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Secluded Grove | |||||
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Line | Green Balance | ||||
Line Rank | 12 | Cost | 90 Ultimate | ||
Cast Time | Instant | Duration | 6 seconds | ||
Target | Ground | ||||
Range | 28 meters | Area | 8 meters | ||
Morphs | |||||
Enchanted Forest Generate Ultimate if the initial heal is used on a low health target. |
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Healing Thicket The healing over time will continue to heal you and your allies after leaving the area. |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Secluded Grove: Swell a healing forest at the target location, instantly healing the most injured friendly target for [7379 / 7460 / 7541 / 7621] Health. The forest continues to heal you and your allies in the area for [2459 / 2485 / 2512 / 2540] Health every 1 second for 6 seconds.
- Enchanted Forest: Swell a healing forest at the target location, instantly healing the most injured friendly target for [7623 / 7707 / 7791 / 7874] Health. The forest continues to heal you and your allies in the area for [2539 / 2567 / 2594 / 2623] Health every 1 second for 6 seconds. You generate 20 Ultimate if the initial heal is used on a friendly target under 50% Health.
- Healing Thicket: Swell a healing forest at the target location, instantly healing the most injured friendly target for [7623 / 7707 / 7791 / 7874] Health. The forest continues to heal you and your allies in the area for [2539 / 2567 / 2594 / 2623] every 1 second for 6 seconds. The healing over time will continue to heal you or your allies for 4 seconds after leaving the forest.
Secluded Grove creates a large area which restores the Health of all allies (including yourself) for several seconds. The Enchanted Forest morph will restore your Ultimate if used on allies below 50% Health, which allows you to cast it more often, while Healing Thicket makes the healing over time stick to allies if they go outside of the area.
Notes[edit]
- Enchanted Forest is a recommended morph for the Master Herbalist build.
Patch Notes[edit]
- Enchanted Forest: Fixed an issue where this morph was not generating Ultimate if the ally was healed to above 50% health on the first healing tick.
- Reduced the healing over time done by this ability and its morphs by approximately 33%.
- Increased the cost of this ability and its morphs to 90 Ultimate from 75 Ultimate.
- Developer's Comments: We like that Secluded Grove is a cheap Ultimate that Wardens can use frequently for dangerous moments, but the amount of healing it was doing was too high for that low cost.
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