Oblivion Game Data

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Dark17FollowingScript (0x000034b4)

  • Record Type: SCPT
  • Editor ID: Dark17FollowingScript
  • Form ID: 0x000034b4
  • Source File: Oblivion.noSI.esm.mod
  • Patch Status: FormID has not been modified.
Parameter Value
SCTX
Scriptname Dark17FollowingScript

Short Barrel
Short EnilrothStuff
Short EnilrothWalk
short Eval
short Key
short TalkedUlfgar
short TookJournal
short InCellar
short ApplewatchGo
short LucienEval
short Appeared
short Ghost
short Head
Float fQuestDelayTime 
short move

Begin GameMode

if GetStage Dark17Following == 10
	if Player.GetDistance Dark17BarrelRef <= 1500
		if EnilrothStuff == 0
			EnilrothRef.AddItem DarkLachanceOrdersBarrel 1
			EnilrothRef.Additem Gold001 500
			EnilrothRef.MoveToMarker EnilrothMoveRef
			set EnilrothStuff to 1
			Set Move to 1
		endif
	endif
endif

if LucienEval == 0 && ApplewatchGo == 1
	LucienHuntedRef.EvaluatePackage
	set LucienEval to 1
endif

if Eval == 0
	if Move == 1
		EnilrothRef.EvaluatePackage
		Set Eval to 1
	endif
endif
	
if Key == 0 && GetStage Dark17Following == 20 && player.GetItemCount AnvilLighthouseCellarKey == 1
	SetStage Dark17Following 25
	set Key to 1
endif 

if TookJournal == 1
	SetStage Dark17Following 30
	Set Dark00General.ArenaBarrel to 0
	set TookJournal to 2
endif

if InCellar == 0 && GetStage Dark17Following >= 20 && Player.GetInCell AnvilLighthouseBasement == 1
	SetStage Dark17Following 26
	Set InCellar to 1
endif

;Make Arquen forcegreet the player when he/she gets to Applewatch
if Dark00General.ArquenGreet == 0 
	if GetStage Dark17Following == 30
		if player.GetInCell ApplewatchInterior
			player.SCAOnactor
			DisablePlayerControls
			ArquenRef.StartConversation player, Greeting
			set Dark00General.ArquenGreet to 1
			set fQuestDelayTime to 0
		endif
	 endif
endif

	

End

Database last updated 11/02/2011
SCPT records last updated 10/31/2011