Oblivion Game Data

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MS23SeridurScript (0x0001e082)

  • Record Type: SCPT
  • Editor ID: MS23SeridurScript
  • Form ID: 0x0001e082
  • Source File: Oblivion.noSI.esm.mod
  • Patch Status: FormID has not been modified.
Parameter Value
SCTX
Scriptname MS23SeridurScript

short SpeakOnce
short SpeakAgain
short Doonce

begin OnDeath
	if getstage ms23 >= 85 && getstage ms23 < 100
		setstage MS23 100
	endif
end

begin gamemode

;sets up forcegreet from Seridur

if ( GetStage MS23 >= 10 ) && ( Player.GetInCell ICTempleDistrictSeridursHouse == 1 ) && ( SpeakOnce == 0 )
	StartConversation player, Greeting
	set SpeakOnce to 1
endif

;continue greet when Seridur gets to basement marker

if ( GetStage MS23 >= 10 ) && ( MS23.FollowSeridur == 1 ) && ( GetDistance MS23SeridurOrderMarker <= 50 ) && ( SpeakAgain == 0 )
	set MS23.FollowDone to 1
	set MS23.FollowSeridur to 0
	StartConversation player, Greeting
	set SpeakAgain to 1
endif



;Seridur greets Player in Memorial Cave

if ( GetStage MS23 == 95 ) && ( GetDistance Player <= 400 )
	StartConversation player, Greeting
	setstage ms23 96
endif

;Seridur Attacks!

if ( GetStage MS23 >= 96 ) && ( MS23.SeridurAttacks == 1 ) && ( Doonce == 0 )
	SeridurRef.StartCombat Player
	set Doonce to 1
endif

end

Database last updated 11/02/2011
SCPT records last updated 10/31/2011