Oblivion Game Data

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MQ04Script (0x0001e6a8)

  • Record Type: SCPT
  • Editor ID: MQ04Script
  • Form ID: 0x0001e6a8
  • Source File: Oblivion.noSI.esm.mod
  • Patch Status: FormID has not been modified.
Parameter Value
SCTX
scriptname MQ04Script

short playerFoundSecretRoom
short startAttack
short spokeToEronor			; set to 1 if player spoke to Eronor at start of ambush

short convCount
ref target
ref speaker
; target/speaker:
;	1 = Martin
; 	2 = Jauffre
; 	3 = Cyrus
float convTimer
float fQuestDelayTime	; for quest script timing


begin gamemode

; count down timer
	if convTimer > 0
		set convTimer to convTimer - getSecondsPassed
	elseif speaker > 0
		if target == 0
			set convTimer to speaker.Say MQ04Conv
		else
			set convTimer to speaker.SayTo target MQ04Conv
;			target.look speaker
		endif
	endif


; Martin at Cloud Ruler gates
if getstage MQ04 == 30
	if MartinRef.getdistance CloudRulerMainGates < 1000 && JauffreRef.getdistance CloudRulerMainGates < 1250
		setstage MQ04 35
	endif
endif

; player leaves scene in the middle -- move things along to waiting state
if (getstage MQ04 >=35 && getstage MQ04 <= 41) 
	if player.getincell CloudRulerTemple == 0
		setstage MQ04 45
	endif
endif

; finished with Cloud Ruler gate speech
if getstage MQ04 >= 35 && getstage MQ04 <= 36 && convTimer <= 0 && speaker == 0
	setstage MQ04 40
endif


; Martin finished with Cloud Ruler steps speech
if getstage MQ04 == 44 && convTimer <= 0
	setstage MQ04 45
endif

end

Database last updated 11/02/2011
SCPT records last updated 10/31/2011