Oblivion Game Data

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Mage Scholar (0x0006a82e)

  • Record Type: NPC_
  • Name: Mage Scholar
  • Editor ID: MGMageScholar
  • Form ID: 0x0006a82e
  • Source File: Oblivion.noSI.esm.mod
  • Patch Status: FormID has not been modified.
Parameter Value
Race High Elf (0x00019204)
Gender Male
Class Warlock (0x00023e6d)
NumACHR 1
ACHR (if unique) 0x0006a834
NumLevel 0
NPC Level PC+5
NPC Health 35 + (3+1)x(PC+4), PC=1-46
NPC Magicka 225 + 1.5x(PC+4) (max=350)
SCRI ArcaneUScholarScript (0x00071930)
Model Characters\_Male\skeleton.nif
Essential 0
Respawn 1
Autocalc 1
Offset 1
No Lowlevel 0
No Rumors 0
Summonable 0
No Persuasion 0
Corpse Check 0
Magicka Raw 132
Fatigue Raw 179
Gold 5
Level Raw 5
Calcmin 0
Calcmax 0
Aggression 5
Confidence 95
Energy 100
Responsibility 90
Mercweap 0
Mercarmor 0
Mercclot 0
Mercbook 0
Mercingred 0
Merclight 0
Mercapp 0
Mercmisc 0
Mercspel 0
Mercmagic 0
Mercpot 0
Train 0
Recharge 0
Repair 0
Trainskl Armorer
Trainlvl 0
Armorer Raw 6
Athletics Raw 30
Blade Raw 30
Block Raw 6
Blunt Raw 6
Hand To Hand Raw 6
Heavy Armor Raw 6
Alchemy Raw 18
Alteration Raw 23
Conjuration Raw 18
Destruction Raw 48
Illusion Raw 42
Mysticism Raw 23
Restoration Raw 38
Acrobatics Raw 30
Light Armor Raw 30
Marksman Raw 6
Mercantile Raw 6
Security Raw 6
Sneak Raw 6
Speechcraft Raw 6
Health Raw 55
Strength Raw 37
Intelligence Raw 53
Willpower Raw 56
Agility Raw 43
Speed Raw 45
Endurance Raw 43
Personality Raw 50
Luck Raw 55
Dialogue Dialogue Text
0x0006a842 Hmm? Yes, yes, I'm sure you've got something exceedingly important to say. But the Apprentices do not teach themselves, now do they? Good day.
0x0006a843 Why do the guards insist on letting you rabble inside University grounds? Take your pedestrian gawkery to the Arena! Begone!
0x0006a829 Pardon me, noble Scholar, but... Could I speak with you a minute?
0x0006a849 Magister! We must talk! Please... It's rather urgent.
0x00069478 Very good, then. I'll get right on it.
0x0006a84f We'll speak again later, Apprentice. Now go! Your studies await!
0x0006a850 With your permission, I take my leave of you now, Scholar.
0x0006a877 You're work never ceases to amaze me, noble Scholar. I... I can't tell you how much it means to me that you'd share your findings.
0x00071959 Suppose that the runestones are divine, and that the secrets of their magics are revealed only by divine revelation.
0x0007195a Suppose that the runestones existed, for whatever reason, and in whatever form, long before the coming of the Cyrodilic emperors.
0x0007195b Suppose, however, that the power of these stones had been hidden, but was revealed to certain holy men or prophets in the First Era.
0x0007195c Suppose that, under the guidance of the gods, these runestones were newly consecrated to a great purpose... the founding of the Cyrodilic Empire.
0x0007195d Once these ancient monuments might have been powerful bulwarks of the Cyrodilic emperors, battlemages, and priests.
0x0007195e But imagine, as the emperors grew weak, and as the power and glory of the Empire waned, and as the people fell away from their service to the gods...
0x0007195f Imagine that the power of these runestones might have diminished -- weakened, then extinguished -- by the sins of the Potentates.
0x00071960 Few records survive from the Dark Ages of the Potentates. Thus might the secrets of the runestones be lost... in wickedness, vainglory, and neglect.
0x00071951 Ignore the controversy of whether the runestones are enchanted. Let me suggest one possible account for the placements of the runestones.
0x00071952 Before Tiber Septim, Cyrodiil's roads varied greatly in quality, and were often impassible in bad weather and winter seasons.
0x00071953 In the late First Era, Empress Hestra improved the roads, and the Reman Emperors continued her policies.
0x00071954 The last period of First Era road-building was in the reign of the last strong Akaviri Potentate, Sidri-Ashak.
0x00071955 Note that three classes of runestones are named, respectively, Hestra Stones, Reman Stones, and Sidri-Ashak Stones.
0x00071956 Could these runestones have served as waypoints and landmarks for military patrols of the nascent Imperial Legion?
0x00071957 Did battlemages activate runestones on arrival, thus lighting arcane beacons within the next runestone?
0x00071958 The Mages Guild should fund further study of the early Imperial Legions, their battlemages, and their traditions of patrol and route-finding.
0x00071949 There are six commonly recognized varieties of runestone.
0x0007194a Birthstone Doomstones bear red runes, appear with stone circles, and are associated with the classic birthsigns like the Apprentice and the Atronach.
0x0007194b Heavenly Doomstones bear red runes, appear with stone circles, and are associated with cosmic features of the heavens like the moons Jone and Jode.
0x0007194c Hestra Runestones are marked with green runes, appear as solitary monuments, and are believed to be named for the late First Era Empress Hestra.
0x0007194d Reman Runestones are solitary monuments marked with green runes, almost certainly named for Reman Cyrodiil, the First Era emperor.
0x0007194e Sidri-Ashak Runestones are single standing stones marked with green runes, thought to be named for an obscure Akaviri potentate, Sidri-Ashak.
0x0007194f Fort Runestones are stones with green runes, found singly or in pairs, in the ruins of some subterranean First Era forts.
0x00071950 These names offer few hints to the origin or function of the stones, though they assist scholars in identifying each type of stone on maps
0x00071923 Cyrodiil's runestones are thought to belong to one of three time periods: the Dawn Era, the Merethic Era, or the late First Era.
0x00071924 Those who believe the runestones to be Dawn Era artifacts, created by the Aedra or Daedra, often describe them as Lorkhan's birthing gift to mortals.
0x00071925 Others assign the runestones to the Merethic or Early First Era, primarily on the basis of their simple, even crude design and craft.
0x00071928 The most common practice is to place the raising of the runestones within the High First Era Cyrodiil of Empress Hestra and the Reman Emperors.
0x00071929 Runestones found in forts like Sancre Tor support a First Era date, though the stones could have been moved to the forts from earlier sites.
0x0007192c The greatest objection to First Era dating is that the stones are completely unlike any other examples of First Era architecture.
0x00071947 I believe the runestones date from the Dawn Era or Merethic Age, but they were moved to new sites by late First Era emperors.
0x00071948 Since the runestones have lost their enchantments, however, we may never know why they were moved, or what function they served at First Era sites.
0x00071940 First, all rune-marked ancient stones are called runestones, though there are, in fact, two very different classes of runestones.
0x00071941 Doomstones have red runes, and are associated with stone circles. Runestones have blue runes, and appear as solitary monuments.
0x00071942 The runes for which the stones are named glow in the dark; however, there is no evidence that the stones are magical.
0x00071943 Various naturally occurring minerals and crystals, like glass and ebony, glow in the dark by their own light -- without being magical.
0x00071944 However, the universal belief that runestones are magical, despite all evidence, is good reason to suspect that the runestones are indeed magical.
0x00071945 One theory is that the stones were once magical, but they have lost their magic, either through age and disuse, or because of sin or neglect.
0x00071946 It may also be that they are magical, but only for certain individuals or under certain circumstances, or that their magics are secret.
Item Id Item Count
Iron Dagger (0x00019171) 1
LL0NPCWeapon0MagicDaggerLvl100 (0x0003e4cd) 1
Russet Felt Shoes (0x000352bb) 1
Mage's Robe (0x00064f7f) 1
Package Id
MageWalk1 (0x0006a885)
MageWalk2 (0x0006a881)
MageWalk3 (0x0006a882)
MageWalk4 (0x0006a883)
MageTravelDefault (0x0006a886)
ArcaneULecture16x2Scholar1 (0x00071939)
ArcaneULecture10x2Scholar1 (0x00071931)
ArcaneUSleepBasement00x6 (0x000693e5)
MageWander (0x0006a884)
Faction Id Faction Rank
IC Citizens (0x00009275) 0
Mages Guild (0x00022296) 8
Mage Conversation Guild (0x00069476) 0
Spell Id
LL2WarlockLvl100 (0x00056aad)
LL1ConjurationNoWeapAllMinorLvl100 (0x0017c9f1)
LL1DestructionAllMinorLvl100 (0x00037b27)

Database last updated 11/02/2011
NPC_ records last updated 10/31/2011