Oblivion Game Data

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SESacellumSpeechScript (0x00092b0e)

  • Record Type: SCPT
  • Editor ID: SESacellumSpeechScript
  • Form ID: 0x00092b0e
  • Source File: Oblivion.esm.mod
  • Patch Status: FormID has not been modified.
Parameter Value
SCTX
scn SESacellumSpeechScript

short SpeechCheck			;This is the only variable that needs resetting when player exits Sacellum
short DoOnce					;DoOnce variable reset in each Speech script

begin gamemode

;These blocks reset everything when the player leaves the Sacellum cell

;Arctus

	if ( SE06FlameDementiaSacellumREF.GetDisabled == 0 )
		if ( DoOnce == 0 )
			if ( Player.GetInCell SENSSacellumArdenSul == 0 )
				Set SpeechCheck to 0
				Set DoOnce to 1
			endif
		endif
	endif

;Dervenin

	if ( SE06FlameManiaSacellumREF.GetDisabled == 0 )
		if ( DoOnce == 0 )
			if ( Player.GetInCell SENSSacellumArdenSul == 0 )
				Set SpeechCheck to 0
				Set DoOnce to 1
			endif
		endif
	endif

end

Database last updated 11/02/2011
SCPT records last updated 10/31/2011