Oblivion Game Data
Select game:
Oblivion
Morrowind
Skyrim
Search:
Select a record type:
ACHR (2348)
ACRE (1588)
ACTI (1419)
ALCH (269)
AMMO (134)
ANIO (34)
APPA (23)
ARMO (1112)
BOOK (1253)
BSGN (13)
CELL (35678)
CLAS (113)
CLMT (19)
CLOT (636)
CONT (957)
CREA (999)
CSTY (129)
DIAL (4152)
DOOR (537)
EFSH (108)
ENCH (1696)
EYES (13)
FACT (498)
FLOR (159)
FURN (188)
GLOB (95)
GMST (383)
GRAS (108)
HAIR (57)
IDLE (677)
INFO (20315)
INGR (176)
KEYM (473)
LIGH (1681)
LSCR (341)
LTEX (229)
LVLC (701)
LVLI (1496)
LVSP (312)
MGEF (146)
MISC (427)
NPC_ (2669)
PACK (7718)
QUST (709)
RACE (15)
REFR (195409)
REGN (212)
ROAD (3)
SBSP (33)
SCPT (3052)
SGST (150)
SKIL (21)
SLGM (29)
SOUN (1186)
SPEL (1331)
STAT (6081)
TES4 (11)
TREE (142)
WATR (23)
WEAP (1402)
WRLD (85)
WTHR (40)
0x0018d7fc
Record Type:
INFO
Form ID: 0x0018d7fc
Source File: Oblivion.noSI.esm.mod
Patch Status: FormID has not been modified.
Parameter
Value
Type
Conversation
Goodbye
0
Random
0
Say Once
0
Refusal
0
Random End
0
Rumors
0
Group Id
BladesTalk5 (0x0018d7d3)
QSTI
Blades Dynamic Conversations (0x0018d800) *
Emotion Type
Neutral
Emotion Value
100
NAM1
It's pretty clear, isn't it? We failed once. We must not fail again. But let us discuss this no more. Come what may, the Blades will stand ready!
TCLT
GOODBYE (0x000000d4) *
Condition Operator
Cond Value
Cond Function
Cond Param1
Cond Param2
Cond Param3
<
100
GetStage
Light the Dragonfires (0x0002a38f) *
0
0
==
1
GetInFaction
Blades (0x000274ab)
0
0
==
0
GetIsID
Bendu Olo (0x00000007) *
0
0
Database last updated
11/02/2011
INFO records last updated
10/31/2011